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module__dplus_manager
Everything posted by Kadzhamit
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Is there a tutorial for creating new races and classes? If there is no, you could make a tutorial for beginners?
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Wow_props is not in py scripts, but the model still does not load. what to do?
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Is this ok if m2i file size is less?
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В оригинальной версии руководства есть комментарий от пользователя Ghaster. Можно спросить его, наверняка он знает как модифицировать на другие версии клиента.
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I tried to convert Draenor according to this video. But WC_ADT_Convert does not work. He pretends to be something going on, but in the folder <<Finished>> nothing.
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How to export adt files in a blender? Can I export the entire location?
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Thanks for the advice . I will try to carefully examine how wow textures are drawn . I want to texture did not differ in the gaming environment.
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Faced with the problem of texturing. All Blizzard textures, since Wotlk , look very high quality. For the new models I needed new handpainted textures. But my textures is not very good. How to achieve a smooth transition from one color to another ?
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Even more difficult to create textures for creatures. How to achieve this quality ?
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I've been doing for the tutorial , but the program still says that the wrong format.
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I install this script , but it does not work
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http://modcraft.superparanoid.de/viewtopic.php?f=20&t=6531
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http://www.mmo-champion.com/content/477-Legion-Music
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I merged Azeroth and Quel'Talas maps. Almost all adt work, but some adts crashing. How to fix? Quel'thalas displayedin Noggit. but in the game there is no change
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I tried to disable the model , water and even terrain , but the program is still crashing.
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2545 - (Menu.cpp:377): [Debug] No bookmarks file. 3203 - (Noggit.cpp:475): [Debug] Entering Main Loop 4835 - (World.cpp:243): [Debug] Loading world "Azeroth". 7318 - (Model.cpp:88): [Debug] Unloading model "interface\glues\models\ui_deathknight\ui_deathknight.m2". 7407 - (MapTile.cpp:53): Opening tile 37, 21 ("World\Maps\Azeroth\Azeroth_37_21.adt") from disk. 7859 - (MapTile.cpp:301): [Debug] Done loading tile 37,21. 7897 - (MapTile.cpp:53): Opening tile 38, 21 ("World\Maps\Azeroth\Azeroth_38_21.adt") from disk. 9498 - (MapTile.cpp:301): [Debug] Done loading tile 38,21. 9538 - (MapTile.cpp:53): Opening tile 39, 21 ("World\Maps\Azeroth\Azeroth_39_21.adt") from disk. 11907 - (MapTile.cpp:301): [Debug] Done loading tile 39,21. 11994 - (MapTile.cpp:53): Opening tile 40, 21 ("World\Maps\Azeroth\Azeroth_40_21.adt") from disk. 12254 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers. 12266 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1 12329 - (StackWalker.cpp:1133): [Error] 00CE0F0C (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 00CAB64B (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 660B4E38 (MSVCR120): (filename not available): XcptFilter 12329 - (StackWalker.cpp:1133): [Error] 00CE914D (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 74F7919F (KERNEL32): (filename not available): BaseThreadInitThunk 12329 - (StackWalker.cpp:1133): [Error] 77330BBB (ntdll): (filename not available): RtlInitializeExceptionChain 12330 - (StackWalker.cpp:1133): [Error] 77330B91 (ntdll): (filename not available): RtlInitializeExceptionChain
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I have created a new model based on Aerie peak, but the game crashes when I'm approaching it. It is also not displayed texture.
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I've done on this tutorial http://www.model-changing.net/tutorials/article/2-custom-wmos-survival-kit/
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