dufec0

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Everything posted by dufec0

  1. Version 1.0.0

    274 downloads

    Hi everyone, I want to share with you a rather unique and working store for your server AzerothCore , TrinireCore and Mangos for 3.3.5a It works on Eluna written in Lua and uses the AIO module which can be downloaded from the link - LINK I will be glad to your likes and discussions Installation: DB flags and other config specific stuff: A special thanks : Foereaper
  2. What makes you think you haven't been tagged?
  3. Yes, but I was able to solve this problem, but not in this file I posted.
  4. Version 3.3.5a

    504 downloads

    This patch displays the full set of T10 armor when creating a character. Each class is for each race. The file should be placed in the folder with the game in the following path - Wow/Data/enGB For 3.3.5a
  5. I know XML well and it could be done 1000 and 10000 times better, but the fact is that this is a patch on the T10 kit PRT creating characters that does not add new non-standard models for wow 3.3.5 a, I have both custom armor and standard
  6. why was it written at all? If you have ideas upload them to the forum
  7. Thank you very much, very grateful for your help. You helped a lot. ??
  8. Hello everyone, please help with one of the WoW models. Namely, the strangest model Tasks of Mannoroth, ask what's wrong with it, so I'll tell you what my problem is I found its .m2 model and its. skin BUT THERE is one FU***NG thing BUT I can't find this model's blp file that is responsible for its texture, please help me with this and tell me the name of this model's blp or skin it please, I will be very grateful I tried absolutely all the ways and believe me I didn't find it, I got into itemdisplayinfo in MOP and WOD and there it is specified that the BLP texture of this model is shoulder_plate_raiddeathknight_m_01_red which of course is not the case, I checked. With WMV, the same situation shows-shoulder_plate_raiddeathknight_m_01_red but this is a completely different model of texture Model .m2 - lshoulder_plate_garrosh_d_01.m2 ; rshoulder_plate_garrosh_d_01.m2 .Skin - lshoulder_plate_garrosh_d_0100.skin ; rshoulder_plate_garrosh_d_0100.skin .blp - UNKNOWN
  9. Unfortunately I didn't find the blp format in 010 Editor there Do you happen to have a fixed model for 3.3.5 a?
  10. I did everything on points, the result : - ItemDisplayInfo.dbc
  11. True, but the texture still doesn't fit the m2 model and doesn't work in the game If of course I correctly understand that garrosh2armor.blp is their main texture
  12. Of course, I almost don't understand but where is the texture of the shoulders?
  13. could you demonstrate exactly how it should look in Itemdisplayinfo and in item/objectcomponents/shoulder? I would be very grateful. If not difficult
  14. Unfortunately there is no, so as I want to see texture precisely SHOULDERS and not specifically the entire armor Garrosh, only that checked this blp file to texture shoulders Tusks of Mannoroth and they on pre-white color of For .m2 textures, Multi Converter_3.3.0 is used
  15. There is the texture of The entire Garrosh armor and not specifically the texture of the shoulders.
  16. Of course, I will deal with these versions later and release them here as well.
  17. Please provide a link or tell me how to add an item to the map that is being edited? I tried to do everything according to the manual - but all without success... I'm trying to do all this via Noggit.
  18. And what is the problem in the program when you just lose the ability to move at the expense of the camera and stand in one place in the Noggit editor?
  19. No problem bro, now I'll fill it up and throw it off LINK - https://drive.google.com/file/d/1KcnzzXd6XShK0WOXRYFzJ2ouu8f4AMMR/view?usp=sharing
  20. Unfortunately, you do not need to change the entire model for 3.3.5a
    In order for the patch to work for your localization, you need to change it from ruRU to your localization (enGB)