yopel2
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Everything posted by yopel2
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Hello I was seeing that from tasting the .m2 models are compatible with each other (Cata .m2 = Mop .m2 = Wod .m2) with which I wanted to extract from Wod some models to make a Retro-porting. I saw that another program was necessary (not using .MPQ but another format) so I downloaded the Cask Viwer but when I opened I get the following error: I'm using the 64 bit Casc as my OS. I saw that you need a text listfile (https://github.com/wowdev/wow-listfile) , you download it but you do not ask for it at any time because of the previous error. P.d: I saw a lot of people with this error but I did not find any solution, others say that it is 64bits by itself but use both 64 and 32 and follow the same error.
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Hi. I have a problem with the weapons issue. it turns out that when swap the model of a weapon it is left with the animation of the previous weapon (swap a polearm for a sword, the character realizes the animations as if it were a polearm) This was easy to change in 3.3.5 using Xvi32 in the file / World of Warcraft / Cache / WDB / enUS / itemcache.wdb But in 4.3.4 this does not work.
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Thank you! After leaving the modeling issue for a while, I have already been able to import it thanks to the script for editor 010. I thank you both very much.
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Hello It turns out that a few days ago I was remodeling a model of a weapon with Blender and upload it to the .MPQ file the WMV reads it perfectly but inside the WoW I do not load it I do not understand why it does not load it, and edit the wow.exe to accept patches .MPQ Thank you for your answers!
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yes, it is the OBJtoM2.exe classic (for lk) from Blender, I export the model in .Obj, then I use OBJtoM2.exe I do exactly as this video shows: https://www.youtube.com/watch?v=Rsk6TlyKfdQ&t