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Posts posted by Alastor Strix'Efuartus
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Actualy ?
All here:
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Why the frog you have there 4 of render flags for one model ? and Why you export it as "Armature" ?
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1
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Did you riggified those spikes ?
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Quetly yes
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So i tried it on my own and srsly that M2 redux crashed for me too ... but nwm i figured out how to get i t working ...
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geoset have no idea what texture to use how it seems ...
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1. get propeth Listfile
( if you dont have it then seek for it )
2. find skin texture in DBCs3. try it manualy ( model Alexstrasza.M2 has texture named Alexstrasza1.blp so unexpected ! )
4. eat burger5. tell us what model it is so i can have a look for texture on my own (if you already mentionde name of model somewhere its my bad i normaly dont read posts/topics i just scroll down in 10 sec and answer )
6. no idea what should be step six ...7. im done
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RIP in cata no spell editor 4u
what should this spell do ? it has
"
"
Line so you say it does not do anything ? may since its purpose of spell to do nothing... not sure what edits you did so ..
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And thats M2 or WMO ?
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Thank for the program i dont like it much when it cames to usage but its K
except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft
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can you send me yours Particle fixer ?
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Then i guess i may have bad script for Particle fix
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So i converted several items from legion some time ago and i used those models in some of my noggit works
but when i get ingame i face something that Noggit or WMV has no idea about --> Particles
So i have here one model ... ( may hard to see but its there )
Its particles are working fine
but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image
I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now ...
particles are messd up for many models i have here actualy ...
so ...
World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2 -particles working fine
===============================================================
World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail
World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail
World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail
World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail
etc ...
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ill soon realease my one .. it has already 251mB ..
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nice Gun over there
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Huehue -- 3 pixels on mobile phone so RIP in quality ...
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5
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this one is making my day
if 1. screen its almost everytime totaly outspammed by icons
if 2. + its almost empty
wtf is with those icons -
No idea what you are asking for ?
M2 redux just make M2i with mesh datas from M2and then M2i mesh datas + original m2 will lead to result of new m2
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Actualy this image is from 2013
( dont care about my quote just craeted it somehow and idk how to delte it )
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Well this one looks easly to do - just to have time to mess up with it
Hardcoded Textures
in General
Posted
No idea i want to get source code of m2 redux and fix all those fails cuz as long as i am using it i want it working but lastest code aviable is 4.5 but prog. is 4.6.1 and i dont want to just forbid all those edits in range of 0.1.1