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Posts posted by Alastor Strix'Efuartus
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insert path to your texture into the file then change lenghs of the texture struc to lenght of inserted string +1 for null byte to terminate the string then add to the texture struc offset to this new path you inserted
thats quite all
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extract vmaps mmaps maps
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If you dont find anyone to do this in time you can contact me and we can make an agreement but im very busy right now so I wont be able to work on it right now so im just throwing it out here that in future if you dont rush I could do it (in 3+ months minimum)
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green texture just mean missing blp file
also that mount is propably just incorrectly downported you must have some bongus data in it -
Because wow model viewer is loading only certain parts of it or has simply fail safes in code that does not crashes like wow
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your model is broken thats all
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In new noggit you defire where it has import list in settings
as for WMV log its in usersettings folder of WMV- 1
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The is no other way around
In eyes of server you are in middle of a ocean where is no land and thus it will give you exhaustion -
You need to do this step
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when is Mmap/Vmap Extractor extracting NavMesh data its looking on Liquid Type if its Ocean then such region will be marked as area that server uses to give you exhaustion
so you should make all water around your island an water not ocean in noggit then extract maps and give it to server -
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export wmo from wow.export to obj convert obj to wmo via WBS
no direct public downporter exists afaik
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If you have working TC extractor why dont you extract it yourself it sounds like you have everything ready
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A2#6767
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Which goblin then ? in LK there are only specific goblin creatures do you know which one ?
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So you want to pick up cataclysm model of goblin deleting its mesh and rigging wotlk model on it ?
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What is version 1.8 ? I didnt say any versioning when compiling my extractors
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There is a texture flag for that called BodyOrCloth and afaik it uses CharSections dbc and puts cloth on top of that just like that I assume its hardcoded that troll / draenei / tauren feets are getting excluded from it but I could be wrong this is oddly specific region that I never investigated but UV editing or Texture Flags wont lead you to solution
Maybe there is a flag in CharSection DBC that defines that that very section cannot get armor on it try looking into that -
9.0.1 are compatible with 8.3.0 M2redux and if you wont get it runing then use wow.export to get meshes
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Bel Peol V2
Bel Peol is a anime inspired character that I have worked on 5 years ago but althou I finished the project I was not satisfied with the result and so I have now done a reimagination of the model and bring you remade version from scratch using brand new mechanism and skills
Bel Peol has 3. Skins that can be used and its thanks to fact that she contains various geosets that can be turned on and off technicaly its safe to say that she has up to 6 variations possible where she will still look acceptable
Price 20$
If you are going to buy this model pay attention to this information:
all my previous models need only CreatureModelData and CreatureDisplayInfo DBCs and has hardcoded texture but BelPeol is using more advanced wow systems if you want to implement her correctly I have added a CSVs data for coresponding DBCs with working setups for displayIDs of Bel Peol
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¯\_(ツ)_/¯
Alastor's Creations [3.3.5][WTS]
in Paid Work
Posted
Archimondea Rule 63
Archimondea Rule 63 is another genderbend character where as name suggests I have picked Achimonde and turned him into a female
Price: 15$
I have also tried to play a bit with texture animation there