Hi,
I wanted to remove the limit of 255 stack aura, so i change uint8 to 16 in core and database (character_aura.stackamount). Serverside it's perfect but client side the restrictions is active, when i hit 255 the count back to 0. So i find this in Interface client (3.3.5a)
function AuraButton_Update(buttonName, index, filter)
local unit = PlayerFrame.unit;
local name, rank, texture, count, debuffType, duration, expirationTime, _, _, shouldConsolidate = UnitAura(unit, index, filter);
[.....]
-- Set the number of applications of an aura
if ( count > 1 ) then
buff.count:SetText(count);
buff.count:Show();
else
buff.count:Hide();
end
[.....]
end
Someone can help to remove this restrictions client side ? Thank you and sorry for my bad english..