-
Content Count
612 -
Joined
-
Last visited
Image Comments posted by Amaroth
-
-
So do I tbh :D. Animations and ground effects should make this look very nice. I am afraid of FPS drops though.
-
Looks interresting, I'm curious how this will come out :).
-
Ah. Yep, thats what I will most likely do. More levels and some peaks, to make it look a little bit more like some kind of mountain ridge.
-
Thanks, that definitely sounds interresting, but my collisions will be based more on M2s than on terrain itself. I need to finish spawn of forests, then I can start thinking about collisions. Or would it be possible to import it into Blender even with models on that ADT?
Aaand just btw, I am familiar with Maya, but I can't create even a single polygon in that damned Blender. I would have to learn how to use that program and honestly, I am really uncomfortable whenever I have to use it. -
Not DotAlike. There are 4 levels (well, in fact 6 if you count fountains and one cliff next to one of vendors in jungle).
-
It definitely won't look like it looks now (btw, on another screenshot you should be able to see I already started creating mountains from that flat terrain -
). I will finish those mountains - somehow - to make it look better. Anyway, noone will ever see that map from above, so its not that important to me now. I also don't want to rely just on terrain and collision - I really need to make damn sure players won't get ANYWHERE where they should not. Which means I will have to use many invisible collision walls to prevent them from climbing on rocks, going though forests which should be impassible and so on.
-
You've made fine job with these waterfalls and roads (y). Thumbs up.
- 1
-
One of few zones which were really finished by me (and even those were edited afterwards anyway). Thank you, your opinion has high value for me :).
-
I agree. It was not my doing though, originaly there were garrison lvl 1 farm houses and no entrance to underground at all.
-
world\generic\human\passive doodads\fog\sfx_fog_nasty_green.m2
world\expansion02\doodads\howlingfjord\fog\hfjord_fog_02.m2But that at ground was spawned as game object. Some vanilla fog effect if memory serves me well.
- 1
First forests
in Member Albums
Posted
WoD quality, animations, ground effects... And its far from finished. Still, I found out that FPS drops are caused a lot by WMOs and water (at least in Noggit), and I won't have much of these 2 aspects here. So yep, hopefully it will work well :).