grimclaw87

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Everything posted by grimclaw87

    Very good job sir and you are helping the new members of mod community
  1. Hello there. I need your help with a problem i have when i am trying to add a custom mount spell. There is something i am missing and i don't know where is my mistake. ok let the story starts: the model is converted for 3.3.5, wow model viewer shows it correctly I am adding the model and display id of the creature i want to use as a mount in the tables (CreatureDisplayInfo) and (Creaturemodeldata) I am adding the edited database files in my server dbc folder and in a custom mpq patch I am adding the display id to my sql database I am creating in my database the creature in Creature_template with the display id I am using wow spell editor and making a new spell with new ID cloning of an existing mount spell i am adding the new creature ID in the Misc value A Saving the new spell and then exporting it. Replacing the exported spell.dbc files to my server dbc folder and in a custom patch. So we are ready. The spell exists,the mount creature display id works on an npc I am learning the spell It is ok in character mount/pet section ,but when i am trying to summon it , boom it makes me invisible . What am i missing here?
  2. Hello, i need your help with something with your experience. I created a custom map,on QA_DVD area and wanted to add a custom graveyard I filled map.dbc,area table.dbc and world safe zones.dbc of my core database I added the graveyard to sql database I added the files to an .mpq patch But i can't make it work in-game and it teleports me to Barrens graveyard(for horde) as it does when it can not find any graveyard For some reason the client does not recognise the map, i can go to the map, teleport there but i can not link the graveyard and when logging in or out the location of the player is blank. What am i missing here?
  3. Hello guys i need some help here. I tried to make a new mount spell So i cloned with spell editor program the polar bear mount spell. I changed the info and added a new creature in Creature _template to make it a mount with id 1000964 as seen in picture. I added it in Misc Value A and export the edited spell.dbc file then i added the all spell.dbc files in core dbc folder and in mpq patch. the problem is that when i log in and learn the spells when i cast them, i become invisible even though in my mount section of my interface the mount is showing correctly.
  4. Hello there. I need your help and your experience with a strange bug i came across. I was modifying the original map with the program NOGGIT, i finished the first map area and moved to another area. Some day randomly as i visited the first area i had modified,i noticed a giant hollow blue wall as i was getting closer to an area that i had placed an object a dark moon fairie tent specifically. the object is gone also. I tried to open NOGGIT and go this area to delete the object that causes this but noggit crashes when i am trying to visit the specific area. Any idea what causes this problem and how can I fix it? I am attaching some pics to see what I am talking about.
  5. Want to buy: repack 3.3.5 (New one or Modification to mine) Races, without Racials: Must be able to wear correctly armor(helmet I don't care) Alliance side: extra race-Worgen (without transformation)(starting in the Human area) Lightforge drainei (replacing the original) Horde side: extra race-Vulpera (starting in orc area) Void elf (replacing undead) In case of Editing the existing: Providing Source code and database to be edited, so you don't start from scratch Super logical prices, ( i am not a millionaire) No stolen work from other authors. Proof that everything is working correctly Amateur here, strict personal use, no plans for any business professional use. Send me a message for contact information and discord
  6. Hello, I have a problem when I am trying to replace the original wow logo with a custom. I have created the logo with a logo-making program, it came in a (.png) format. then convert it with the blp converter to (.blp) format, place it in a custom patch with the (interface\glues\common) path. But when i am opening the client, i get this:
  7. Yes,it worked now. that was the problem. when i was saving it, the size changed to 209x128 Thank you man
  8. I found a temporary solution. i went ingame and placed some decorative walls around the blue hollow box. so it does not harm my eyes seeing it
  9. Yes after only working in noggit, i did not change anything in another program. the thing is that these files are transferred into an external drive and then back. depends on the situation. One is for sure it does not look like the border of the ending map. usually those are are walk-through walls. this is unpassable and in the perimeter of the object i had placed there,like it is corrupted for some reason. but i did not change anything in the .mpq file with map objects and models. the thing is that i can not mod it with noggit anymore in this area, because it crashes there.
  10. Does anyone have a patch containing or just the files of Pandaria character for 3.3.5 ?
    Thank you for sharing it. Can you define its location on the map. i mean some coordinates X,Y,Z to create a teleport for there.
  11. Hello i need some help with trinity source compile I followed instructions and download programs from : https://trinitycore.atlassian.net/wiki/spaces/tc/pages/10977296/Windows+Requirements I downloaded a trinity source from : https://github.com/Quadral/335source So after i open C Make program and setting source and build paths, i press configure,choose the right Visual studio version,64 bit I get this error and can't compile source : The console of C Make with the errors says : Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134. CMake Deprecation Warning at CMakeLists.txt:16 (cmake_policy): The OLD behavior for policy CMP0005 will be removed from a future version of CMake. The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD. CMake Deprecation Warning at CMakeLists.txt:18 (cmake_policy): The OLD behavior for policy CMP0043 will be removed from a future version of CMake. The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD. Detected 64-bit platform MSVC: 64-bit platform, enforced -D_WIN64 parameter MSVC: Enabled increased number of sections in object files MSVC: Overloaded standard names MSVC: Disabled NON-SECURE warnings MSVC: Disabled POSIX warnings MSVC: Disabled generic compiletime warnings Found OpenSSL library: optimized;SSL_EAY_RELEASE-NOTFOUND;LIB_EAY_RELEASE-NOTFOUND;debug;SSL_EAY_DEBUG-NOTFOUND;LIB_EAY_DEBUG-NOTFOUND Found OpenSSL headers: C:/Program Files/OpenSSL-Win64/include CMake Warning (dev) at cmake/macros/ConfigureBoost.cmake:32 (find_package): Policy CMP0074 is not set: find_package uses <PackageName>_ROOT variables. Run "cmake --help-policy CMP0074" for policy details. Use the cmake_policy command to set the policy and suppress this warning. Environment variable Boost_ROOT is set to: C:/local/boost_1_66_0 For compatibility, CMake is ignoring the variable. Call Stack (most recent call first): CMakeLists.txt:62 (include) This warning is for project developers. Use -Wno-dev to suppress it. CMake Error at cmake/macros/FindBoost.cmake:1184 (message): Unable to find the requested Boost libraries. Boost version: 1.66.0 Boost include path: C:/local/boost_1_66_0 Could not find the following static Boost libraries: boost_system boost_filesystem boost_thread boost_program_options boost_iostreams No Boost libraries were found. You may need to set BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost. Call Stack (most recent call first): cmake/macros/ConfigureBoost.cmake:32 (find_package) CMakeLists.txt:62 (include) Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM CMake Warning (dev) at C:/Users/User/Downloads/cmake-3.14.1-win32-x86/share/cmake-3.14/Modules/CheckCXXSourceCompiles.cmake:110 (try_compile): Policy CMP0066 is not set: Honor per-config flags in try_compile() source-file signature. Run "cmake --help-policy CMP0066" for policy details. Use the cmake_policy command to set the policy and suppress this warning. For compatibility with older versions of CMake, try_compile is not honoring caller config-specific compiler flags (e.g. CMAKE_C_FLAGS_DEBUG) in the test project. Call Stack (most recent call first): cmake/macros/ConfigureBoost.cmake:45 (check_cxx_source_compiles) CMakeLists.txt:62 (include) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at C:/Users/User/Downloads/cmake-3.14.1-win32-x86/share/cmake-3.14/Modules/CheckCXXSourceCompiles.cmake:110 (try_compile): Policy CMP0056 is not set: Honor link flags in try_compile() source-file signature. Run "cmake --help-policy CMP0056" for policy details. Use the cmake_policy command to set the policy and suppress this warning. For compatibility with older versions of CMake, try_compile is not honoring caller link flags (e.g. CMAKE_EXE_LINKER_FLAGS) in the test project. Call Stack (most recent call first): cmake/macros/ConfigureBoost.cmake:45 (check_cxx_source_compiles) CMakeLists.txt:62 (include) This warning is for project developers. Use -Wno-dev to suppress it. Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM - Failed Found git binary : C:/Program Files/Git/cmd/git.exe Could not find a proper repository signature (hash) - you may need to pull tags with git fetch -t Continuing anyway - note that the versionstring will be set to "unknown 1970-01-01 00:00:00 (Archived)" * TrinityCore revision : unknown 1970-01-01 00:00:00 +0000 (Archived branch) * Install core to : C:/Program Files (x86)/TrinityCore * Build world/auth : Yes (default) * Build with scripts : Yes (default) * Build Eluna LuaEngine : Yes (default) * Build map/vmap tools : No (default) * Build core w/PCH : Yes (default) * Build scripts w/PCH : Yes (default) * Show compile-warnings : No (default) * Use coreside debug : No (default) * Show source tree : Yes - hierarchical * Use GIT revision hash : Yes Entering C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/zlib Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/g3dlite Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/recastnavigation Entering C:/WowServer/TrinityCore/dep/recastnavigation/Detour Returning to C:/WowServer/TrinityCore/dep/recastnavigation Entering C:/WowServer/TrinityCore/dep/recastnavigation/Recast Returning to C:/WowServer/TrinityCore/dep/recastnavigation Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/cppformat Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/gsoap Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/lualib Returning to C:/WowServer/TrinityCore/dep Returning to C:/WowServer/TrinityCore Entering C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/genrev Returning to C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/common Returning to C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/server Found MySQL library: C:/Program Files/MySQL/MySQL Server 5.7/lib/libmysql.lib Found MySQL headers: C:/Program Files/MySQL/MySQL Server 5.7/include Found MySQL executable: C:/Program Files/MySQL/MySQL Server 5.7/bin/mysql.exe Entering C:/WowServer/TrinityCore/src/server/database Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/shared Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/game Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/authserver Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/scripts SCRIPT PREPARATIONS -> Prepared: Spells -> Prepared: Commands -> Prepared: Custom -> Prepared: World -> Prepared: Outdoor PVP Zones -> Prepared: Eastern Kingdoms -> Prepared: Kalimdor -> Prepared: Outland -> Prepared: Northrend -> Prepared: Events -> Prepared: Pet SCRIPT PREPARATION COMPLETE Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/worldserver Returning to C:/WowServer/TrinityCore/src/server Returning to C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/LuaEngine CMake Warning (dev) at src/LuaEngine/CMakeLists.txt:145 (find_package): Policy CMP0074 is not set: find_package uses <PackageName>_ROOT variables. Run "cmake --help-policy CMP0074" for policy details. Use the cmake_policy command to set the policy and suppress this warning. Environment variable Boost_ROOT is set to: C:/local/boost_1_66_0 For compatibility, CMake is ignoring the variable. This warning is for project developers. Use -Wno-dev to suppress it. CMake Error at cmake/macros/FindBoost.cmake:1184 (message): Unable to find the requested Boost libraries. Boost version: 1.66.0 Boost include path: C:/local/boost_1_66_0 Could not find the following static Boost libraries: boost_system boost_filesystem No Boost libraries were found. You may need to set BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost. Call Stack (most recent call first): src/LuaEngine/CMakeLists.txt:145 (find_package) Returning to C:/WowServer/TrinityCore/src Returning to C:/WowServer/TrinityCore CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: LIB_EAY_DEBUG (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver LIB_EAY_RELEASE (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver SSL_EAY_DEBUG (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver SSL_EAY_RELEASE (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver Configuring incomplete, errors occurred! See also "C:/WowServer/build/CMakeFiles/CMakeOutput.log". See also "C:/WowServer/build/CMakeFiles/CMakeError.log". Any idea what's wrong with my settings ? Did i forgot something to do ?
  12. Nevermind I gave up I tried install boost 1.59 then boost 1.55 I tried installing my sql server 5.6 then 5.5 I tried changing the source file with official trinity source I tried changing settings of C make that search for boost I tried installing another version of visual studio Nothing worked so far
  13. I have go to my sytem advanced settings and create 2 environments. BOOST_ROOT and BOOST_LIBRARYDIR with the paths to boost and boost library. I also tryed to add manually the paths in C make list inside my trinity source folder and nothing.
  14. Hello there. I need your help If that i am asking for is it possible to be done ofcourse. I have corvert a normal 3.3.5 repack to All race all class custom server for personal use. Anyway i had an idea to use the druid artifact displays and models from legion to make a different cat-bear form for each race. The problem is a repack and i can't compile it. I tryed to make an item that transforms on equip but still that wasn't possible because it needed a spell to do this. I tryed to make a new spell by making a copy of cat - bear form but the spell editor is ruininng also the original when trying to make a copy of it. I could make a copy of spell in data base and then edit it but i cant find the spell in database search. So anyone with some ideas with more clear mind ?
  15. I found a patch with bakednpctextures. problem is that blood elf and goblin npcs are messed up again
  16. Hello i am new to world of warcraft moding and i need some help. I edited creature_model and creature_display_info databases and then added to a mpq file. I made a custom patch (Patch-Z on attached image of this post) to add a creature model from WOD. I have also a custom patch that allows all races to be all class.( patch-6 on attached image of this post). I started the server. the model is working but the face of all npcs are blur and messy ( screenshots in attachment) When i remove the custom patch with all class all race the npc faces are ok. but when i add both the npc faces are blur. I want to keep both patches. Is there any way to fix the blur faces of npcs ?