Adspartan

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Everything posted by Adspartan

  1. Version 3.2614

    6,053 downloads

    The currently premier map editor for World of Warcraft in version 3.3.5a Noggit supports editing of terrain, water, doodad and map object spawning, vertex coloring and much more. New in this release: Updated UI (now using QT framework) Vertex manipulation tool Updated water editing tools Increased performance Integrated settings Official Twitter page (commit history and more)
  2. Version Sources

    8,027 downloads

    Someone picked up the development, go >here< to follow the progress and send your issues Here is my multi converter, it can convert m2, wmo, adt, wdt and anim (7.3.5) from Legion to be used on wotlk (map can be visited with the client or edited with noggit). M2 using .skel are not supported. To use it just open it then drag and drop the files you want to convert (or a folder containing some, subfolder included) and click on "Fix", the files will be overwritten and it will delete the files that are unused on wotlk. If the .skin files are in the same folder they will be converted too. M2 already converted to LK format won't be converted again. As for WMO converting them multiple time won't affect them. ADT need their _tex0 and _obj0 counterpart to be converted. Warning: don't take the WDL files from blizzard, they have changed and causes wow error. Warning 2: the next releases of Noggit will require you to use the version 3.3 or newer, the m2 converted with the old versions were missing some data that Noggit now need, without it'll crash. What needs to be done : Fix forward flying animation for a few models Animation particles Set WMOs liquid types that correspond when the ID is too high Set fel liquid to green lava on adt for a better / more accurate look Some map might not look good because several effect like texture scaling that aren't there in wotlk, the 2 additional layers for texture introduced in wod, ... For those who want to report a problem : Tell me on which model(s) you've seen the problem and add screen(s), it help me fixing the problem faster. And send me your error.log where there are errors during the conversion !! And please use an external website to upload the screens because each time I upload a new version the screenshots in comments appear in the changelog for some reasons and I have to delete them which also delete them from the comments Thanks a lot to : All those who contributed / are contributing to the wiki, I couldn't have done it without this precious source of informations! Mjollna for her m2 converter and awesome ADT diagram! PhillipTNG for his m2 conversion script which helped me write mine in the beginning. Sources are now available, see last release.
  3. I changed the behaviour of that functionality, basically it copy the model to a "clipboard" same as if you copied a model in noggit and they you can paste it using V or Ctrl+V
  4. CascExplorer works for bfa, the version you're using is probably outdated. You can find the up to date sources here: https://github.com/WoW-Tools/CASCExplorer
  5. Does it happen only with one helmet ? Can you give me the filename ?
  6. Thanks, I found the problem easily with the wmo, the fix will be in the next release too !
  7. Just convert the models with the option enabled and the position will be fixed to fit wotlk's characters.
  8. The anim fix will be included in the next version that's coming soon
  9. Well in that case of course it'll disappear. If the model isn't referenced in every chunk he's on that's what happens, the client think the model is not visible and thus it is not rendered.
  10. Because the version of noggit you're using doesn't have the fix
  11. Believe it or not, I'm aware those screenshots don't come from noggit As I said previously, it's just that noggit was not saving models properly which lead to this issue ingame.
  12. I thought the m2 was part of the wmo. It's actually disappearing because old noggit versions were not saving models properly leading to this issue, I fixed it at some point but I don't remember when so it's probably not in the sdl versions released. It will be in the next release though.
  13. The issue does not come from the m2, if you add it alone on a map it won't disappear no matter where you look. So it comes from the wmo, the m2 gets culled when is should not.
  14. I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.
  15. Yes, I just released a new version
  16. I removed it, just download it again ^^
  17. That's because I remove them if they are not from wotlk to avoid crashes. I can add an option to leave them if you want.
  18. it doesn't or at least shouldn't, some particles are attenuated otherwise they are way too bright (it might need some improvement but I think it's way better than before. Also it sometimes hides some effects that should not look good on wotlk too, I might add a option to toggle that too in the future. Can you tell me which model has lost its particles ? So that I can look at it when I've got time.
  19. Fixed in version 3.1.0. world/wmo/dungeon/helheim/7du_helheim_ghostship.wmo
  20. Delete all the WDL you took from legion yes. You don't need to delete the older map. Do you have all the models and textures that go with it ? It's fine if you have some missing texture ingame (noggit will crash) but you need all the models if you choose to keep them. Also, if you take a model existing in wotlk and not the textures or some texture used in wotlk or older model that have been changed it'll crash.
  21. Fixed, download the version 3.0.1 and it should be good.
  22. You can convert big map it will take a bit of time, and yes it uses a lot of cpu too. It took me roughly 2min to convert the whole draenor map using ~75% of my cpu, and my laptop is far from being the most powerful. And you can always save the file before converting if you want to keep the originals.
  23. Is the flag 0x4 set in the wdt ? It looks like big alphamap read as a small one.
  24. If you want to check the code in noggit (for uncompressed (2048) : loading saving And yes you're right Skarn. I'd like to help you but I'm stuck on a problem and I'm busy today, sorry.