Gomb

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Files posted by Gomb

  1. Kekie6 Custom models

    Hi! In collaboration with @kekie i've converted into game-ready models some of his human models (some are revamped parts of stormwind castle, etc.), all of them are WMO's except one that's an m2, I'll update this post whenever i do some of his other models (gotta finish some fountains, and small pieces that would all be m2), i'll update too in the future if he creates/finishes some other models.
    My part of the work has been finishing some unfinished model parts, some UV seams fixes, added blendmaps for the fake ambient occlusion, and create simple collisions, all of that in WoW Blender Studio ^^
    All the models will be into these folders:
    WMO's: World\WMO\Kekie6
    M2: World\Kekie6

     
    If you find any error or thing to fix, comment, and i'll try to fix and update as fast as I can ^^
    Have fun with 'em!
     

    79 downloads

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  2. M2 Flip Script for 010 Editor

    Script that I created for another purpose, but later remembered about right-hand/left-hand items where Blizz uses a flag now to flip the right-hand item into left-hand, useful to create the missing left-hand m2, with this you can create that missing model. It makes use of Alastor's template (included), the script should run pretty fast, use the .bat file included for batch running the script.
     
    What this script flips right now are, vertices, collisions, animations, particles, events and attachments, it won't flip ribbons for example, if anyone needs the script to flip that also, or something else I missed, comment, and I'll gladly update the script.
     
    How to use:
    1 - Place everything in the .rar file inside a folder, wherever it is.
    2 - Put all the M2 you want to turn 180º in the folder of the script or subfolders.
    3 - Run the .bat file
    4 - Done!
     
    Going on from that, rename the file to have _left on its name for example, and do all the DBC work you need to do to have the right-hand model and the left-hand model.

    112 downloads

    13 comments

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  3. Groundeffect Adder - [QoL Update] (3.3.5a)

    Hi! I requested the other day a small QoL change to the old GroundeffectAdder.exe (I don't know the original author/s), and well, here you've it, with the old .exe you had to apply an ID for each texture manually per every ADT.
    With this update, you'll be able to put all your texture paths and groundeffects ID's in a CSV file, and with the Batch Adder.bat the program will add automatically the ID's to every ADT in the folder (and add -1 to the textures you didn't specify, so the ID isn't changed).
     

     
    After that you'll have to use the Batch Fixing.bat as always, I also added another .bat for removing the _new extension that the fixing generates.
     
    I tested it the other day with Northrend, and it worked fine, but report if you find any problem ^^.
     
    Tool updated by MeluS: https://twitter.com/MeluSDev

    86 downloads

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  4. TomKek HD Epic Kodo's 1.0.0

    TomKek on YouTube remade the Epic Kodo Mounts. And now you can play with them!
     
    Converted them myself to 3.3.5 with M2Mod (Using Vicious War Kodo as the base one, thus the particles), missing textures created between me and @Pyzayt, also Brewfest Kodo created and painted (some parts), by myself with some guiding from @Pyzayt and Tomkek himself. We've also included a version with the original horns the other Kodo's have.
     
    The download includes two patches, one with the original horns, and the other with the epic/alternative horns, each patch has two models, one for the Brewfest Kodo, and one for the rest, textures are the same for both patches. Also includes a RAR with the M2 exported from M2Mod, they don't have the edited particles, or textures to use DBC Monster 1 & 2, but these should be easy edits with Alastor's M2 Template for 010.
     
    Edited the model to use only the particles in the eyes, and those particle colors to be changed by the ParticleColor DBC (Mention to Alastor for mentioning it, as I did not know this DBC existed)
    The Creaturedisplayinfo.dbc includes changes for adding the ParticleColor ID, and changing the texture names, also, the CretureModeData includes a new row with the Brewfest Kodo.
     
    Thanks to Tomkek for giving us the original files, couldn't have done it without him.
    In game Preview
     
    Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber, or Mimiron's Head. Also consider checking out his Discord
    TomKek Discord: https://discord.gg/4NqKVGvHhk
     
    You can also download Tomkek's Mechanostriders we already converted a month ago:
     
     

    159 downloads

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