WithinAmnesia

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Everything posted by WithinAmnesia

  1. Okay guys here is the Duskwood Crypt wmo file in blender. Duskwood Crypt.blend Duskwood Crypt.blend1
  2. How do I Isolate the lighting and effects from this WMO file in blender 2.79b so that I can edit the lighting? I was to make a new non-copy-paste area (a third wing for elites that ultimately leads into a new dungeon) in order to create new areas from scratch. How does one edit the lighting and effects that are 'baked' into the WMO model? What else am I missing here?
  3. I am trying to find a WMO viewer that does nor crash when viewing WMO files like WoW Modelviewer 0.7X. Ultimately I am trying to export WMO files, work on them and make a new dungeon using the crypt WMO but my tools keep crashing. Same story as 2016 but now I hope there are better tools now.
  4. How does one view or even export .WMO 3D models from the Cataclysm (and perhaps the 3.3.5.) client? I want to make a new dungeon from splicing together World of Warcraft .WMO models. I am not good at making digital tools (or getting them to run); I focus on my strengths of world creation, game design, Itemization, plot and story writing, concept art and 2D and 3D game art.
  5. Hello I am looking for an ergonomic (simple to use) .WMO and .M2 viewer like WoW Model Viewer but it will not crash on a 3.3.5. World of Warcraft client. I am looking for a simple model viewer that does not need to be compiled and other complex requirements. Ideally the model viewer just asks for data location directories and comes with an .exe file included. Also I am using windows if that helps; are there any suggestions? I know that there was this really good model viewer I used in the past that had 3.3.5. support with .WMO and .M2 support but my older computer is dead and I forgot which program it was. I obtained it from one of the helpful community members here I think?
  6. https://wowmodelviewer.net/wordpress/?page_id=27 I already have 0.8.5; it should work with 3.3.5? Yet when I fire it up and load World of Warcraft it says that it cannot find a local from the World of Warcraft folder. I am trying to make a movie about cut Classic World of Warcraft content so I am after using unused assets in World of Warcraft. Here is the directory path: "F:\Games\World of Warcraft 3.3.5a (no install)" and here is the folder: Also that 'WoWModelViewer' is the Mop model viewer which is directed to this file but when trying to load a file it also crashes.
  7. Has anyone in the creative community created a 'from scratch' new Blizz-like dungeon for World of Warcraft? I want to know this and if possible to get in touch with the people who have done this or have come close to this achievement for I wish to create new Blizz-like dungeons for World of Warcraft. Yet like how Blizzard operated back in the day (and more so than ever now) many hands make less work and unite and vanquish via a combined talent front. Rome was not build in one day nor was it built by one set of hands. I wish to find practical and community accompanying ways to pursue the creative process for these new Blizz-like dungeons. I am particularly inspired to pursue these new Blizz-like dungeons for I find it exciting that there is forgotten content of merit that can be resurrected by the community and for the community from the digital abyss. With this being liken to an archeologist that is restoring lost avenues into the past, there is so much unimplemented content that was cut from development for the team at the time simply did not have enough resources to implement the content from the lore into where it should have been in the World of Warcraft. I press onwards to change these lost chapters in the Warcraft universe; perhaps what was lost can be found once more? I can be found on YouTube where I post video logs of what I progress at in meaningful ways regarding my game creation process (including my work with new Blizz-like content for World of Warcraft) via the channel named Rocket-Powered Ice Cream: https://www.youtube.com/user/funkycowsx2/videos?view=0&shelf_id=0&sort=dd also I can be found at deviantART herein: https://withinamnesia.deviantart.com/
  8. So if some how one gets the aforementioned dungeon project built into a proper Blizzard-like 3D model, what are the options to convert such a model from for example .dae format into .wmo format and have it be compatible with general in game functionality? I have seen creative people make .m2 models and such but I cannot personally remember much about .wmo creation. I figured that the creative community herein is better equipped with more experience than I to produce a wholesome answer to such particular question regarding .wmo manufacture. I found this person by the way: http://dristereau3d.blogspot.ca/2013/08/gurubashi-catacombs-welcome-to-catacombs.html. Perhaps we should aim at this kind of creative process and emulate what this gentlemen was trying to emulate from blizzard with professional level knowledge at his disposal. Perhaps with a bit of support we can learn new and more productive ways to further the creative community's diverse ambitions. Then again perhaps the path is not to pursue the person verbatim but to rather to pursue the general concept and tools of quality behind his creative process. With that being said it is just a possibility and the likelihood of success are unknown; although the idea itself is not incorrect. Yet perhaps the method(s) and or path(s) to get to said skill availability is flawed; I suppose that we can only see with time and passion. Continuing with that note: Is there anyone in the community who is adequately adept at manufacturing / producing such Blizzard-like .wmo models in the likeness of a dungeon? I dearly wish to produce new content which will be able to blend seamlessly to what has been produced in at least during the timescale of Classic World of Warcraft.
  9. I would like to see tools open to the community that can span the whole creative width and breadth of content creation for a 1.12.1 Server. I have over a period of time been creating content, items, NPCs, 3D models all in the hope that one day I can find a way to implement them. Right now I am eating glass and staring into the abyss. I have a burning desire to add new content to the 1.12.1 version of World of Warcraft; I do not know why I have this desire in full. Yet I know that I must pursue this passion and see it through for better or for worse; I press onward. Although with a practical mind realize that I cannot achieve this creative feat alone. Rome was not built in a day nor was Rome built by one set of hands. So with these concluding sentiments I ask of the creative community if they want to pursue these creative tools and pour life into uncharted territory. With the very best of intentions; Matthew Gordon Roulston. (Also I have made a video log of some of the recent World of Warcraft related projects that I am have been up to and progressed at in a meaningful way over at my YouTube channel: Rocket-Powered Ice Cream (https://www.youtube.com/user/funkycowsx2/videos?view=0&shelf_id=0&sort=dd).
  10. Well I never really played retail classic and I only played retail T.B.C. and W.o.t.L.K. and then I switched to free accounts for Cataclysm and M.o.P. then I tried Molten 3.3.5a. W.o.W. and then I started to hear about Vanilla and I watched youtube videos about classic World of Warcraft and I read a great deal of the internet's blogs and articles about vanilla and then I tried Kronos WoW and holy sh*t I loved that version of WoW. The Community, the difficulty and the 'togetherness' of the the game and the players is amazing. Yet, there was nothing new. No mystery and no wonder left in the decade + year old game. So I love making video game content and I love vanilla, I know of scores of Blizzard cut and 'forgotten' content that missed vanilla's release crunch. I know a great deal about the World of Warcraft and the lore and characters. For me Classic is the only version of W.o.W. that I will play for some seamingly insane reason. I have two level 60s on Kronos and some on the way. I want to make new content for Vanilla for it to somehow be enjoyed and to have a community rumour and gossip and WONDER about the MYSTERY of the new content for level 1-60 without busting the top off of the games' progression by making something better than Naxxramas - for I simply don't want to spoil the game's quality. Rather I want to expand it and not to lengthen the HUGE vanilla player progression path to end game but rather I wish to widen the path with optional and high quality 'blizz-like' content for the classic player's journey from level 1 to Naxxramas Raider. More ways from A to B without adding C.
  11. This is frustrating as all hell! There are so few vanilla / classic / 1.12.1 WoW Modding tutorials and tools that actually work and are not 'link-dead' in the first place. I have found scores and scores of tools for 3.3.5 and up but ~95% of them all crash and or corrupt vanilla files! I can't find enough of the damned vanilla tools to do anything but add small changes -AHH!! I want to do do big changes and modifications that are not non-player character clones or item display dupes with small changes and other small scale modifications! I have had to 'mickey mouse' / non-orthodoxically combine so many half-working tools together in order to get something that works that I am surprised that any people mod vanilla at all :-(. Does anyone know where the vanilla compatible tools are that actually work? Is there a forum or a website or place -somewhere- that has vanilla tools and methods and tutorials that are compatible with vanilla's quirks and iterations? If I can somehow get enough damned tools to work for vanilla for big scale modding work I could make a big 'Vanilla Tools that Work and How to Use Them' Page so that vanilla modders could have a resource hub to 'build' from and could stop pulling their hair out trying to make non-vanilla compatible 3.3.5a tools and tutorials work for their vanilla 1.12.1 projects!
  12. Hey Elrena I tried to do Step 1 of your tutorial with converting a Classic 1.12.1 WoW dbc.MPQ file via DBCUntil and it crashes on use and does not convert the classic dbc.MPQ file. I made a copy of the dbc.MPQ and pasted it in the DBCUntil's tool file (thinking that might help) and still it refuses to work with a 1.12.1 classic WoW dbc.MPQ file. Do you know a solution to this problem that could work with a Classic WoW client Elrena?
  13. I will try that Thoraric! I will report on how that works out after I get my classic dbc file edited XD!
  14. How does one get a .WMO file from WoW? I want to edit .WMO files with Blender although I cannot find a way to get a .WMO file in the first place to then start learning with the .WMO tutorials on MC.net. I am working with 1.12.1 Classic WoW, I tried using WMOEditor although it seems that it not work with 1.12.1 Classic WoW. Does anyone have any suggestions on what to do?
  15. I read Warcraft Chronicle Volume 1 - what an excellent read although really all they did was just commission their good writers, grab Chris Metzen and that artist-guy-who-makes-the-cool-ass-concept art and slam everything lore-wise from all of their Warcraft games into place say: "Here mate! Here is a super cool lore book that is completely bad ass."
  16. Hello, I am back from a few months absence. Wow! Modding really requires at least a few friends to get some things done. I am barely able to work on a small single player realistic tank game based in Unity 3D but I have this hankering for making WoW content - still. Hey is Blizzard going to sue us if we make a really good private server? I am thinking of making this Wordpress 'blog' where I throw my ideas and concepts for my really (way over my head) lofty and ambitious classic vanilla expansion (think 'Super Classic World of Warcraft') that I have had been brewing since as early as ~2007 (almost a decade). Alas! Nostalrious got taken down, I don't have enough wow friends and all I can do is revert to my engineering and writing skills and make a huge @ss blueprint for my idea - although it will most likely not be made - lack of resources! Although I wonder if there is even still a point now? I see that Warcraft III and Classic World of Warcraft are still played by thousands still today so I hope that there still is a point. I want to eventually (wayyyyyyy down the road) create my own fantasy story driven Role Playing franchise with hopefully an MMORPG and I see that with a big blueprint of my WoW 'Super Vanilla' expansion I may be able to learn experience from it which may help come when I want to make my own world for an eventual MMORPG. I want to make WoW better very badly although right now its seems that the players are speaking with their actions of leaving retail WoW for the current developers seem that they are not the most talented of thinkers, problem solvers nor world builders when it comes to game design; even with millions of dollars and hundreds of workers at their disposal! Also they can sue me if I actually make a good custom WoW server so really it seems that it is just too risky as it is to make a new WoW server for making something for fun. I think that I will have to stop WoW modding directly although I am more of a designer than a builder myself anyway so perhaps a WoW 'blog' of a 'Super Vanilla' Server could work in a limited capacity? I do not know, I am at a cross roads as to whether I should invest more resources into this hobby or not, I have too many WoW designs and plans and drawings to just throw away and not share with the more hardened of WoW fans. Also in some sense I am pressured to share them although I am having a hard enough time making my own game and I am wondering if WoW 'fan service' is even worth the effort anymore with Activision-Blizzard corporate killing any 'income threats' left right and center? When the 'A team' worked on WoW it was a masterpiece of a game in many regards and now it just seems to be treated like a cash cow by its owners. Anyway in 20 odd years (if I am still around) I should have some type of RPG up by then, although right now it is slow going and I am testing the waters here - the the core nucleus of hardened WoW fans - with creativity flowing through your veins! Also I am not one to fancy many game as of late, they all kind of seem to be the same at their heart now or the majority of games of today seem that they are just not 'talent-driven games' anymore if that makes any sense? So I have been around the web since I have stopped playing retail WoW at the cataclysm pre-launch event and I have been to many places with many different game communities vile to inlighening, FPS dross forum battles, productive private chats about game direction and solutions with some RPG studio CEOs an even becoming an official game developer for some AAA titles and now recently becoming a World War II archeologist with new discoveries after ~70 years at the age of 20! Although after losing a lot of hope in finishing my unfinished Baldur's Gate content after the colossal failure that is Baldur's Gate: Siege of Dragonspear, WoW, Mount and Blade, Grand Strategy and realistic tanks seem to be the only things that I keep coming back to. My tank game 'B.o.W.' will take a long time to make but it should work out - with enough failures comes eventual success! Still what do you guys think about myself making a new WoW 'blog' with articles on what could be made to add to the World of Warcraft with preexisting lore - the odd video thrown in as well? For every one of you on here there are (in my personal opinion) easily over 100+ Warcraft fans that are interested in what you as a community create and or take a liking to. You are a type of die hard Warcraft fan that I am really interested in listening to. TL;DR So a new Azeroth WoW expansion blueprint 'blog' with article on how to make wow bigger, more feature rich and stronger as a World and as a game - with the odd wow concept / lore / blueprint video thrown in every now and again when the topic is just right- what do you have to say on that matter?
  17. Ah! How does this forum work? I missed these replies too! Well thank you, I have been *pauses* a month late?! Well, I will have to do better in the future XD. Thank you for the feed back (even though I missed it! X.X) this really helps myself get a direction in which to start. Thank You Guys!
  18. Hello I want to learn how to completely make more dungeons in Classic WoW and eventually share them to the public when they are finished. Although the last time I did anything in WoW world editing-wise I didn't compile my server and the whole thing exploded - (I think, I cannot remember fully but I messed up server side from not know what the hell I was doing properly). Anyway I have got the WoW modding hankering once again and now my sights are shifted towards learning how to make fun content for WoW (It is something up my alley that I can learn and build my skill set upon for I cant really go to college or university for the next three or so years) while also giving something interesting to write about on a blog that I want to do about this big content blueprint for a 'Super Classic World of Warcraft' (Classic World of Warcraft with more content for all levels). So here is my point: I really suck at using Noggit and the Server Side tools necessary for really creating large scale modifications to Classic World of Warcraft, although I realize that I just need to learn these tools properly and then I can start building in a large scale without everything exploding due to my lack of proper operating knowledge. I am looking for a way to first learn how to make a new dungeon for World of Warcraft (firstly a Classic WoW dungeon for Duskwood to be specific) that I can eventually go - for example: "Here is a new Duskwood Dungeon that is to the same quality standards as the other Classic WoW dungeons - with quest chains and the like for a Classic WoW server, now have fun!". Although I have little in the ways of a proper skill set to use in how I can pull this off - although my desire to do so haunts me so - thus I am here asking for help. I have had a lot of false starts where I had to scrap my work and do it all over again due to myself lacking the technical knowledge in order to avoid such destruction of work. So I am a clean slate once again; most all of what I have done in WoW Modding in the recent past has failed in one way or another and I am now looking for a new direction in which to take - I ask this question to the WoW Modding community: If one were to make a new dungeon for a Classic World of Warcraft server that could be shared to as many people that so desired it once it was completed; how would one complete such a desired, nay such a passionate undertaking - from the first step to the last?
  19. So via Blender the plugin can actually 'rip' / 'pull' .WMOs from WoW and have them imported into Blender? I have plugin although I thought that it was just so that if I find a way to get a .WMO file then Blender can load the .WMO afterwards. Although is it true that what you are saying is that the Blender .WMO import / export plugin can actually 'rip' / 'pull' .WMO files from WoW and throw them in Blender? Edit: Ah! I am half a week late! Sorry Skarn I must have missed this reply X.x! Although In the meantime in the meantime I have not been idle however, I have made a whole bunch of item budget formulas and encounter blueprints / design and some database editing - although I missed your comment :O!
  20. @Kaev Thanks mate! Now new WoW Noggit users will have a better time without having to put 4 textures on each tile XD!
  21. No I cannot, I have not fully read the material, Although it looks promising. -Update: *I am now reading a TOTALLY LEGAL version of Warcraft Chronicle, Volume 1. What an excellent read. Chris Metzen is one of those A Team Blizzard members with a true penchant for talent produced work. He is one of the people of whom I really try to find their work on the Warcraft series.*
  22. "unrepresented Warcraft lore" Think: Warcraft I, Warcraft II, Warcraft III, Cut World of Warcraft 1999-2006 content and Warcraft RPG lore. I will most overwhelmingly not partake in the Cataclysm lore, (Definitely not) the Pandaria lore, nor the Back to the Future Warcraft-the-movie-is-coming-soon-quick-Blizzard-just-F**king-shit-out-a-diarrhea-WoW-X-Pack-that-has-a-1-year-amount-of-content-in-it-but-have-it-run-for-2-years-X-Pack-but-still-cut-all-of-the-planned-content-shown-at-blizzconjobyolofakehype#activision-because-reasons-buy-moar-store-mount-reskins-for-selfie-cam-major-bullshit-patch-for-WoW-Draenor-Orcs-in-a-Delorean! Warcraft movie tie in lore butchery, don't get me started on you-and-the-other-3-million-remaining-subs-are-the-Ashbringer debacle that is Legion. Most all of my Warcraft lore stops at pre-Burning Crusade. Everything else World of Warcraft Expansion-wise that is not grounded in the Warcraft RTS lore I feel really sucks (B.C. and Wrath are grounded in RTS Warcraft games and draw from the same sources that I have listed above and are more a product drinking from the same lake as to what I favour; I do not 'drink' from their pond, we drink from the RTS and Classic World of Warcraft lore lake - If that makes any sense?) I consider almost everything (minus VERY RARE examples - e.g. Scythe of Elune - base 3D model, NOT how it is implemented in retail WoW mind you! That of I am no fan there of!) that is not based upon "Warcraft I, Warcraft II, Warcraft III, Cut World of Warcraft 1999-2006 content and Warcraft RPG lore" to be 'creative backwash' in the Warcraft universe. I do not drink Warcraft lore backwash, nor should any fan of Warcraft!
  23. @KaevYeah I do agree that Massively Multiplayer Online anything is a titanic task. That post of that disgruntled Guild Wars 2 programmer said much but what really boiled his whole point of experience down into roughly one point was something similar to: ~With a real M.M.O.R.P.G. expect to have your part be one one-hundredth of the whole total work sum in order to drive a successful product within the highly cut-throat market that is the M.M.O market. You are One One-Hundredth of the total work sum. That really stuck with myself in how big I must grow as a company in order to build up to the point to realistically make anything Massively Multiplayer Online. So basically I have to make drugs, but now in digital form and kill the problems with numbers and hired talent. Patience and Passion are both derived from the Latin word Pati, to suffer. Passion is to suffer for fulfillment. Many small games must be made before anything massive and or multiplayer online can be properly attempted by myself, by my team, and by my company. Titans are birthed not of mice but of Titans themselves. Today I am the mouse with the heart of a Titan; although tomorrow I dream of being the Titan who was birthed from a mouse!