Finsternis

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Everything posted by Finsternis

  1. Version 1.0.0

    77 downloads

    Dark Dalaran and stuff
  2. I hope the download work now.... same on the summer event : | If not pls tell me
  3. Version 1.0.0

    15 downloads

    Summer Tiki and sandy Dalaran.
  4. Version 1.0.0

    432 downloads

    Just short , new edited creature models for wotlk. I dont think that any update will come. You need both, Patch-F and Patch-G.
  5. I did not make a new post after modcraft went down. @Uthil i saw your post but i didnt want at this time make a new thread, but now i just take it up here in the downloads.
  6. Version 1.0.0

    44 downloads

    My Easter event mod
  7. Version 1.0.0

    21 downloads

    Valentine download from the Event Deluxe project
  8. Version 1.0.0

    61 downloads

    Christmas Event Mod Should work with most other mods, just model replace and some edits on the light.
  9. Version 1.0.0

    96 downloads

    I saw that brilliant video and make him rl in game Be care, i dont test it yet at fight and i know that in the battle. There is also no helmet version. Not sure if or when i will fix it. Edit: I made a icc run and ofc´s i edit the wrong Lich King model -_-, the update will come asap.
  10. Still there, just new update. And yes you need both files. http://www.modcraft.io/index.php?topic=10729.0
  11. Hey, as the title said, some of the new stuff there have just one skin file and i cant port it down without wow error. Some of them had in earlier ptr versions more skin files and some never had more than one. Have maybe anyone a solution to make them work in wotlk?
  12. The thrall model that i have has 21716 tris and the max ist 21845 . Your edited model have also just one skin file at the end and it works anyway? So maybe something with the bones. Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors. Edit2: Ye i just deleted most of his Armor and it works without touching the bones.
  13. Maybe just wrong blp format? Palattized and no alpha
  14. Models with a lot polygons have often more than one .skin file. There is LOD, some shader and textur stuff inside and ye i cant downport these new with just one skin file. Maybe it is something else what i not see, but the point i see is the skin different.
  15. For example: Thrallshadowlands had never more than one skin file lich2 had a time ago 4 skin files now just 1
  16. I know it is a bit older Topic but it is a similar Problem. Anduins horse have a $FD1 event but no sound on Mountspecial. So is it Possible to edit it or to see how it "fire now"? Or anyone an idea where i should look?
  17. Heyhow^^, I have a little problem, i ported down some new models from 7.2 but also have this issue with 7.1 models. For example the storm dragon, but also the new pala mounts. The animations are correct set but they make no voice in game. All other sounds work normal just the mount special not! Is there a way to fix it in the m2 file? Or just a little dbc edit wich i not see x)?
  18. Maype "Patch" just with a small letter to "patch". Btw what happend to your patch-3?
  19. And there's a good reason for that. My bandwidth was very slow and I didn't want to update for 3 days. However, I had designed it in such a way that others can use their npc models when they have them. In any case, I'm excited for your version, leeviathan ^ ^. All your previous things, were very cool.
  20. Character models are a pain as fuck^^. You need to edit each model in blender, fixing all stuff by hand and edit thousands of textures. And btw i have no idea how to handle the new .skel files. But ya ask questions if you have.^^" Btw. maybe the new blender studio could fix the .skel and "byhand fixing stuff" . This would save a lot of time and tears^^
  21. Btw warmane use my work (just the player models not the npc´s, but im sure they add them from another one) without any mention. They just edit two id´s and said that their devs make a big cool work. This faces are older "bugs" and need no big 3D model fix. What u see there is a new model with a old texture. Nothing else. Btw they are the reason why i fucked my patch up.
  22. Im not sure, maybe the texture not exist for the particle?
  23. He explain how to find out the new Txid. For a while there was hardcoded textures in the files, but now there are "hidden" Txid´s. With this TXid´s you can find out which texture this slots have. In the video you can see the complete template at 2.27 min, after this im sure it is a way to add hardcoded textures path correct´and maybe simple xD. But i dont get the part after this, i do this by hand. With the id that you found with the template, you can search here "https://bnet.marlam.in/files.php#search=&page=1" . and you know which texture on which slot. Btw this template have to run on the original non ported file and i need the "copy paste" part one more time more than in the video at 1:19.
  24. Thanks for the video. I tried with copy paste but the first thing was not working correct for me. I get first the id´s of skin files but not of textures. I just copy paste again three lines and i think this is it. All what you done after this is to complicate for me, but i dont need this anyway.(i have no idea what you done there but it works^^) The relationship between this https://bnet.marlam.in/files.php#search=2201893&page=1 and the TXid was important and how to read them in the file. If i found there a model where this not work and i cant handle it alone i will ask here again^^. So thanks for your help.