Gratural

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Everything posted by Gratural

  1. Sigmur, thanks, it's very perspective tool! The ADT tinkerer need a review usability because double clicks it's no so good and slow. And I cannot find how to do make cells without a foliage, what required on roads and under any M2/WMO object.
  2. A wonderfull tool, as always! I made a small script that can automatic split your terrain mesh and save them as single ADT files. 1. Your terrain must be target of ADT_Template and they must be hidden. 2. You should move ADT_Template to upper left of your Terrain. 3. Now you shall to open the script, change a variables and run it. Happy splitting! adt_export.py
  3. Firstly try test server without any custom assets and tables. Then add step-by-step custom files. Each error 132 has different memory address. Read and search your trouble in here (sorry, cant find same table on MCN?) https://wowdev.wiki/Client_Error_Analysis
  4. One little question. How to make valid OBJ file in defaulth blender scene?
  5. shilen, i been have same trouble (With 2.79 Blender) In wmo script action "wmo_fill_textures" works correctly only when all models and textures packed into MPQ. You must pack your custom assets or edit .py file, where just do disabling loaded game data check. My decision - making custom script for renaming materials. Something like this class Fill_WMO_Textures(bpy.types.Operator): bl_idname = 'scene.wmo_fill_textures' bl_label = 'Fill textures' bl_description = """Fill Texture 1 field of WoW materials with paths from applied image. """ bl_options = {'REGISTER', 'UNDO'} def execute(self, context): for ob in bpy.context.selected_objects: mesh = ob.data for i in range(len(mesh.materials)): if mesh.materials[i].active_texture is not None \ and not mesh.materials[i].WowMaterial.Texture1 \ and mesh.materials[i].active_texture.type == 'IMAGE' \ and mesh.materials[i].active_texture.image is not None: path = os.path.normcase(bpy.context.scene['MWOTexturePath'] + os.path.basename(os.path.splitext(mesh.materials[i].active_texture.image.filepath)[0]) + '.blp') mesh.materials[i].WowMaterial.Texture1 = path break self.report({'INFO'}, "Done filling texture paths") return {'FINISHED'}
  6. @Alastor Strix'Efuartus interesing, is posible in "1s person" (with 0 camera range) dont hide char model?
  7. @Alastor Strix'Efuartus have same problem with tiles. With both exe's. I tryed change path and names to uppercase, convert from blp to other formats - it all dont make positive changes. Displayed dark dirt texture - is _s texture, packed to MPQ.
  8. I tryed both versions of 10th exe. Also my previous old version with lua check. They all are ignore unpacked tiles.
  9. Alastor, hi! This exe dont show ingame my custom tilesets, placed in wow directory. Noggit can working with they are fine. But, for display tiles ingame, required pack all it to MPQ. And then, in noggit they displayed twice:(. Can you patch exe for supporting unpacked tilesets?
  10. Dnt do it. Because all DBC tables are checked by last line number on serverside. If you have files in folder "C:/Users/epicb/Desktop/World of Warcraft/World of Warcraft 3.3.5a\DBFilesClient", Noggit are rewrite all same DBC tables from MPQ . Rename or erase it all. Or For easy modding, make same path to Project and WoW destination . And use patched wow.exe. And be happy, without MPQ patches and client restart.
  11. Give please link to latest version. Or update same resourse. Hi all!
    Comrades, share latest build Noggit.
  12. jhoancito, your mistake - config file are readed by confmanager only one time - in world.cpp Add in to he your additional parametet (see boolean section in World::LoadConfigSettings) And two, are you really need set this parameter in your config if he are enabled, as i understand, always?
  13. Can be useful tool after adding few features: 1. Grouping all data rows by Light Params (each 18 strings) 2. Making text names of all parameters. 3. Able to adding and deleting data strings. FiftyTifty, thank You! I'l Be waiting future additions.
  14. MyDBCEditor in 2019?! Open for yourself WDBX Editor! https://github.com/WowDevTools/WDBXEditor Dont make bicycle!) Speak with author about repository access. If you can add some features (like multiple select, edit, replace and delete lines) - it be a wonderful!
  15. Classic procedural generated sky are, hardcoded. Can only change color and density. For search (and change) any Skybox 1. See in Lightmaper Lightid for needed area. 2. Find this ID in Light.dbc 3. Remember Lightparams_0-3 (0-sunny, 1-underwater, 2-storm, 3 - underwater storm) 4. In LightParams.dbc see all this LightSkyboxID 5. And find him in LightSkybox.dbc
  16. See this (and all other from Amaroth) lesson
  17. Minozop, also pack your map.dbc into mpq archive
  18. Today i tried run latest QT Noggit on old PC platform, (1366) with Xeon and sloooow GPU. Running (by default) Noggit on all PC cores, (of couse:)) - has low FPS But when i run it on only one core, i get FPS bust more than 50%! Can someone test, so it actually for newested PC platform (AM4, 1151, 2011)?
  19. You can change water height with allwater+bat file after each saving adt's in noggit for %%i in (*.adt) do AllWater_wotlk.exe "%%i" -37 2 75 Or edit your relief, make water heigh 0.
  20. Principliablity, i dont use free hosting - they has no support, no varranty of saving date, have a high latency and wild overselling)) Only for around 250rub in month, you can rent VDS with 1 cores, 1Gb RAM, and 20GB SSD Drive. Anytime you can increase number of cores\memory. Lately i use ihor.ru - they have balanced cost, responsive support, flexible VDS configuration, and placed in Msk. Also you can rent VPN and make port forwarding to your PC\Virtual PC with configured WoW servers. For 100 pl, you needed at least 2 Cores. For build TrinityCore - 2Gb RAM(withot RAM drive, which increase building progress more that 10 times)
  21. Thank, nice guide to action. One more trick - Fly mode. Perfect tool for overwiev and camera move across your wmo's. Hotkeys: enable mod Shift+F, moving WASD, Shift - moving acceleration, Space - jump to target face, G - enable gravity, LMB - exit fly mode. Интересно почитать про бленд и лайтмапы.