Cyn

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Files posted by Cyn

  1. [3.3.5a] Void Elf Heritage Armor (Wings Only)

    Ripped and retroported from the heritage armor set visual, fx are not exact, change placement/size via spellvisual dbcs

    134 downloads

    (0 reviews)

    0 comments

    Submitted

  2. Mario Kart 8 (Wii U) Standard Kart Mount

    Hey all just uploading this one real quickly

    I wanted to share these without strings attached, ill be using this mount in part of a tutorial later so i wanted everyone to have access to the files beforehand to make it easier

    NOTES:
    -Use CreatureDisplayInfo textures as follows;
    --Variant 1 = Emblem 
    --Variant 2 = Kart Skin/Colors
    --Variant 3 = Tire Skin (Use slick/cyberslick, or your own recolor)

    FEATURES:
    -Spinning wheels
    -Reflective surfaces
    -HD pre-baked textures

    This should support around 20 separate recolors of the Standard Kart from MK8
    Use the goblintrike spells as a template to set them up as new mounts
    (I did not include a .csv or .dbc as i have not set one up for myself either)

    Enjoy friends!
    -Cyn
     

    111 downloads

    (0 reviews)

    3 comments

    Submitted

  3. [TomKek Remaster] HD Corrupted Ashbringer

    TomKek's HD Remastered Corrupted Ashbringer, contains raw files and replacement patch that will replace most instances of the weapon without the use of DBC mods, applicable to any 3.3.5a server/repack

    Related Video:

    Highly recommend to watch his channel, he is quite the talented artist
    Always a pleasure to work with as well  

    Features:
    Same framework as the original Corrupted Ashbringer
    Reflective surface
    Enchantment visuals are supported
    "LowRes" texture included if 2048x2048 gives you issues


    Bug:
    Missing particles, will add later since its a pain and not very visible
    Didn't test the "whispering" let me know if it doesn't work ill make sure to fix it 


    Enjoy!

    119 downloads

    (0 reviews)

    1 comment

    Submitted

  4. Fancy3D Weapons (3.3.5a)

    Imported from a couple different games running an engine with similar capabilities to World of Warcraft 3.3.5a
    A few of the items i imported, each with 2 colors

    Enjoy!

    (P.S. The one in the pic is the "LongSword")

    111 downloads

    (0 reviews)

    3 comments

    Updated

  5. Jack-O-Stick!

    [3.3.5a]

    One of the first meshes i sculpted in Blender, used some stock texture and added some fire particles inside the pumpkins. (In hind sight maybe i should've just used the existing blizz jack-o-lanterns :P)
    Could use more detail and time in the texture, but either way, enjoy the festive stick! (Late as it may be)
    (Textures are hardcoded)

    21 downloads

    (0 reviews)

    1 comment

    Updated

  6. [SW] Light Saber Model 3.3.5a (Custom Colors)

    Hello again!

    This release includes a very basic lightsaber model with customizable colors (you wont have to edit or assign textures)
    Let me explain: The color on the blade is determined from ParticleColor.dbc, if no colorid is assigned, the blade is red.
    (i've included a .csv to add some of my personal custom colors, they're not perfect, but they work, theres a total of 17 pre-made color patterns)

    Installation:
    -Drop the "saber" folder into your item/objectcomponents/weapon folder
    -Apply the .csv to your ParticleColor.dbc and add it to the DBFilesClient Folder
    -Add new entries in ItemDisplayInfo.dbc, make sure you add the new particle color ids for each entry, refer to the model as "saber/saber.m2" etc. they do not need texture assignments, they are all hardcoded
    -Add new items via Item_Template, make sure you use the same display ids that you created in the previous step
    -Restart your server, and test the new items!

    Custom Colors:
    If youd like to create your own colors for the blade, youll need to learn how to convert hex colors to a decimal value, color codes here are written as 0xAARRGGBB values that are encoded. Online Converter will help you make new colors, when you enter a color code, scroll to the bottom and get the " INT32 - Big Endian (ABCD) " value it produces, that will be your encoded color code.
    Keep in mind, there are two particle emitters on the blade, one at the hilt and one at the tip, the hilt portion uses the Start/Mid/End [1] columns, and the tip goes by the StartMidEnd [2] Columns

    Particle Emitter changes:
    If you'd like to change the size, rate or type of particles on the blade you can do this via hex editing as well, simply open the .m2 in 010 or another hex editor with template support, navigate to the Particle section near the bottom. Heres a brief explanation of things you can change;
    -Lifespan will control how long the particle is active
    -"Emissionrate" is the speed in which particles are produced
    -"emissionspeed" is the rate by which particles travel in space
    -Colortrack and Alphatrack can be used to adjust the default color and transparency of the particles
    -scaletrack is used to define the size of each particle

    Hope you guys like these! Use however you wish!

    This model was taken from Sketchfab for free, and applied and converted using Wow Blender Studio (blender 3.1.2), some changes in Pymodeleditor, and of course hex editing via 010

    90 downloads

    (0 reviews)

    1 comment

    Submitted

  7. (3.3.5a) Scythe of the Unmaker (Fixed) + Chroma Colors

    This pack contains necessary files and dbc information to incorporate the Scythe of the Unmaker present originally in Legion, the model has been retro-ported for use in Wotlk, and i've personally created each recoloring of the scythe. Ive also included icons for each, all of which i made save for the "rainbow" icon which was made by a fellow named Xecc via discord. (Thank you!)
    Colors Include:
    Blue Red Yellow Magenta Purple White Orange Green "Stained Glass" Rainbow (Scrolling)  
    Enjoy and use them as you wish

    230 downloads

    (0 reviews)

    2 comments

    Submitted