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Tutorial Comments posted by Skarn
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Sure, get employed as a level designer. Steal a copy for us, make it public, get sued for violating the agreement you signed when applying for a job. Sounds like a nice working plan for us, what about you?
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For example, you need to convert models to 3.3.5a to create maps in order to convert them back to WoD. How else would we do it if we have no retro-porting.
Best option would be a new version of noggit
Impossible, I guess. I have a litttle hope on Neo though. Noggit is quite messy in the code, so it is even hard to make it work on 3.3.5a properly. Though, if someone tries to do it, I will be glad.
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Great tut!
I'll still never be able to produce a map such as yours tho x)
Thanks. You will. It just requires a tiny bit of practice. Though, having a graphic tablet makes details easier. But anyway this is not complicated, so you should definitely give it a few tries. I am also very satisfied with how this map turned out because it took me about an hour to make it and it looks so much better than things I usually do in Photoshop. The main thing here is that template has some predefined effects, so you don't need to paint most stuff by hand
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It contains various chunks. The list is on the wiki.
Also, you can't simply does what OP said. The animation sequences are a bit different. Setting 2 bytes to 00 at (begin of sequence offset) + 0x1E in each sequence should do the trick.
I written a command line converter tool that handle them pretty well. I'm fixing some bugs with Stan84 right now, it should be ready soon. Allowing retroporting AND "up-porting".
Keep it up, man. I really love seeing someone caring about making tools. That's exactly what our little community needs now, besides promotion campaign and other important things.
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MD21 is just magic that indicates the new chunked file format. For now it contains nothing, then follows the usual MD20. So, for now it can be removed. But you are right, not adapting tools is the wrong way and it leads to nowhere. But what can we do? We have two problems: lack of programmers and some people who keep sources for old public tools private (even not those made by them personally). The first one is more or less solvable, but the second one is one of the reasons this community exists, we try to solve it. Thanks for your point though
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What? They are removed. People have to generate listfile. Without retroporting WoD modding is not possible. For example, you need to convert models to 3.3.5a to create maps in order to convert them back to WoD. How else would we do it if we have no retro-porting.
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When I have time, I will write a script to do it faster. Thanks for this information.
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Very good tutorial. That's something I've recently wanted to try doing. Is it applicable to all expansions or only 3.3.5a? And please highlight some headings in your post somehow. For example, with bold font or bigger size. Just to make look better. Great job, again.
How to port WotLK maps to WoD
in Level Design
Posted
I really appreciate guys that our site thanks to all of you who contribute to Cata+ modding tools becomes the best source of information for WoW modding in Cata, Mop, WoD and so on. Keep up the good work!
Ghaster, do you mind me populating your tutorial with some pictures? It helps some users to understand things better and avoid tons of similar questions.