Peacy

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Posts posted by Peacy


  1. Hey guys so I just finished editing some WoW ADT's to fit with my servers story line. After I finished creating things I made a new area in my area.dbc file

    cf81d6f09bbd24de451438744a4050b3.png

     

    I then went into noggit and selected the Parent ID (Plaugelands [139]) then selected the Warded Gate, after doing so I began to paint the area I wanted.

    I then put this stuff into a patch and extracted maps, vmaps, and mmaps. After doing this I logged in game to see everything working fine! The only problem I have is this error when I get near the area I created (not the whole map just that area i painted in noggit)

    58ae16e90430ac886b58c02c23ae69ab.png

     

    After hours of google searching I still wasn't able to find information regarding this error, normally I just follow what it says but I have no idea what 157 is or why it must be lower then 128???

     

    Thanks!!!!


  2. Hello Model-Changing,

    I want to create a Bunny npc that will phase people depending on what quests they have completed upon entering the building.

    
    
    

    function PhaseSystemCity(eventId, delay, repeats, worldobject)
        local player = worldobject:GetNearestPlayer(20)
        if player ~= nil then
        if (player:GetQuestStatus(40018) == 6 and player:GetPhaseMask() == 1) then
            player:SetPhaseMask(2)
        end
    end
    end

    I made the code and it works but there is only one thing i'm confused about how can I make it so when players complete the next quest they get phased into phase 4. In addition to this how can I make it so if they get out of the 20 yard range their phased back into phase 1?

     

    Thanks, Peacy!


  3. Hey Guys,

    I have this NPC that is unattackable because I get it's unit_flags in the trinity database to 2. I want this npc to stay unattackable untill players trigger a certain event. Upon this event being triggered I want him to become attackable and I'm not sure how to do this.

    I'm using npc_bal:SetInt32Value(UNIT_FLAG_ATTACKABLE) at the moment but it's not working! Any other ideas?

    Thanks, Peacy!


  4.    uint32      CasterAuraState;                                // 20       m_casterAuraState

    is the field with id #10 in the spell the dbc, i'm wondering how that 10 connects to though. I'm trying to figure out how is 10 defined to the aura of victorious?


  5. Have a brain pick for you! I'm making a spell that requires a buff to use similar to warriors victory rush! I'm looking though all the spells that require pocs (or auras) to use and they all have a number in the caster aura state column from stoneharrys spell editor! Victorious the aura needed on casters to cast Victory rush is caster aura state ID #10. Do you know where these IDS are defined? There is literally nothing on google, ownedcore,modcraft,ac-web,model-changing. I'm out of ideas on who to ask!

     

    Thanks!


  6. Hey Everyone,

    I have recently took death knights and changed them into a necromancer, I understand that you can modify the type of resource a class uses through editing the chrclass.dbc file and thats what I did. I changed the power type from runicpower to mana and it didn't work my character simply had no resource. I tried messing around with other power types like energy and that worked. Outside of energy and runicpower all the other power types don't work. Do I need to tell the core that deathknights use mana or what am I missing!?

    Thanks!


  7. Hello Model-Changing people!

    Today I tried to convert the treasure goblin model from MoP (5.4.4) to WoTLK. I took the creature file and convered the m2s over using a MOPtoWOTLK m2 converter. I then opened the m2 file and looked for all of the different BLPS and stuff that needed to be included in my patch. Finally I added the display ID to creaturemodelinfo.dbc and creaturemodeldata.dbc. When I log into game and morph into the creature my screen just locks and I'm unable to do anything! When I do . demorph my screen returns to normal. Here is a link of the model i'm trying to convert, http://www.wowhead.com/npc=74413/treasure-goblin . 

     

    Thanks, PC!