apollexis
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module__dplus_manager
Everything posted by apollexis
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Things you will need: HeidiSQL - any SQL program would probably work but this one is the most simple to use. Go to Spell Learn Spell Database in the SQL. Here you will see a short list of spells The way this works is these spells learned under entry, will auto trigger you to learn the additional spells under spell ID. This was made for professions and other random things, but this is a really great way to add new spells to your class. The way I did it is I tied the spells I wanted to learn under the Plate Mail spell, which is spell ID 750, you can do it with any spell, just check the trainer to see what spell you know people will learn, you can also make the cost free just to make it easier by going to the trainer spells database. Entry = the spell ID that you have learned that will trigger the auto spell learns Spell ID = The spells you are wanting to add to whatever class you are trying to create or alter Active = if it shows in your spell book, 1 for yes, 0 for no.
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Version 1.0.0
114 downloads
Here's a bunch of AQ upscaled 1024 x 1024 textures on all the AQ models alongside some custom AQ models I've made that I've made, they are in the WMO folder, you can delete the Expansion07/Unk folder, everything else needs to be added in or else the custom models won't have the proper textures on them. Here's a video of the differences in detail: https://streamable.com/5qj0qs -
Vanilla, TBC and WOTLK Clothing textures Upscaled for 3.3.5
apollexis commented on sh1tdev 's file in Model Editing
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Vanilla, TBC and WOTLK Clothing textures Upscaled for 3.3.5
apollexis commented on sh1tdev 's file in Model Editing
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- 6 comments
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- noggit
- map editing
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(and 2 more)
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