Kaev

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Everything posted by Kaev

  1. Hey guys and girls, i've uploaded a crawler backup of Modcraft so you can find old tutorials etc. on it. You can find it on http://modcraft-backup.de/ It has no forum functionality at all because i don't have any of the original modcraft files. See it as a read only copy. Thanks to Alastor for the backup.
  2. Heyho, yesterday Skarn told me about the little conversation that some of you had about paying developers and stuff like that. In my opinion it isn't like that we (read as: developers) aren't motivated because we want to get money for our stuff. Many people actually want to create useful tools for the modding and/or emulation scene, but just don't have good ideas or the needed experience for projects they could do. But that's a point where you could bring your ideas in! Tell us which software would make your life much easier. It doesn't matter if you would like to see a launcher, a renaming tool, a tool which will automate a process or a CASC editor. Just tell us what you need. I'll list every requested software in this post. Let's hope that some developer out there can fulfill your wish. Edit: I'm not as active as i'm used to be, that's why probably some ideas are missing and/or not linked. Our requests: .db2 editor (cata-legion) (requested by Skarn) CASC editor (requested by Skarn) M2 plugin for 3D Software (e.g. Blender) supporting animations (in developement by Koward) (requested by Skarn) Zone light editor (requested by Skarn) Continent creator (requested by Skarn) Visual DBC editor (e.g. placing POI on map, talent trees and so on) (requested by Skarn) Visual editor for editing login screen and character creation (requested by Poisonleaf) DBC to SQL and SQL to DBC tool (requested by sshroud) Spell editor (cata) (requested by Смердокрыл) WMO editor (requested by Смердокрыл) All-in-one-texture tool for armors (requested by Alastor Strix'Efuartus) Advanced MySQL editor (requested by Amaroth) ADT, M2 & WMO Legion to WoD (requested by MrXJKz) WBD5 format (DB2) (from Legion or WoD) to CSV (with structures) (requested by MrXJKz) Automatic downgrade Itemdisplayinfo, TextureFileData, Filedata from Legion to WoD and WotLk (requested by MrXJKz) Texture searcher for M2, WMO, etc. (requested by MrXJKz) HoTS and Overwatch Blender Add-on (requested by MrXJKz) .phys enabler from Legion to WoD (requested by MrXJKz) Visual Database Editor like Truice (requested by Amaroth) (I obviously don't list something like "a good, working map editor", because that's something that everyone wants to have.. )
  3. Maybe a trainer with type = 0 and requirement = 0 will allow all classes to train. I guess you can assign the class spells via trainer_spell. I guessed you're using TrinityCore.
  4. MC-Net is back! Yay!

  5. Thanks for your work and sharing it!
  6. v0.1.2: Fixed a bug that made columns unusable if they had a default NULL value configured in the database (TC has this for a few columns).
  7. Hey guys! i wrote a little framework that allows you to create, load, modify and delete world database objects with Eluna in your Lua scripts. I've only tested it with the most recent version of AzerothCore and TrinityCore but in theory it should work on all emulators that Eluna supports. Would be happy if someone could take some time to play around with it and report any issues. You can find it on GitHub: https://github.com/Kaev/DbScriptExtensions There are examples in the readme file but feel free to ask questions here.
  8. Version 1.0.0

    55 downloads

    User BenjaminLSR of the Rochenoire team released a 2.4.3 .exe file which mimics the vanilla client in terms of item caching. This means that you don't need any custom MPQ files or other tools as wowme to add custom items to your 2.4.3 server anymore. I also copied the image of the modified bytes so this information doesn't get lost: Original Reddit post:
  9. The problem with that is that usually the private servers don't translate their custom DBC entries. If you would switch from russian to english and there is no entry for it, the game wouldn't show any text at all.
  10. This version is already very outdated. Please visit the Noggit Discord to always find the newest version. The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers. But here's a approximate changelog: Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed. Steff | Calculate camera height related to terrain height on map load. Steff | Fix that texture swapper stayed visible if you changed the tool Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds. schlumpf | various memory leaks or potential crashes Valium | Initial support for drawing tablets on Windows. Crashes if you don't have a tablet installed. Valium | Implemented Blizzard style wireframe. schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug) Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate). Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole. Adspartan | Set tile as changed when using "swap adt". Adspartan | prevent m2/wmo selection when using a tool Adspartan | Fix texture shift ingame Adspartan | Alphamap loading / saving changes Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs) Adspartan | Fix texture shift between noggit and wow client Adspartan | Fix alphamap loading for uncompressed (2048) Adspartan | Paste object at the cursor pos if nothing is selected Adspartan | Vertex shading is now correctly implemented. Kaev | This should hopefully fix all model bugs when you save your files You can download Noggit SDL in the Release section:
  11. Love her face! Actually even fits very good into the game imo
  12. Hey yonatanDS, i guess you could have more luck with asking in the WoW Modding discord. You can join via https://discord.gg/ZMvywJX
  13. Both of you should have activated ground effects. I think that would have tickled a bit more out of it. But in both cases - Really good work. It's really hard to vote for someone. Poisonleaf's area fits way better to the given theme, but Sphynx area looks like an area that i really would like to play. Since these areas are for a game, i'll vote for Sphynx even though i'm in #TeamPoisonleaf #TeamWeeb #TeamWaterfall.
  14. schlumpf/wungasaurus is always like this. Don't take his insults personally. ¯\_(ツ)_/¯
  15. Description: BetterItemReloading is a C++ Azerothcore module which allows to reload items on the server side and as much as possible on the client side of WoW 3.3.5. Sadly some things are cached on the client which can't be properly invalidated and need DBC file changes. The following things must be changed in DBC files: ItemClass ItemSubClass sound_override_subclassid MaterialID ItemDisplayInfo InventorySlotID SheathID Multiple items can be reloaded by splitting each entry id with a space like: .breload item 12345 23456 34567 Download link: https://github.com/Kaev/BetterItemReloading How to install? This module only works for AzerothCore. Check the module page for the explanation, but it's very easy to do and works the same for all the modules. Credits: Me and a german chocolate company because i ate some chocolate while developing it. I share this module with you because we support each other in the AzerothCore community. How to thank us? The answer is simple: contribute! You can help by making new modules, fixing or improving other modules, converting fixes from TC to AzerothCore, fixing our own issues, spreading the word (by talking about it, making tutorials or releasing stuff), donating, testing our pull requests or identifying issues etc... Contributors will receive better support and tips. ------------------------------------------------- What is AzerothCore? Click here for an (incomplete) overview of AzerothCore's advantages. And have a look at the wiki. Join us! Join our discord and post on our forum! https://discord.gg/PaqQRkd - The main place to talk, come ! https://github.com/azerothcore/azerothcore-wotlk http://azerothcore.org/
  16. There is an outdated C++ version of AIO called CAIO. If you google a bit you can still find the repository. You could port this to Azerothcore to still get it working.
  17. Sounds like the server didn't like the received playerbytes. Maybe you added them to the Client dbc files but not to the server ones?
  18. That's a tough one. @wungasaurus any idea?
  19. I think you also have to edit the actual count, otherwise it wants to load e.g. 101 objects when there are only 100. EDIT: I usually don't give private support, but feel free to add me in skype so we can figure this out together. Would be sad to lose all your hard work. You can find my name on my profile here.
  20. It's really awesome that it picks the textures depending on the slope, never thought of something like that before. Good work! Could you tell me which values did you use for which texture? I'm missing the WoW feeling though. It's a bit too realistic, i like the comic look.
  21. There's a 010-Editor ADT-Template out there which can show you all informations. I think you can remove models with it too. @Skarn gave it to me once, maybe he uploaded it somewhere.
  22. Sad news: Emudevs closed.
    Eluna API is now on elunaengine.com

    1. Show previous comments  1 more
    2. Kaev

      Kaev

      Sadly i don't know any other forum which is mainly focused on serverside modding. :/

    3. bfx

      bfx

      This is a real shame, it was a great website.

      At least the eluna lua engine documentation has a new home, was panicking for a while.

    4. dves

      dves

      Should've pulled the tutorial section with httrack before it went down.

  23. As seen here it checks if the zone has a no fly zone flag or if it's a battleground. I would bet that the azeroth map has this flag set in the .dbc files on the serverside. You should check it and try to modify it, maybe it's already enough to get it working.
  24. What do you mean? Does it only happen when you open it with Noggit and the WoW client at the same time? Besides that, maybe some wrong flags? I never played with all the flags around yet but i know that they sometimes mess up things when using improperly.