Leaderboard


Popular Content

Showing content with the highest reputation since 09/08/2015 in Tutorial Comments

  1. 2 points
    Also: CASCHost was not working with WoW BfA at all, until our dearly beloved @MaxtorCoder turned up and saved the day. Praised be @MaxtorCoder! ???
  2. 2 points
  3. 2 points
    If you're retroporting to BC/CL and your model has animation looping issues: Go into the .M2 (LK version) in 010 Editor and find the "struct Bones" section then change any KeyBoneID above 26 to -1 and re-try porting the model to BC/CL. This worked for me
  4. 1 point
    nice tutorial! i would like to make my wotlk invincible look like some shadowlands/bfa mount , is there a guide for that? i would love to hear that !
  5. 1 point
    Nice tutorial for new people that hit into modding, but still far away from advenced converting but play hard go pro good work ?
  6. 1 point
    Blocked by whom? Aren't you connecting to custom servers? Are you sure you aren't talking about the custom files launcher?
  7. 1 point
    I don't see how this is related to CASCHost, but anyway I'm not having any problems with the arctium launcher on 9.0.5. If you are, maybe you should ask arctium devs in their discord server
  8. 1 point
    Thank you! I do appreaciaty it, I'd like to add some more examples and simplify the tutorial a bit, to make it more readable and approachable especially for beginners.
  9. 1 point
    Thank you! is a complete guide and nice to learn
  10. 1 point
  11. 1 point
  12. 1 point
  13. 1 point
  14. 1 point
    Sorry for the spam of comments. I think it is a very good guide, but there are a few alternatives you can do underway: The first one being that you can convert the dbc to a csv file and then use a text editor. This is more save and fast than the DBC editor in my opinion, but you do need a "help" line: ID,Race,Gender,Skin,Face,HairStyle,HairColor,Beard,Head,Shoulder,Shirt,Chest,Belt,Legs,Feet,Wrist,Gloves,Tabard,Cape,0,Texture, texture should be like this forexample "textureName-312.blp" This way you can just mark forexample shoulder, and type in the should displayid. Also the second thing that you can do is, to export the file as X3D.. This gives you a .png file instead.
  15. 1 point
    [Update 1] Added a section on patching the Arctium Custom Connection Launcher
  16. 1 point
  17. 1 point
    This is Op as fuck Got it working in like 30 mins on my test server 10/10 Feature
  18. 1 point
    Am I the only one who can't run CASCExplorer without an error anymore? I tried downloading again botht the CASCExplorer and listfile.txt, yet the problem remains.
  19. 1 point
    This is pretty outdated. You should check out the recent stream I have done with progress on the addon done in spring-summer. https://www.youtube.com/watch?v=7rwmNDMMvTs
  20. 1 point
    Not sure I am gonna use this anytime soon but this is amazing... No idea why I didn't stumble on it earlier ! Good work both, and very nice and exhaustive tutorial !
  21. 1 point
    So, i've got a similar issue to what has been brought up already. I am using both the newest version of Blender and the newest version of the M2Mod and have followed all the steps up to the importing into Blender to the letter. I have tried with both custom and raw extracted game models, it simply returns similar error logs. What am i doing wrong here? Update: Am i using an old version of the importer? I'm using the one recommended in this tutorial, ones included in the 4.6.1 M2Mod folder. I have all 3 of the addons (import, export, wowtools) enabled. Aside form digging through all the releases of M2Mod looking for a newer addon, idk what to do. Update2: Solution? I had a look at suncurio's website and they had a section for the scripts, there was a newer version HERE. I would advice updating this tutorial with references to this for futureproofing. It appears the custom model did not like the armature model of blender but atleast everything imported.
  22. 1 point
    y dic tho? I mean its still handy probably I didn't get into char screens didn't know how to edit static either
  23. 1 point
  24. 0 points
    The imported M2 and WMO are white and do not show any textures. May I ask where I set it wrong?
  25. 0 points
    This tutorial is out of date. You can watch this video to know how to manipulate with the layers: This tutorial is for subozone map, but overall concept is the same. Tutorial for World Map will be recorded later.