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Showing content with the highest reputation since 09/08/2015 in Images

  1. 8 points

    From the album: my current work

    Huge thanks for Skran for providing me into the world of blender adt making, also thanks to Supora and Koward
  2. 5 points

    From the album: DotA2 map for WoW

    And that ladies and gentlemen, is all. I will do some minor polishing, spawn a flower here and there, try to experiment with beta Noggit and its shaders but nothing really major. The most important stuff is done and I can happily call this map finished and start closing this project, while already having 2 next in plan.
  3. 5 points

    From the album: Arathor RP - Erutia

    When mists disappear and skybox is deleted... It becomes quite a romantic place. You can see here that blood and romance are close to each other. You can easily turn beautiful things to the most wicked things, and fog and skybox can be just enough for the job.
  4. 4 points
  5. 4 points
  6. 4 points

    From the album: Arathor RP - Erutia

    Another screenshot from accursed place Thala'dor.
  7. 4 points

    From the album: Arathor RP - Erutia

    Another screen from Thala'dor without fog effects.
  8. 3 points

    From the album: Arathor RP - Erutia

    Blackmine was huge mine about 1 kilometer long under isle of Exodus, which was the very first I have released. This is the biggest cave there - where crystals which were mined here were found. The mine was full of both undead and basilisks, making it deadly place.
  9. 3 points

    From the album: DotA2 map for WoW

    I need to finish mountains around map, change textures of buildings to something more white and finish base. I also want to spawn some tall grass and unique places like ruins, rune stones or whatever in forests, to make unique points of interrest (without any real purpouse, just to make map look better). And well, I'm done. Who said that no projects on MC-Net are finished?!
  10. 3 points

    From the album: DotA2 map for WoW

    After a long while update (I was and still am busy with my exams). Still, here we go, terrain texturation is done on light (radiant) side. I will change it a little bit in base when buildings and stuff like that is done, but except this, thats it, I am done here. Now its time to move to dark (dire) side of map, then mountains around map and I will be done with terrain. Most of model spawn is done as well, so I'm really getting close to getting this finished.
  11. 3 points

    From the album: DotA2 map for WoW

    So, here we go, I've created walls which are invisible in game (to be exact, which will be invisible in patch which will be given to players). Hopefully this will be enough to keep players from reaching areas which should not be accesible, or to take any shortcuts.
  12. 3 points

    From the album: Meta's Workshop

    Some concepts of crates for Gnomeregan.
  13. 3 points

    From the album: DotA2 map for WoW

    As my progress is continuing, I decided to take a look in game how forests and landscape look like overall... I am personally very happy with current WIP results.
  14. 3 points

    From the album: DotA2 map for WoW

    Stairs have rails now, which made me to polish a lot of terrain around them and turn it into nearly final version (spawning rock models on those cliffs might make me remodel that whole thing again, we shall see about that).
  15. 3 points
  16. 3 points

    From the album: Does it looks like a stuff built in noggit?

    made this in somthing like 5 hours. 4x4 adt files base for island which may be used as openPvP area or smth like this.
  17. 3 points
  18. 3 points
  19. 3 points

    From the album: Arathor RP - Erutia

    Nearly everyone preffered to walk around this place. Just because some inhabitants happened to be... hungry.
  20. 3 points

    From the album: Arathor RP - Erutia

    This was an elven city, sacked by Fel Horde, where dozens of innocents and civilians were massly executed. The very place became haunted and cursed because of atrocities which happened there, making grass and leaves red, trees were left dying. Travelers (even living elves) had to avoid this place before ghost were finally calmed and befriended later.
  21. 3 points

    From the album: Meta's Workshop

    First test in game of my house for the Casripos, m2 format, still some bugs and details to fix. Level design by Allifeur.
  22. 3 points
  23. 2 points

    From the album: Meta's Workshop

    First texture layer for Wrenchcalibur, the Gelbin Mekkatorque's weapon. (I have to improve my skills in hand painting)
  24. 2 points
  25. 2 points