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Showing content with the highest reputation since 09/08/2015 in File Reviews
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5 pointsHey! Awesome you put this up here and what not. Just to let anyone know, this is mostly sources. There's not many binaries. At the time I didn't want to because this kept the github repo below 1GB where as my archive is actually ~30GB (and a mess at that). Recently I started commiting binaries, so they will be available. Also almost all of the readme's and guides are markdown files, you're gonna need something to let you read those as they are intended to be.
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3 pointsHuge thanks from me and a crowds of guys who requested those files before. CoA was an amazing server and had some cool ideas according to their pics, though I have never had a chance to play there. I hope someone can grab this work and continue working on those edits. It is important that WoW modding legacy does not get lost.
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2 pointsStumbled upon this while reading all the great tutorials here. Thank you so much for taking the time to do this for everyone. I'm so grateful that the modding community here is so nice. After all the drama I seen back when WOTLK was live, and coming back years later it seems it really hasn't changed, I'm so glad there is a place that understands we are all people. Sometimes we make mistakes, and sometimes we need help. So happy to call this place my new home. thank you for all you do
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2 pointsFirst Thank you Skarn for this models and the time you must have spent on them. I've been working with them, specifically the ones from Gilneas and they are quite nice to work with, you can build a lot of different combinations and make them fit without much trouble, they are also a great way to add population to a city without having to add open houses that most of the time end up empty. The Sidewalks around the buildings are quite nice too, giving some nice spaces to add clusters of objects to decorate. Also, the gilneas gates are really useful and easy to use, now that they are separated from each other. So far I haven't used the Stormwind Parts, but I'm sure I will in the future, so again than you n_n /
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1 pointI've been having lots of trouble with SpellEffects.dbc (which is required to make any decent custom spell), as well as .db2 files in general, until I discovered this wonderful tool, which fixed all my problems. Also, judging by my experience in using other database editing tools, I can't comprehend the magnitude of the technological advance this editor is. Keep in mind that it was done by just one person, who was only learning how DBCs work along the way. Overall, really awesome work, barncastle! It's this sort of projects that keep the thing called "wow modding" going.
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1 pointGreat patch. The world edit is outstanding with little easter eggs and other exciting things. Could use better variation between some objects such as trees but other than that the world itself is outstanding. The custom models are nice, but some of the textures seem simple and straightforward. Really impressed though considering it's Matija's real first time on modelling with this patch. Also the font was rather irritating in gameplay. But really, I had a great time experiencing this content.
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1 pointThanks Luzifix! This is a milestone for Cata+ Modding And the tool is working well! If anyone is confused by what you need to put into the map.xml file, you need to head over to the TrinityCore source and find the db2 structures in "src\server\game\DataStores\DB2Structure.h" and re-purpose the info there into map.xml. It's pretty self-explanatory from there
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