UltraNic

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Posts posted by UltraNic


  1. Hey guys so I've been working on Blizzard ADTs and adding new groundobjects to each ADT and it worked fine on the first ADT but when I put 25 ADTs on the groundeffect adder and afterwards put them into ground_Doodad_fix and replaced them with the old ADTs in my project directory I got ingame and everything started crashing! Its always the same error:

    ZeIFYzh.png

    I was looking around the internet for a possible solution and got here:
    http://modcraft.superparanoid.de/viewtopic.php?f=12&t=3627

    It seems like this one solution from "Vel" should be working but I really dont have a clue what he means so I am pretty much on a lonely island. If someone could explain me how to fix this error without losing my whole work I would really appreciate it!

     

    UPDATE:

    I really dont know why lol, but when you go into Noggit and change something after the crash, save it and pack it into your patch and my error is gone. Just go ingame, ride around and remember the place where you got the crash, go into Noggit and change something on that ADT where you got the error before (I deleted a small skeleton corpse for example) save it and update your patch with the changes you just did in Noggit. Go ingame and everything should work again, at least that worked for me lol

    • Like 1

  2. Alright so I tried a few times to change the groundeffects on a certain ADT. But I get only fail results, I dont know what I am doing wrong, I was strictly following the tutorial on modcraft about how to add groundeffects:

    http://modcraft.superparanoid.de/viewtopic.php?f=78&t=3619

    And I made a few screenshots:

    Quote

    LyZcZFx.png

    (The last line is the new set I added)

    jUe3PY9.png

    (This is the cmd window after dragging the adt over groundeffectadder.exe, I left the rocktexture as they was but I added the grass and flower effects to their textures, dont know if you can add several groundeffects to one texture, would like to know)

    GRIGCFL.jpg

    (the final result, no groundeffects anywhere, the sound while running over the grass texture is wrong too, it sounds like i am walking over stone)

     


  3. Hello.

    For my current project I need to know how you swap the ground effects in a random zone in Azeroth. I edited the eastern plaguelands I wanted to switch the ground effects (small mushrooms, skulls, etc.) into ground effects of Elwynn forest for example.


    • created ADTs with ADTAdder
    • Used Rius Zone Masher
    • Edited the map.dbc file in the ClientFiles folder as shown in the screenshot and saved it in my project folder under "DBFilesClient" so the map.dbc file in the clienfiles stays untouched
    • Copied the ADT files and WDT to my project folder under "World/maps/"
    • used MPQeditor1.1 to create patch
    • packed the "World/maps/" and the "DBFilesClient" in my patch
    • saved patch under "335aNoggitClient/Data/patch-4"
    • Opened Noggit > nothing changed.

  4. Hello Guys.

    I am sitting on this problem for quite a few hours now, I hope you can help me:

    I wanted to create a new continent. I used the tool "ADTAdder" and used the file "D:\WoWModding\Tools\ADTAdder\template_0_0.adt" as source, the name of the map was "Azeroth2" and the coords were from '0 - 0' to '24 - 56'.

    After I did this, I created a seperate folder in the ADTAdder folder, named "Azeroth2" and put all the .adt files in there to keep everything nice and clean. The next step I did was using "Rius Zone Masher" from the WoWDevKit and put all the .adt files in there and moved it a little to the center so I have more space for future changes. The Tool did its work and the .WDT file was created. Everything seemed perfect. After that I changed the map.dbc file which I extracted from the "Client335aTest" folder which contained WoW on patch 3.3.5a to the "ClientFiles" folder. So I had a seperate map.dbc file in the ClientFiles folder. I used that to edit the changes and it looked like this:
     

    After I edited it, I saved it under "D:/WoWModding/Projects/Chronicles of Azeroth/DBFilesClient"
    I copied also the "Azeroth2" Folder from Rius Zone Masher to "D:/WoWModding/Projects/Chronicles of Azeroth/World/maps"
    Now I created the patch in order to use the new map in noggit, I did this with MPQEditor1.1. I chose "Operations >> Build MPQ from Directory" and chose "D:/WoWModding/Projects/Chronicles of Azeroth" as "Build from" and chose "D:/Client335aNoggit/Data/patch-4.mpq" as file name. Clicked on "create" and the tool did its job. After everything was finished and the patch was in the Data folder of the Client335aNoggit it looked like this:
     

    Well, everything seemed finished and ready to be worked on in Noggit. But nope. I opened it and nothing changed, no "Azeroth2" or any other changes, everything was exact the same like before creating the patch-4.mpq. I looked into the logs and saw that there is "1047 - (World.cpp:152): World 725: Azeroth2 has no WDT file!" but why is that so? I put everything into the patch, I am confused. Here is the log:

    Spoiler

    1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
    148 - (Video.cpp:204): [Debug] GL: Version: 4.5.0 NVIDIA 368.39
    148 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
    148 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 970/PCIe/SSE2
    148 - (Noggit.cpp:87): Using config file.
    148 - (Noggit.cpp:257): Game path: D:\WoWModding\Client335aNoggit\
    148 - (Noggit.cpp:261): Project path: D:\WoWModding\Projects\Chronicles of Azeroth\
    148 - (Noggit.cpp:302): Locale: deDE
    160 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/common.MPQ
    167 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/common-2.MPQ
    170 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/expansion.MPQ
    172 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/lichking.MPQ
    179 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch.MPQ
    181 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-2.MPQ
    182 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-3.MPQ
    183 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-4.MPQ
    185 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/locale-deDE.MPQ
    185 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/expansion-locale-deDE.MPQ
    185 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/lichking-locale-deDE.MPQ
    187 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE.MPQ
    187 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE-2.MPQ
    188 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE-3.MPQ
    188 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE-s.MPQ
    1014 - (MPQ.cpp:89): [Debug] Completed listfile loading.
    1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\AreaTable.dbc"
    1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Map.dbc"
    1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LoadingScreens.dbc"
    1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Light.dbc"
    1017 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightParams.dbc"
    1017 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightSkybox.dbc"
    1022 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightIntBand.dbc"
    1025 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightFloatBand.dbc"
    1025 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectDoodad.dbc"
    1028 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectTexture.dbc"
    1028 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LiquidType.dbc"
    1033 - (Noggit.cpp:407): [Debug] Creating Menu
    1041 - (World.cpp:152): World 451: development has no WDT file!
    1044 - (World.cpp:152): World 582: Transport176244 has no WDT file!
    1044 - (World.cpp:152): World 584: Transport176231 has no WDT file!
    1044 - (World.cpp:152): World 586: Transport181645 has no WDT file!
    1044 - (World.cpp:152): World 587: Transport177233 has no WDT file!
    1044 - (World.cpp:152): World 588: Transport176310 has no WDT file!
    1044 - (World.cpp:152): World 589: Transport175080 has no WDT file!
    1044 - (World.cpp:152): World 590: Transport176495 has no WDT file!
    1044 - (World.cpp:152): World 591: Transport164871 has no WDT file!
    1044 - (World.cpp:152): World 592: Transport186238 has no WDT file!
    1044 - (World.cpp:152): World 593: Transport20808 has no WDT file!
    1044 - (World.cpp:152): World 594: Transport187038 has no WDT file!
    1044 - (World.cpp:152): World 596: Transport187263 has no WDT file!
    1045 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
    1045 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
    1045 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
    1046 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
    1046 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
    1046 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
    1046 - (World.cpp:152): World 622: Transport192241 has no WDT file!
    1046 - (World.cpp:152): World 623: Transport192242 has no WDT file!
    1046 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
    1046 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
    1046 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
    1047 - (World.cpp:152): World 672: Transport197347 has no WDT file!
    1047 - (World.cpp:152): World 673: Transport197348 has no WDT file!
    1047 - (World.cpp:152): World 712: Transport197349 has no WDT file!
    1047 - (World.cpp:152): World 713: Transport197350 has no WDT file!
    1047 - (World.cpp:152): World 718: Transport201834 has no WDT file!
    1047 - (World.cpp:152): World 725: Azeroth2 has no WDT file!
    1155 - (Noggit.cpp:411): [Debug] Entering Main Loop
    4521 - (World.cpp:240): [Debug] Loading world "PVPZone02".
    6059 - (World.cpp:786): [Debug] Unloaded world "PVPZone02".
    6059 - (World.cpp:240): [Debug] Loading world "Kalimdor".
    7511 - (World.cpp:786): [Debug] Unloaded world "Kalimdor".
    7511 - (World.cpp:240): [Debug] Loading world "Azeroth".
    8841 - (TextureManager.cpp:17): [Debug] Still in the texture manager:
    - dungeons\textures\draenei\jlo_draenei_floor01.blp 
    - dungeons\textures\draenei\jlo_draenei_floor03.blp 
    - dungeons\textures\draenei\jlo_draenei_trims05.blp 
    - dungeons\textures\draenei\jlo_draenei_window_04.blp 
    - dungeons\textures\draenei\jlo_naaru_crystalrock.blp 
    - interface\buttons\ui-dialogbox-button-disabled.blp
    - interface\buttons\ui-dialogbox-button-down.blp
    - interface\buttons\ui-panel-minimizebutton-down.blp
    - interface\buttons\ui-panel-minimizebutton-up.blp
    - interface\glues\models\ui_bloodelf\rg_shadow.blp 
    - interface\glues\models\ui_bloodelf\rg_shadow_elf.blp 
    - interface\glues\models\ui_draenei\draenei_fog.blp 
    - interface\glues\models\ui_draenei\draenei_fog_corner.blp 
    - interface\glues\models\ui_draenei\draenei_glow.blp 
    - interface\glues\models\ui_draenei\draenei_glow_blue.blp 
    - interface\glues\models\ui_draenei\draenei_platform_crystal.blp 
    - interface\glues\models\ui_draenei\draenei_platform_crystal_glow.blp 
    - interface\glues\models\ui_draenei\draenei_wall.blp 
    - interface\glues\models\ui_draenei\draenei_wire.blp 
    - interface\glues\models\ui_draenei\draenei_wire_spark.blp 
    - interface\glues\models\ui_draenei\neon.blp 
    - interface\glues\models\ui_draenei\rg_jlo_draenei_trims03.blp 
    - interface\glues\models\ui_draenei\rg_jlo_draenei_window_03.blp 
    - interface\icons\inv_potion_83.blp
    - interface\tooltips\ui-tooltip-border.blp
    - spells\firering1a.blp 
    - spells\genericglow64.blp 
    - world\azeroth\karazahn\passivedoodads\starlab\starflashgrey.blp 
    - world\expansion01\doodads\generic\draenei\cryopods\jlo_draenei_trims04.blp 
    - world\expansion01\doodads\generic\draenei\holographicstand\hologram_platform.blp 
    8841 - (ModelManager.cpp:19): [Debug] Still in the model manager:
    - interface\glues\models\ui_draenei\ui_draenei.m2
    8841 - (WMO.cpp:1173): [Debug] Still in the WMO manager:
    8863 - (Noggit.cpp:510): [Debug] Exited
     

    Quick sidenote here: I already used the tool megamoocow suggested me: Remove GlueXML  But even after this the new Continent wont show up in noggit.

    I know this was a heavy wall of text but I wanted to provide as much information as possible so you can effectively help me.
    Thanks in advance for your time and help!


  5. Omg the making of Nimer is soo good! It looks so great! How long did it take you to do this?!
    Dont get me wrong but in my opinion there are too many of those brown earthen 'scars' (?) on the ground. Are there so many in the official Warcraft Universe of Azeroth too? I never noticed that lol :D But your Island looks so awesome! I love the density and variety of trees for the forest and every detail is placed so perfectly! Man I wish I could mapedit as good as you :D Great work! Keep it up!