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wungasaurus
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File Comments posted by wungasaurus
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I see that for #1 and #3, but #2 sounds like a hack with potential of breaking stuff rather than a fix. Also, #4 and #5 shouldn’t really matter at all for the advertised purpose as the client sure doesnt put anything map related into those files.
In fact id claim that if the advertised purpose works with that client, it will do so with any unmodified one as the patches all feel unrelated.
Care to elaborate more as to why they are needed?
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Patches in this binary:
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Interface/GlueXML and FrameXML are not renamed to .old ever.
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old: 001F 41B0: 8B 74 BD F4 56 E8 76 CD E6 FF 83 C4 04 85 C0 74
new: 001F 41B0: 8B 74 BD F4 56 E8 76 CD E6 FF 83 C4 04 85 C0 EB
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The GameTables BarberShopCostBase, CombatRatings, ChanceToMeleeCrit, ChanceToMeleeCritBase, …, RegenMPPerSpt (NOT OCTClassCombatRatingScalar) are ignoring the rowIndex when looked up into??? (sub_7F69B0)
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old: 003F 5DC0: 45 0C 03 45 08 8B 51 18 8B 52 04 83 C1 18 50 FF
new: 003F 5DC0: 45 0C 90 90 90 8B 51 18 8B 52 04 83 C1 18 50 FF
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.sig check is ignored. Result of the check function is always 3. (sub_8165E0)
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old: 0041 5A20: E8 C0 FF 85 C0 75 05 5E 8B E5 5D C3 81 7D F8 14
new: 0041 5A20: E8 C0 FF 85 C0 EB 05 5E 8B E5 5D C3 81 7D F8 14 -
old: 0041 5A30: 01 00 00 74 13 8B 4D FC 51 E8 62 B6 C0 FF B8 01
new: 0041 5A30: 01 00 00 74 13 8B 4D FC 51 E8 62 B6 C0 FF B8 03 -
old: 0041 5A90: B6 C0 FF 5F B8 01 00 00 00 5E 8B E5 5D C3 8B 45
new: 0041 5A90: B6 C0 FF 5F B8 03 00 00 00 5E 8B E5 5D C3 8B 45 -
old: 0041 5B40: F6 B8 01 00 00 00 7F 12 83 C8 FF F7 D8 1B C0 5F
new: 0041 5B40: F6 B8 01 00 00 00 EB 12 83 C8 FF F7 D8 1B C0 5F -
old: 0041 5B50: 83 C0 03 5E 8B E5 5D C3 33 C0 F7 D8 1B C0 5F 83
old: 0041 5B60: C0 03 5E 8B E5 5D C3 CC CC CC CC CC CC CC CC CC
new: 0041 5B50: 83 C0 03 5E 8B E5 5D C3 33 C0 F7 D8 1B C0 5F B8
new: 0041 5B60: 03 00 00 00 EB ED C3 CC CC CC CC CC CC CC CC CC
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Cache directory (WDBs) is changed from Cache/ to Testr/
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old: 0061 BE50: E9 80 09 98 EC F8 42 7E 43 61 63 68 65 2F 25 73
new: 0061 BE50: E9 80 09 98 EC F8 42 7E 54 65 73 74 72 2F 25 73
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WDB names are changed to be all xxxxxxxxxxxx.
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old: 0062 5720: 3F 00 00 00 63 72 65 61 74 75 72 65 63 61 63 68 ?...crea turecach
old: 0062 5730: 65 2E 77 64 62 00 00 00 67 61 6D 65 6F 62 6A 65 e.wdb... gameobje
old: ...
old: 0062 5830: 64 62 00 00 72 75 52 55 00 00 00 00 6B 6F 4B 52
new: 0062 5720: 3F 00 00 00 78 78 78 78 78 78 78 78 78 78 78 78 ?...xxxx xxxxxxxx
new: 0062 5730: 78 78 78 78 78 00 00 00 78 78 78 78 78 78 78 78 xxxxx... xxxxxxxx
new: 0062 5830: 78 78 00 00 72 75 52 55 00 00 00 00 6B 6F 4B 52
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I am not sure how any of those patches would help with live-reloading ADTs. Or where the patch is for loading the on-disk files. I'm confused.
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Interface/GlueXML and FrameXML are not renamed to .old ever.
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4 hours ago, jungla said:Any reason why this has not been updated for BFA?
The developer has no interest in this project anymore.
There is a second tool that cares only about textures, so that this tool works again. I do not know the name, sorry.
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On 4/29/2019 at 10:52 PM, VAROZ said:It crashes with st::terminate, no error report blank error tab......
If that’s the case, the developers still need the log file up to the point of the crash, and the model causing the crash. You know, anything more than „it crashes“, to even reproduce.
Alternatively attach a debugger and set it to break on exceptions to get the backtrace.
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On 2/20/2019 at 7:06 AM, Kaklam said:This version of noggit crashes constantly when importing objects (all of them, not just converted ones) from WMV.
Please make a proper bug report, or this can’t be fixed.
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Consider supporting Lowell and Graeme by buying a license at http://www.sweetscape.com/store/purchase_010editor.html if you're using 010 Editor on a regular basis.
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This thing is broken as in adding group and lod WMOs as game objects, which will never ever work, at all. 25000 IDs will crash clients if spawned.
gameobject_template_less_retard.sql
Note: This is still massively retarded, with camera M2s added and shit.
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23 minutes ago, sp4mm3r23 said:Nevermind. I made it work
And what was the problem/fix?
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Does this implement the algorithm or is it just a lookup table?
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As per https://wowdev.wiki/M2#SKID_.28Legion.2B.29, there is exactly one .skel file referenced per .m2.
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since this is based on the repository, please make a pull request to contribute back to it.
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19 hours ago, Смердокрыл said:A tonne is 1000 kg
I don’t think you had a metric ton of error messages but used it as „a lot of“. Either way, there is no way to help with those errors, if you’re not listing them. But as someone posted a rar, you probably won’t care until the next time, and the circle will continue.
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I don’t know what that Tonne is and thus not how to fix them.
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In CascLib/KeyService.cs, add the keys. They are on wiki at https://wowdev.wiki/CASC#World_of_Warcraft
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Why would cascexplorer need an update?
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version 1.0.1 has no new files in comparison to the listfile linked by mr.farrarie.
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in the future when a larger listfile is available.
there is a complete listfile at https://github.com/bloerwald/LegionFiles
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Can you describe the process you did for converting them?
New icon Race,Class&Character creator like MOP 3.3.5a
in Graphics
Posted
Well, yeah, you're missing textures. Use some tool to get a list of textures used by that model, e.g. by just opening it in Notepad and searching for BLP, and be sure to also copy them to your target client.