wungasaurus

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File Comments posted by wungasaurus


  1. 3 hours ago, jacksonf said:

    Hey, it's great! Got some questions:


    I tried every combination, every version as it is and everything I could think of and apparently, the folder uploaded it's missing some textures (or I don't know which ones they are to use them). In the Alliance background it's showing a giant green artifact (like green light passing through), and it's missing the textures from statues, benches and chains from the chandelier. I know it's using Cataclysm Objects, the benches appear if I use another MPQ with the same M2s (I don't know why) but if I don't, it looks like the screen down below. Other races are working as they should. If I use texture pack from Finsternis, benches and statues appear too. But that lightning texture and chains don't.

    WoWScrnShot_122919_020723.jpg

    WoWScrnShot_122919_020723.jpg

    Well, yeah, you're missing textures. Use some tool to get a list of textures used by that model, e.g. by just opening it in Notepad and searching for BLP, and be sure to also copy them to your target client.


  2. I see that for #1 and #3, but #2 sounds like a hack with potential of breaking stuff rather than a fix. Also, #4 and #5 shouldn’t really matter at all for the advertised purpose as the client sure doesnt put anything map related into those files.

    In fact id claim that if the advertised purpose works with that client, it will do so with any unmodified one as the patches all feel unrelated.

    Care to elaborate more as to why they are needed?


  3. Patches in this binary:

    • Interface/GlueXML and FrameXML are not renamed to .old ever.
      • old: 001F 41B0: 8B 74 BD F4 56 E8 76 CD  E6 FF 83 C4 04 85 C0 74
        new: 001F 41B0: 8B 74 BD F4 56 E8 76 CD  E6 FF 83 C4 04 85 C0
        EB

    • The GameTables BarberShopCostBase, CombatRatings, ChanceToMeleeCrit, ChanceToMeleeCritBase, …, RegenMPPerSpt (NOT OCTClassCombatRatingScalar) are ignoring the rowIndex when looked up into??? (sub_7F69B0)
      • old: 003F 5DC0: 45 0C 03 45 08 8B 51 18  8B 52 04 83 C1 18 50 FF
        new: 003F 5DC0: 45 0C 90 90 90 8B 51 18  8B 52 04 83 C1 18 50 FF

    • .sig check is ignored. Result of the check function is always 3. (sub_8165E0)
      • old: 0041 5A20: E8 C0 FF 85 C0 75 05 5E  8B E5 5D C3 81 7D F8 14
        new: 0041 5A20: E8 C0 FF 85 C0 EB 05 5E  8B E5 5D C3 81 7D F8 14

      • old: 0041 5A30: 01 00 00 74 13 8B 4D FC  51 E8 62 B6 C0 FF B8 01
        new: 0041 5A30: 01 00 00 74 13 8B 4D FC  51 E8 62 B6 C0 FF B8 03

      • old: 0041 5A90: B6 C0 FF 5F B8 01 00 00  00 5E 8B E5 5D C3 8B 45
        new: 0041 5A90: B6 C0 FF 5F B8 03 00 00  00 5E 8B E5 5D C3 8B 45

      • old: 0041 5B40: F6 B8 01 00 00 00 7F 12  83 C8 FF F7 D8 1B C0 5F
        new: 0041 5B40: F6 B8 01 00 00 00 EB 12  83 C8 FF F7 D8 1B C0 5F

      • old: 0041 5B50: 83 C0 03 5E 8B E5 5D C3  33 C0 F7 D8 1B C0 5F 83
        old: 0041 5B60: C0 03 5E 8B E5 5D C3 CC  CC CC CC CC CC CC CC CC
        new: 0041 5B50: 83 C0 03 5E 8B E5 5D C3  33 C0 F7 D8 1B C0 5F B8
        new: 0041 5B60: 03 00 00 00 EB ED C3 CC  CC CC CC CC CC CC CC CC

    • Cache directory (WDBs) is changed from Cache/ to Testr/
      • old: 0061 BE50: E9 80 09 98 EC F8 42 7E  43 61 63 68 65 2F 25 73
        new: 0061 BE50: E9 80 09 98 EC F8 42 7E  54 65 73 74 72 2F 25 73

    • WDB names are changed to be all xxxxxxxxxxxx.
      • old: 0062 5720: 3F 00 00 00 63 72 65 61  74 75 72 65 63 61 63 68  ?...crea turecach
        old: 0062 5730: 65 2E 77 64 62 00 00 00  67 61 6D 65 6F 62 6A 65  e.wdb... gameobje
        old: ...
        old: 0062 5830: 64 62 00 00 72 75 52 55  00 00 00 00 6B 6F 4B 52
        new: 0062 5720: 3F 00 00 00 78 78 78 78  78 78 78 78 78 78 78 78  ?...xxxx xxxxxxxx
        new: 0062 5730: 78 78 78 78 78 00 00 00  78 78 78 78 78 78 78 78  xxxxx... xxxxxxxx
        new: 0062 5830: 78 78 00 00 72 75 52 55  00 00 00 00 6B 6F 4B 52

    I am not sure how any of those patches would help with live-reloading ADTs. Or where the patch is for loading the on-disk files. I'm confused.


  4. 4 hours ago, jungla said:

    Any reason why this has not been updated for BFA?

    The developer has no interest in this project anymore.

    There is a second tool that cares only about textures, so that this tool works again. I do not know the name, sorry.

  5. Noggit Qt

       6,053    9

    On 4/29/2019 at 10:52 PM, VAROZ said:

    It crashes with st::terminate, no error report blank error tab......

    If that’s the case, the developers still need the log file up to the point of the crash, and the model causing the crash. You know, anything more than „it crashes“, to even reproduce. 

    Alternatively attach a debugger and set it to break on exceptions to get the backtrace.

  6. Noggit Qt

       6,053    9

    On 2/20/2019 at 7:06 AM, Kaklam said:

    This version of noggit crashes constantly when importing objects (all of them, not just converted ones) from WMV.

    Please make a proper bug report, or this can’t be fixed.