Zarkeven

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File Comments posted by Zarkeven


  1. On 7/11/2020 at 4:49 PM, apollexis said:

    Very important that you name your folder Patch-x.MPQ, it literally has to have .MPQ in the folders literal name or this patch will not work. If OP could update his first post to add that, would be super cool.

    it is explained that it has to be named patch-(1-9 or A-Z).MPQ in the tutorial section on how to make the folder MPQ

  2. Noggit Qt

       6,053    9

    9 hours ago, Phoebe said:

    It does the same for me, it just wont load my directory. it asks for it, i select it, and it pops up a box asking for it again.

    can you post a screenshot of where you are trying to put it?


  3. 2 hours ago, wungasaurus said:

    Patches in this binary:

    • Interface/GlueXML and FrameXML are not renamed to .old ever.
      • old: 001F 41B0: 8B 74 BD F4 56 E8 76 CD  E6 FF 83 C4 04 85 C0 74
        new: 001F 41B0: 8B 74 BD F4 56 E8 76 CD  E6 FF 83 C4 04 85 C0
        EB

    • The GameTables BarberShopCostBase, CombatRatings, ChanceToMeleeCrit, ChanceToMeleeCritBase, …, RegenMPPerSpt (NOT OCTClassCombatRatingScalar) are ignoring the rowIndex when looked up into??? (sub_7F69B0)
      • old: 003F 5DC0: 45 0C 03 45 08 8B 51 18  8B 52 04 83 C1 18 50 FF
        new: 003F 5DC0: 45 0C 90 90 90 8B 51 18  8B 52 04 83 C1 18 50 FF

    • .sig check is ignored. Result of the check function is always 3. (sub_8165E0)
      • old: 0041 5A20: E8 C0 FF 85 C0 75 05 5E  8B E5 5D C3 81 7D F8 14
        new: 0041 5A20: E8 C0 FF 85 C0 EB 05 5E  8B E5 5D C3 81 7D F8 14

      • old: 0041 5A30: 01 00 00 74 13 8B 4D FC  51 E8 62 B6 C0 FF B8 01
        new: 0041 5A30: 01 00 00 74 13 8B 4D FC  51 E8 62 B6 C0 FF B8 03

      • old: 0041 5A90: B6 C0 FF 5F B8 01 00 00  00 5E 8B E5 5D C3 8B 45
        new: 0041 5A90: B6 C0 FF 5F B8 03 00 00  00 5E 8B E5 5D C3 8B 45

      • old: 0041 5B40: F6 B8 01 00 00 00 7F 12  83 C8 FF F7 D8 1B C0 5F
        new: 0041 5B40: F6 B8 01 00 00 00 EB 12  83 C8 FF F7 D8 1B C0 5F

      • old: 0041 5B50: 83 C0 03 5E 8B E5 5D C3  33 C0 F7 D8 1B C0 5F 83
        old: 0041 5B60: C0 03 5E 8B E5 5D C3 CC  CC CC CC CC CC CC CC CC
        new: 0041 5B50: 83 C0 03 5E 8B E5 5D C3  33 C0 F7 D8 1B C0 5F B8
        new: 0041 5B60: 03 00 00 00 EB ED C3 CC  CC CC CC CC CC CC CC CC

    • Cache directory (WDBs) is changed from Cache/ to Testr/
      • old: 0061 BE50: E9 80 09 98 EC F8 42 7E  43 61 63 68 65 2F 25 73
        new: 0061 BE50: E9 80 09 98 EC F8 42 7E  54 65 73 74 72 2F 25 73

    • WDB names are changed to be all xxxxxxxxxxxx.
      • old: 0062 5720: 3F 00 00 00 63 72 65 61  74 75 72 65 63 61 63 68  ?...crea turecach
        old: 0062 5730: 65 2E 77 64 62 00 00 00  67 61 6D 65 6F 62 6A 65  e.wdb... gameobje
        old: ...
        old: 0062 5830: 64 62 00 00 72 75 52 55  00 00 00 00 6B 6F 4B 52
        new: 0062 5720: 3F 00 00 00 78 78 78 78  78 78 78 78 78 78 78 78  ?...xxxx xxxxxxxx
        new: 0062 5730: 78 78 78 78 78 00 00 00  78 78 78 78 78 78 78 78  xxxxx... xxxxxxxx
        new: 0062 5830: 78 78 00 00 72 75 52 55  00 00 00 00 6B 6F 4B 52

    I am not sure how any of those patches would help with live-reloading ADTs. Or where the patch is for loading the on-disk files. I'm confused.

    First 3 are from a gluexml removed exe Tester used for awhile. Helps with custom class problems and interface changes. Cache was renamed in part of his removal of the actual caching from his next section. They’re all xxxxxx because it stops it from writing to it.


  4. On 5/9/2019 at 6:04 AM, Dumb_Peon said:

    For me all of the wmos were missing some textures, but regardless i just want to say bless your heart for posting them anyway. This is one of the best things a person can aquire and you to put it out for free is beyond kind.

    all blizzard models should be available to modders without any paygap, and if you put them into noggit, then it should work fine unknown.png