Thoraric

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Posts posted by Thoraric


  1. Greetings! [I am the one, who is looking for job]

    I have a dream to create a Wow server based on Warcraft 3 story from the very beginning. At the first-hand players had the opportunity to get acquainted with this world in Warcraft 3. That's why I think many of us would see it in World of Warcraft. Whole Azeroth and Outland in different phases.

    I already worked 100+ hours on this project alone, but can't open it anymore since I moved to another computer. Unfortunately, I can't deal with my old MPQ-s on the new computer. Probably, someone will be able to open it with basic down ported models. (Until legion)

    My project: https://1drv.ms/f/s!Asrk_5wjkszIhKkN9EhehurNQgUpGA

    I don't expect any payment, although I know this project is huge. If someone is creating it, and he doesn't have enough human resources, I wanted to tell him: I am here.

    Important: I am an economics student and not an artist. (However, my gf is an artist and praised me, lol) So I lack the knowledge to create from scratch and using the blender. I can use photoshop to recolour some texture. I can only use Noggit and placing down objects and create living towns and environment that are in the database. Or cutting the bigger WMO-s into smaller parts, like I did it with Dalaran. Holy hell I can spend hours with building fences in Noggit :D

    I read a lot Wow Lore, and I am committed creating lore-friendly towns, and quest opportunities. Also, I have suggestions how can be this custom content sellable, playable, balanced and fun. I am doing my thesis at university and workings as a trainee, so I have free time.

    Note: I don't want to use my old maps anymore. Since "Battle For Azeroth" is coming, It includes better models for this territories. And I am not interested in any other projects, only this one.

    PM me here, I wouldn't share my private email address to the public.

    I included some pictures of this unfinished zones.

    13682381_1160692100649104_74933631_o.thu13940114_1165296613521986_815860265_o.th13950532_1164977576887223_1725973352_o.t13977922_1169871173064530_804640156_o.th14001705_1170593589658955_1319289083_o.t14012717_1170090236375957_192893328_o.th14075069_1177550598963254_970240186_o.th14795981_1234765256575121_2008171760_o.t18493959_1468702286514749_624325887_o.th

    • Like 4

  2. The reason behind not sharing new tools and methods is simple. 

    The person sacrifice days or even weeks during his work. This person needs inspiring to continue his work, and lies to himself he is going to make a fortune with his new skills. When will the person get back the time that he spent on his work? 
    Well if he find somebody who pay for his skills. 

    And what's going to happen if he give his work to public? He never will get profit, who would pay for something or even donate for something that free? In short, he will be at the same position as before start to work on his idea, or not? He "lost" the time while creating his idea. 
    This situation is very true for programmers and designers. This kind of job needs smart thinking and creativity. They are actually clever people who worth their money. They put their efforts into something that become unique and specific. Who would give his time for free which is limited? Hell, people needs money, even programmers and designers. They have to buy always the newest electronic equipment or going on holiday after sitting in the dark room for months. 

    I don't want to protect people who refuse to share their work. Just want to explain how their brain works according to my opinion. If you don't agree with me i gladly read your answers, always happy to discuss with people who are thinking different. :D

    • Like 1

  3. I would like to create an M2 model. Which will appear on the top of some towers, like in warcraft 3. Picture: (The Sentry)

    ss007.jpg.4143647e02bb4967a217b48aba6445

    This m2 will have an aura which detect enemy unit stealth characters. 
    Any idea to do it? I would be happy if it would work like a portal spell. All the same which location you see the model, it will always face to your character. I want to create 95% the same model with same effect from warcraft 3. 
    Show your pure genious. :D


  4. 3 hours ago, Amaroth said:

    Doodad sets are being set by number keys (on keyboard, NOT on numpack) in Noggit when a WMO is selected. You can see wich doodad set is being used by that WMO in F8-toggled detailed info box. Doodad set 0 is a default set. If you want en empty building, simply find a doodad set which is empty (9 is like always completely empty), or use that default 0 one (commonly contains only things like torches, changeliers and such, and no real furniture and mess and stuff, but there ofc are exceptions).

    If doodads kinda refuse to disappear out of that model in game even when you have clearly set model's doodad set to something empty, it means that model has "hardcoded" which doodad set should is always enforced to be used (so settings in ADT file are basically ignored). In such (luckily rare) cases I can't help you.

    Then I merge the indoor and outdoor model delete portal and put doodads down. :/, rip rain on my map :D


  5. woohoo i made it!! look at the picture :D now i wonder how can i clean up this mess? how to delete those objects to put my decoration? They are part of the wmo not doodad set, because this model doesn't have interior.

    shoffoww.png

    showoff.png

    • Like 3

  6. 3 hours ago, Amaroth said:

    The far easiest thing to do is just rewrite a single character (or small group of them). Like rewrite KK_STRMWND_ROOF_02 to KK_STRMWND_ROOF_C1, where that 0 > C would mark that texture as your custom version of it and 1 would mark... well, a number. You'd be able to make multiple such textures with similiar and at least somewhat descriptive names.

    And i f i have a model which doesn't contain numbers, like "BARREL" if i change it to BARRER" its going to work? :D


  7. Ah thanks that actually worked. Gonna try this on a tons of wmo-s from now! This 010 editor can do anything else on the model? Like delete lights or add lights. Or delete that feature which turn the model into other colour because of lightbox. because my model seems pretty in modelviewer but in game just so dark.


  8. oh **** this seriosly xD this program trolls me a lot. So what should i do if its longer? Start it over and reduce the file names? This texture change isn't easier in blender? And how to fill out the uneused space if i can't leave it to filled with 00 bytes?