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File Comments posted by Inico
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On 6/27/2022 at 7:38 PM, rr2739 said:how do you make it so character stands on it ?
Clone the flying carpet spell. Or Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played
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21 hours ago, chinaz333 said:Password?
It's in the post details.
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On 11/2/2018 at 6:48 AM, Xion Hearthem said:I can honestly say im impressed by how well it works an was wandering is there any plans at this stage as to supporting up to legion as well? other then that nice job
To convert a model from WoD to Legion you just need to add 3 chunks to the m2: MD21 (contains the size of the M2 in bytes), SFID (includes the file id of the m2 .skin files) and AFID (includes the file id of the m2 .anim files). But you can't do that with a 010 editor script since SFID and AFID point to specific file ids, and they are unique to the model. So you have to do it by hand or copy them from the model you are swapping.
The script would only generate the MD21 chunk, since it's quite easy to make.In previous versions the game just loads all the files inside your model folder, but in Legion you have to tell the game which files to load for each M2, and that's quite annoying.
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On 24/11/2017 at 0:42 AM, shenhuyong said:I've tested your Blood Mod and Diablo 3-like wings for WotLK individually. all of their exception code in crash.txt is 0xC0000005 (ACCESS_VIOLATION) at 0023:004C21B9. You need more time and more player to attack quickly on one target to reproduce one of these players get a crash, usually 3-5 minutes. And my RAM is 16GB.
You can search '004C21B9' in modcraft.io, someone has the same problem is his custom model.
Still never crashed for me. But I released a cleaner version. Check it out.
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On 24/11/2017 at 0:28 AM, shenhuyong said:I added this in my server, about 20+ players ask me that their Wow.exe sometimes crashes after they has wings aura or saw somebody has wings aura
Check this new version. I made the wings from scratch with a different method. It shouldn't crash anymore.
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2 minutes ago, lululalaland said:for 7.3.2 as well ? or only when the ptr patch goes live ?
In 7.3.2 (live) only the lightforged draenei model uses skel files. In 7.3.5 (ptr) all character models use skel files.
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2 hours ago, lululalaland said:what are .skel files ??
Character animations, attachments and bones are stored inside .skel files since 7.3.5.
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On 22/11/2017 at 10:16 AM, shenhuyong said:If some player attack a target to make a lot of blood on the floor at the same time, sometimes blood cause Wow.exe crash.
Never had a single crash. Maybe there is something wrong with your client/patches because my other model edits gave you crashes. Or you have almost no RAM. Try reducing the amount of blood splats.
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On 22/11/2017 at 10:12 AM, shenhuyong said:After I see these models in game after teleport, sometimes they cause Wow.exe crash.
EDIT: V2.0 fixes that issue.
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3 hours ago, Roccus said:Nice HOTS porting haha,
I started the model as soon as I saw the trailer, some days before the mount was released in the PTR
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7 hours ago, Zehlendorf said:Nice tool! I dont know what Im doing bad, but im having a big green texture in the body of the character
This tool only modifies the belt buckle model. If your character is green, it's something related to the item itself (either the display info or some missing/corrupted texture).
7 hours ago, Zehlendorf said:what should I do first converter the WoD waist to lk?, or do this first and later convert .
The order of factors does not affect the end result. Do what you want to do first.
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21 hours ago, Skarn said:One question is why? There is already a standalone tool by Adspartan to do that.
I didn't know it existed. This tool is kind of old, I just reuploaded it here because Modcraft is about to die.
PyModelEditor
in Model Editing
Posted
Those extra geosets can be hidden in CreatureDisplayInfo.dbc. Check this (creatureGeosetData).
You can't remove geosets using this program, but there are some tricks to make them invisible. You can create a transparency with value "0:0" and apply it to those geosets, that will hide them in-game. Or you can add a black texture (like 'Spells\Black64.blp') with an additive renderflag and that will make the horns invisible as well (dark colors with additive blending will disappear).