Adspartan

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File Comments posted by Adspartan


  1. On 27/01/2018 at 7:48 PM, Draca said:

    Yeah got the same Problem, also with WMOs from Kezan.
    Tried version 3.0.1, 3.2.0 and with client version Cata 4.X, Legion 7.1.5 and Legion 7.3.5 everytime i try to fly around Gilneas or Kezan it crashed, but when i delete all WMOs in Noggit the Maps work just fine.

     

    Edit: One of the broken WMOs is Goblin_PoolWalls.wmo

    Thanks, I found the problem easily with the wmo, the fix will be in the next release too !

    • Like 1

  2. On 27/11/2017 at 3:28 PM, shenhuyong said:

    @Adspartan Found a bug, it seems Blizzard updated some '.anim' file after 7.3 or 7.2.5, it causes sitting animation for some models looks strange or client crash if I used new '.anim' file, for example, all of druid artifact model, some titan model likes Aggramar and so on.

    The anim fix will be included in the next version that's coming soon


  3. 2 hours ago, Zehlendorf said:

    wow it fixes the position of the helms! but it remove the particles :/, how can add the particles? ! thanks.

    it doesn't or at least shouldn't, some particles are attenuated otherwise they are way too bright (it might need some improvement but I think it's way better than before.

    Also it sometimes hides some effects that should not look good on wotlk too, I might add a option to toggle that too in the future.

    Can you tell me which model has lost its particles ? So that I can look at it when I've got time.

    • Like 1

  4. On 02/03/2017 at 5:55 PM, Callmephil said:

    Perfect Working Tool also Tested With 7.2 Content.

    However some item such all helmet > 7.X+ has wrong head positions. i'm trying to figure out how to fix it.

    Fixed in version 3.1.0.

    6 hours ago, TheMoneyHater said:

    Hello, what is the name of the ship in the preview pictures?

    world/wmo/dungeon/helheim/7du_helheim_ghostship.wmo

    • Like 2

  5. 14 hours ago, Ohai said:

    Does that mean I should delete each Blizzard WDL file in all map folders?

    Delete all the WDL you took from legion yes.

     

    14 hours ago, Ohai said:

    I converted the whole legion maps folder, made 3 patches to add it to WotLK, but keeps crashing game and noggit. I even deleted /maps in other Blizz MPQs to see if its clashing but still didn't work.

    You don't need to delete the older map.

    Do you have all the models and textures that go with it ? It's fine if you have some missing texture ingame (noggit will crash) but you need all the models if you choose to keep them.

    Also, if you take a model existing in wotlk and not the textures or some texture used in wotlk or older model that have been changed it'll crash.

     

    • Like 2

  6. 1 hour ago, MR.Farrarie said:

    guldan hulked super has white particles 

    not red as in legion

    https://i.ytimg.com/vi/G-PZm33PxwI/maxresdefault.jpg

     haven't looked at the model I don't have the time, but I'm guessing it tries to use a color from https://wowdev.wiki/ParticleColor.dbc

    that you don't have for the particles, try to see if the legion dbc has the same structure as before (it's the same in LK and WoD) if so take the legion one an see if it's still white.

    • Like 2

  7. Yeah I know, it seems that blizzard changed the bone on which the helmet is attached on the models, so the offset is different. I don't know if it's possible to change the offset automatically because it concerns only the helmet models, starting from an build (I don't know which one). Plus I'm not sure about how the helmets work.

    So I don't think I'll do something about it for now.

    • Like 2

  8. On 05/05/2016 at 7:34 PM, MR.Farrarie said:

    world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo

    I tested all of the artifact wmo all of the rest work fine

    only the paladin one crash

    I think I've found how to remove the particles that cause a crash (I don't remove them from the file but decrement the particle count because they are at the end of the particles) but I've found out that some artifacts are not rendered as well as before so I'll search for the cause and update the tool.

    • Like 2

  9. 21 hours ago, MR.Farrarie said:

    world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo

    I tested all of the artifact wmo all of the rest work fine

    only the paladin one crash

    I've found the problem : particles where added to some m2s that the wmo uses, which cause the crash.

    The thing is I've yet to figure out how to identify those particles (if there is a way to...).

    • Like 2

  10. Erf, I thought I add posted this but it seems like I forgot to submit it *facepalm* :

    Can you post a screen with the model working and another with the bug to compare ? (and please just put the link, see the main post for the reason ^^)

     

    And I'm glad you like the tool :P

     

    • Like 2

  11. Is that the problem you have ? If so I have no idea and if I use philip's converter the model is buggyWoWScrnShot_033016_000954.thumb.jpg.54c1

     

    Edit : it looks like the problem is there with the other converter too... maybe the model isn't finished (keep in mind legion is still in alpha ^^)

    • Like 2

  12. I've found what was wrong with the nightborn male, but some textures are using fading so it can't be perfect, as for the spell that has a wrong color I have no idea, maybe it's a fail from blizzard... but I don't think it comes from the model itself.

    spell.png.25342c223b3cc7b3ea25b6880c55bd

    I just tried it and yeah... it's a bit greenish but it look more yellow to me ^^

    You may have noticed a difference with your it's because I've found a way to fix some particles but I've yet to found exactly when to apply the fix :/

     

    For the vrykul can you tell me the name of the model so that I can test it ?

    • Like 2