AgeofHockA

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Posts posted by AgeofHockA


  1. Unity Terrain Editor is awesome using that instead of the Blender ones, but in combination its even better. Just Generate Alphas for your Stamp tools out of all the wow .adts search some Mountains rocks that you like use the Alphagen in the Scene and import it into Unity.

     

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  2. This is a Terrain Generation Scene for Blender, it has a precreated Material Scene to create Alphamaps and the original ADT Size.

    Using A.N.T. to generate a great Terrain shape and a specific Material to generate Alphamaps, for the m2´s i use a wmo with an doodad set that were randomly placed with the hair particles and place it somewhere under the terrain. Using WoW blender studio 2.8:

    Mouse Clicks, Background Sound are still in, i just merged 3 records together without any edits.


  3. The Prop is a folder that contains all the M3 Props that would be M2 for the WoW Files (Trees, stones, plants). Seperate them by Multi-Text and Single-Text to actually do the methods for each of them. Plants and bushes should contain no Collision and Twosided planes, Trees or other with more than one textures will be ported later to actually make one Submesh "leaves" without collision and the "Stump" with collision to avoid stucking in the trees while flying.

    Starting with the Prop/Nature Folder, it contains all environment props:

    DONE:

    • Bushes
    • Plants

    WIP:

    • Stones
    • Bones
    • Flowers
    • Egg