Gurluas

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Posts posted by Gurluas


  1. I work for a project which currently requires quite the unusual commission.

    You will of course be paid well for this!

     

    We need the Cata Goblin animations rigged to the Wotlk Goblin model, and potentially some hairstyles ported too or fixed.

    More details follow once in the talks, you must obviously be skilled in Wow model editing.

     

    PM me if interested!


  2. I am currently looking for someone willing to undertake this effort.

     

    The UI_RS_SCOURGE is a 2001 female Forsaken model. I'd like to have it in working conditions for a project so it can be used as a creature model.

    Either a rig port or a direct animation port will do.

    UI_RS_SCOURGE can be found under:

    Interface/Glues/Models/UI_RS_SCOURGE

    9e394e3c7c99103ffa0c705730a01203.png

     

     

    PM me if you're interested.

     

    I am able to donate through paypal as payment (Donation button is required, google how to set one up, it's easy). It is preferred if the finished product is for 3.3.5, but I am able to downport.

    Payment will be agreed upon during discussions.

     

     


  3. Does anyone have the Jm2converter and the instructions for it? The github has been removed and I can't seem to find any mirror.

    I need to convert model from Wotlk and BC to Vanilla.

     

    EDIT: After some searching I managed to find it. If like me you were missing it, here it is:

     

    And here's the instructions:

     

    World of Warcraft Universal Model Converter.
    Works using the jM2lib project. Still early prototype.

    ##Usage (example with Frog.m2) : This is a Java command-line tool.
    You may need to install Java : Install Java
    And setup paths for your environment : PATH and CLASSPATH

    Command line : java -jar jm2converter.jar -in "Frog.m2" -out "FrogConverted.m2" <OPTIONS>

    ##Usage with whole folders(only in oppahansi's version)

    Command line : java -jar jm2converter.jar -in "path/to/inputFolder/" -out "path/to/outputfolder/" <OPTIONS>

    The "/" or "" at the end of paths is important. New option is -f for whole folders. Only in oppahansi's version.

    Type java -jar jm2converter.jar to get a list of all converting options and two examples ;)

    • Beware, when you retroport a model, you always lose some data (the newer client features) and you won't be able to get them back if you up convert it back later.

    • The Legion support is still changing. The game is still in Beta so the M2 format changes. Right now it should work up to build 20810.

    ##What's yet to be implemented :

    • BC => LK up-conversion.
    • MDX <=> Classic conversion (needs MDX support in jM2lib first)

    ##Known issues :

    • Ribbons are sometimes funky.
    • Colors may go weird, like yellow instead of purple. Report new ones in the GitHub issue tracker !
    • Some models with shaders, like FandralFireCat, are not properly displayed in old clients.

    ##Credits :

    • Thanks to all the guys who test this to find bugs ;) !

  4. I can't seem to open any new online archives with Cascexplorer, it just crashes when trying to open an archive. Only wow beta works now.

    Cascexplorer was last update August 4th, yet nobody seems to give a damn that it doesn't work anymore? What gives?

    How are you extracting stuff?

     

    9a0623b7724e6f89829770b88eb99d5e.png

     

    EDIT: Fix here:

     


  5. The game actually has a model for the Warcraft 3 era Pre-TFT Steam Tank in the Vanilla Dwarf character creation screen. There is a ruined one in the game. but the only intact one is in the character creation screen.

    I'd be really thankful if someone could rip this out of the character creation model, and turn it into a standard doodad for 3.3.5.

     

    bq1SMVI.jpg
     

    • Like 1

  6. On 3/3/2017 at 5:33 PM, infernus55 said:

    I know this might not help, but according to WowModelViewer only BloodElves appear to be broken models, other races seem to be working. So, sadly, you may need to retroport Bloodelves_hd legion model to have those animations...

    I tested it. Draenei males crash and Draenei females have their eyes missing the glow. The others seem to work, except for one big issue. All their head geosets appear in the neck.

    rHsaIJx.jpg

    Any idea how to fix it?

     

    EDIT: I may have found a fix, using 010editor you can edit the attachments so they match the original models.


  7. 4 minutes ago, byDash said:

    I will use it as an elite member of the Argent Crusade.

    I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

    And of course, Johanna Spellbreaker too :P

    Well you can always recolor her tabard to have the Argent logo :P


  8. Actually I think they were elsewhere. There is a folder containing materials or something. heroes.stormmod\base.stormassets\Assets\Textures It should be here. They are .dds and not .blp, Irfanview can convert them to PNG, and then you should be able to convert them to BLP.


  9. On 2/2/2017 at 11:01 AM, Amaroth said:

    Now this is getting too odd. Do you even reffer to that creaturedisplayinfoextra entry in your creaturedisplayinfo entry?
    https://wowdev.wiki/DB/CreatureDisplayInfo
    field #4. It needs to contain ID of displayID's extra information row in creaturedisplayinfoextra.dbc. Thats probably the last idea I've got Oo.

    Ofc I did, Like I said, it's a mystery. Perhaps I can PM you the prototype patch so you can look it over?

    EDIT: Doublepost, oops.


  10. 7 hours ago, Amaroth said:

    Now this is getting too odd. Do you even reffer to that creaturedisplayinfoextra entry in your creaturedisplayinfo entry?
    https://wowdev.wiki/DB/CreatureDisplayInfo
    field #4. It needs to contain ID of displayID's extra information row in creaturedisplayinfoextra.dbc. Thats probably the last idea I've got Oo.

    Ofc I did, Like I said, it's a mystery. Perhaps I can PM you the prototype patch so you can look it over?

     


  11. 2 hours ago, Amaroth said:

    Well, are you completely sure that it is not just a model-related issue? I have noticed you are using retro-ported models. I have no idea what makes character models character-ish so they can actually wear an equipment, but I'd say its a model/race DBC problem.

    I tried removing the Cata Naga model, same thing, and then I tried with a normal Human female, same result. I'm missing something somewhere, but I have no idea where.


  12. Ck4qRWO.png

    This is the DBC. The problematic line in question is 25002. 25000 and 25001 works.

    Here is 25000.

    cv9oyZB.jpg

    Note how the skin color changes depending on my skin, and it wears all my clothes.

     

    Heres 25002:

    3vidPCM.jpg

    The skin color does not change, and it's naked all the time. I have tried copying the exact same clothes to the Naga male as the female but it did nothing. I've been having this issue for years, I've never been able to learn how to make these morphs tick. Sometimes they magically work, most of the times, they don't. It's not the blp, it's not the displayid, I simply don't know.


  13. How do you make those morphs that change outfit and skin?

    You know...Like the Fel Orc one Blizzard used for the Netherwing questline, or the Broken one you use in Tempest Keep during the Karabor questline.

    My attempts to create those morphs result in either:

    1. A morph that doesn't wear player outfits or change skins to match the player's

    2. A morph that has the player's skin and not the skin of the race I want to make a morph off.

     

    For instance, If I want to make a Naga male morph that retains the player's armor. How would I do that?