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module__dplus_manager
Everything posted by Zehlendorf
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that downport was done by Malice long long time ago!!
- 14 replies
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- Allied Race
- Nightborne
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LoL that void elf race from wow heroes, the void elf female have glow in their eyes and the void elf male has no hahaha, stop selling things that you stole from other server wtf for real...
- 14 replies
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- Allied Race
- Nightborne
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Niceee models! void paaaccck 3 up coming 2022 xD!
- 22 replies
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that are just spell visuals are not new animations
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The Access is Denied
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Piccolodmq It would be too much to ask you can upload the files again? cause the links are not working! thanks
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Void Case 3 incoming :pogchamp:
- 22 replies
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Really nice work, hope you can sell all of them :))
- 22 replies
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Would be really good and usefull, if someone does an tutorial or guide about this. (Y)
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Open the model in blender using the m2mod redux and change their position.
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It would be interesting to see how to move the animations of an existing creature in wow to another creature that you have in non animated format such as a .obj, weight painting, and also how to add particles to the .m2.
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Trouble of transferring models from 7.0.3 to 3.3.5
Zehlendorf replied to Westernberry 's topic in Modeling
Hello, check the format in itemDisplayinfo.dbc just copy an existing row of gloves, pants, etc and replace with the new blps do you want to add. -
One doubt, when wanting to add the wings in MoP follow the same sequence as woltk, or does it involve some extra dbc? or is it referenced elsewhere? because it's not working for me. The dbc used for woltk are Spell.dbc, SpellVisual.dbc, SpellVisualKit, SpellVIsualEffectName.dbc, SpellVisualKitModelAttach.dbc, are the same for MoP? or need edit somewhere else to reference to the SpellVisualEffectName.dbc for MoP?. Thanks in advance.
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If you are going to use non-BFA models, I recommend downloading a legion client, and using the multiconverter in that way you will not have any problems, what happens with the BFA models and that blank textures are because of the TXIDS, you should end the correct IDs of the textures and add them manually using the 010 editor.
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check the correct path of the textures that appear in the m2, and then edit the textures in photoshop.
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I think the image of the first photo is the cloudmount but updated, and yours is from MoP.
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Verify in the 010 editor all the textures that the model needs, and also that the textures are in the correct folder, btw the second image looks fine.
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XD, I didn't do anything in that version so don't know how to do it.