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xhidan
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Posts posted by xhidan
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On 5/22/2017 at 11:14 PM, Inico said:That flag was introduced in Cataclysm.
As I said in Modcraft:
-Open your model in PyModelEditor.
-Create a new global sequence (I usually make a sequence of "1234")
-Go to the base bone (bone0). Change the bone flag to "transformed".
-Go to rotation and create a new linear animation with the global sequence you just created:0:{ 32767 , 32767 , -1 , -32767 } 1234:{ 32767 , 32767 , -1 , -32767 }
0:{ 32767 , 32767 , -1 , -32767 } 1234:{ 32767 , 32767 , -1 , -32767 }
-Bind all bones to bone0 (or repeat the process with all floating bones).
It's quite similar to this method to reposition helmets, but go to "rotation" instead of translation.
My result:You can rotate it in Blender as well, but it takes more time.
this is my result, its not on the right position
any solution? -
Anyone here have solution to fix 3D belt in WOTLK?
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bro u fix it? i want to try pymodeleditor but all the link related to pymodeleditor are dead
so sad -
new link?
Retroporting Shadowlands cloaks to WotLK
in Retro-Porting
Posted
if u take off the item, the attach model will gone too?