xhidan

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Posts posted by xhidan


  1. On 4/26/2022 at 6:04 PM, kilara95 said:

    what i did is make them as spells and then attached them to items that was the best way to make them work otherwise they were either coming up as cubes or doesn't showed at all so make them as spells in the spell.dbc / spellvisual.fbc / spellvisualeffectname.dbc/ spellvisualkit.dbc / SpellVisualKitModelAttach.dbc make them there and then attach them to the items as equipment spells so use a triger 1 . that is how i have managed to make them work 

    if u take off the item, the attach model will gone too?


  2. On 5/22/2017 at 11:14 PM, Inico said:

    That flag was introduced in Cataclysm.

    As I said in Modcraft:
    -Open your model in PyModelEditor.
    -Create a new global sequence (I usually make a sequence of "1234")
    -Go to the base bone (bone0). Change the bone flag to "transformed".
    -Go to rotation and create a new linear animation with the global sequence you just created:

    0:{ 32767 , 32767 , -1 , -32767 } 1234:{ 32767 , 32767 , -1 , -32767 }

    
    0:{ 32767 , 32767 , -1 , -32767 }
    1234:{ 32767 , 32767 , -1 , -32767 }

    -Bind all bones to bone0 (or repeat the process with all floating bones).

    It's quite similar to this method to reposition helmets, but go to "rotation" instead of translation.

    My result:

    OULJcRg.jpg

    You can rotate it in Blender as well, but it takes more time.

    this is my result, its not on the right position
    any solution?

    Screenshot (141).png