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Posts posted by Skarn
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1 hour ago, Callmephil said:I retired from the emulation scene couple of years ago. Yet every day since the release of the classic client I'm asking myself the same question, What if we can mod the classic client?
The engine is a port of Battle of Azeroth, which probably means it would allow overcoming lots of client limitations when it comes to retro-porting and creation of custom models.
Hermes proxy method is a milestone for sure and whatbrotalnia did is incredible, however, the gap between reverse engineer packets to build a communication channel and reverse engineer the client to inject custom content is a tremendous task.
As far as I know, The people who manage to achieve such an exploit in the past are a long time gone, That's probably why we haven't seen any custom clients mods post 3.3.5.There are client side mods beyond 3.3.5. Our server (Prophecy RP) is running on Shadowlands. 7.3.5 can be modded with CASCHost too.
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Hey, your Discord name does not seem to be available.
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Hi! This is an English-speaking forum, and the most people here probably can't read Chinese. Only thanks to Google Translate we were able to see that this post is not a spam. So, please, post at least google translated English along with the Chinese version of your message.
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For retro porting there is a model converter available in Downloads.
For you own models your best bet is WBS https://discord.gg/zPSEHCrK
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Hey. I am currently offering a few rare and unique modding services in exchange for a fee (PayPal or direct transfer (Russia only)).
1. Minimaps
I will be able to make good quality minimaps for any custom map you provide. Unlike to publicly available solutions, you will get absolutely seamless pixel perfect images, water / lava and other liquid rendering and WMOs and consistent lighting. Optionally certain WMOs can be hidden and certain M2s can be rendered as well. md5translate.trs is also included.(Example of minimap).
Pricing:
15$ - per map.30$ - per map if manual M2/WMO filtering settings are required.
55$ - lifetime access, unlimited number of minimap renders.
2. Terrain work
I can provide rapid terrain generation (Vanilla WoW - TBC style) based on your needs. Fast alpha map export / import services, height map export and import. Pricing will be discussed individually.
Please DM on Discord (Skarn#6841) or here.
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I can help with quality made minimaps for a small fee.
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8 hours ago, Callum said:Will we ever see an update?
Yes.
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Retroporting maps to older expansions is problematic because of huge visual differences due to lack of new technologies on older clients.
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I am quite sure this done with MOPY flags.
0x2 F_NOCAMCOLLIDE
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Looks like the texture blending make is lost on the model, or UV is borked.
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Any pictures of the graphical updates?
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I wrote you on Discord but got not reply so far.
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5 hours ago, bcody8780 said:Anyone have an answer to this I’m trying to do the same thing thanks
The MOHD data chunk of WMO can hold an ID of an AreaTable entry which can have music bound to it via DBC/DB2 depending on version. You can use the WMO Blender addon to set it via UI, or 010 editor to set it in the data without reexporting the model.
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2 hours ago, dufec0 said:And what is the problem in the program when you just lose the ability to move at the expense of the camera and stand in one place in the Noggit editor?
Noggit accepts only English keyboard events. Switch your system language to English EnUS.
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Hello. Prophecy RP projects needs more developers to help work on our client-side editing tools and serverside software.
If you are not familiar with what Prophecy is you can check out our MCNet page (https://model-changing.net/gc/6-prophecy-rp-the-fall-of-lordaeron/) as well as our Reddit (https://www.reddit.com/user/ProphecyRP/).
We have a talented and friendly team with well-known and experienced people from the WoW modding community both in design, development and lore areas.
We are currently in serious need of help with some development (programming task) which involve:
- Client side editing. Creating small tools to aid with client side development e.g. model converter scripts and/or adding features or fixing existing bigger tools like Noggit / WoW Blender Studio (which is developed by me).
- Serverside. Involves implementing of gameplay systems planned by our system designers, as well as core fixes.
- CASC Host / TACT.NET development and administation. While our development pipeline still heavily relies on 3.3.5a, the end goal is to run the release version of the project on newer expansions, such as Battle for Azeroth.
- Interface scripting.
There are a few developers (programmers) already in the team, so you will not be alone on any task.
If you are interested, please contact me here via DM or Discord (Skarn#6841).
We are also welcoming people to other positions listed on our project page. However, the need for this is not so crucial at the moment.
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In this video I am showing the progress on porting the addon to Blender 2.8. As you can see, everything renders fine and even better than in 2.79. The feature I demonstrate is intended for fast material assigning resolving extra difficulty brought into this process in Blender 2.8 with texfaces (blender internal textures) being gone. P.S.I got back to developing WBS actively in the middle of june. Stay tuned for upcoming updates. No ETA for realease yet.
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I am online on Discord every day. Here my mail box is often packed with questions, so I don't even see new messages.
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10 hours ago, ladiszlai said:I am sad that it got cancelled.
Who said that? It is not canceled but delayed due to my health condition.
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Writing converters is generally a wrong approach. A direct exporter needs to be made, this way you are safe from rotation issues and similar stuff. I’ve no such issues so far with the direct export / import addon I am working on.
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Do you use retroported racial models by chance?
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It is possible to do, if you can find the way to alter the position of the head bone in client memory.
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There is CASCHost now though. You can fully mod any files and add new ones now.
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LSD-induced dreams
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You can use my Blender addon to work with WMOs.
classic 1.14.3 43639 modding simulation server
in General
Posted
There is the ADT converter available in the downloads section somewhere.