demiurge777

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Posts posted by demiurge777


  1. Hi and thx in advance,
    Maybe this has already been answered somewhere else but then i have been unable to find it.

    I am working with WotLK 3.3.5 on an azerothcore btw.
     

    OK what do i wanna do: make a new skin texture for bloodelf males
    i succeeded in: 
         extracting a blp from mpq or casc
         edditing it in PS
         export the blp
         merge the plp back into an mpg
         replace an already existing texture
    work with CharSections.dbc

    What have i tried or found out
    In  CharSections.dbc
    are 0-18 textures defined for bloodelf males.

    BloodElfMaleSkin00_00.blp to BloodElfMaleSkin00_09.blp with Flag 17 (Playable Race)
    BloodElfMaleSkin00_10.blp to BloodElfMaleSkin00_12.blp with Flag 5 (Deathknight Skin)
    BloodElfMaleSkin00_100.blp to BloodElfMaleSkin00_105.blp with Flag 8 (NPC)
    image.thumb.png.4261f94d7f92174212207e20d4571702.png
    (img01)

    I created new files for
    TextureName_1 (Character\BloodElf\Male\BloodElfMaleSkin00_13.blp)
    TextureName_2 (Character\BloodElf\Male\BloodElfMaleSkin00_13_Extra.blp)

    Added a new entry to the dbc
    Set the
    RaceID to 10 (Bloodelf)
    SexID to 0 (Male)
    BaseSection to 0 (Skin)
    TextureName_1 to Character\BloodElf\Male\BloodElfMaleSkin00_13.blp
    TextureName_2 to Character\BloodElf\Male\BloodElfMaleSkin00_13_Extra.blp
    TextureName_3 to nothing
    Flags to 17 (Playable Race)
    VariationIndex to 0
    ColorIndex to 19

    Saved the file CharSections.dbc

    Added it to my Patch-9.mpq
    image.png.4e7115fb51f373f3fa331efcd0e1a696.png

    Cleared the WOW cache:
    Fired up the game.....

    Nothing changed

    Copied the dbc in the Server\dbc folder. 

    No change.

    inserted the image at colorIndex 10 ( img1), incrementing ALL following indexes AND filenames by 1 changed the names of the physical files as well

    still nothing.....

    i searched the database files for a fixed number of textures for characters.
    did the same in the dbc's
    searched the c++ code
    opened m2 and skin files with 010  (M2Template.bt & Skintemplate.bt)

    is this maybe hardcoded into the client?

    any, really ANY help is appreciated!!!!

    thx a lot

    is it possible this is hardcoded into the gameclient?