Darkkang

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Everything posted by Darkkang

  1. Hey! I try make this guide for you can make you CDN with custom files for 7.3.5 Legion (u other versión). Before I’m sorry for my english level and I hope it can understand you. The first step is download CDN Blizzlike files. Here I share us the CDN Blizzlike files for 7.3.5 26972 (I'm not allowed to share it. When i have time i upload my CDN Files) You must download this files in you server, it can be Linux or Windows, i used Ubuntu server 17. You can use this command in Ubuntu for download from Google Drive: wget https://raw.githubusercontent.com/circulosmeos/gdown.pl/master/gdown.pl chmod +x gdown.pl perl gdown.pl “name of file” Now you must unrar the file in your webhosting app. It can be htdocs or /var/www in case of Linux. If you haven’t Apache installed, you must do it (sudo apt install apache2). You can change the root path of apache2 (cd /etc/apache2 and nano apache2.conf or conf file in some folder) You must have tpr and wow folder of CDN Files you downloaded in root path of apache2 (example: /var/www/tpr and /var/www/wow) You can configure one domain for point your ip. Now you must download CASCHost, you can follow the next guide: https://model-changing.net/tutorials/article/120-beginners-guide-to-caschost/ But in this guide, you must modify appsettings.json with “Staticmode: True” And you must download this .build.info= https://drive.google.com/file/d/1kAzKbwHaVq76BkWHRHjNVZODHqTOvM6G/view?usp=sharing After you must modify and change localhost for your domain, you can have more domains. Example: localhost for try.com localhost 2 for try2.com, etc. If you have other CDN Files or versión, you must change the Keys CDN,Build, etc from .build.info and save. You must put the .build.info in your CASCHost/CASCHost/wwwroot/SystemFiles and your custom files in CASCHost/CASCHost/wwwroot/Data/custom files with blizzlike path. Example: Data/Character/Orc/Male/Orcmale.m2) You must have access to your database as said here: https://model-changing.net/tutorials/article/120-beginners-guide-to-caschost/ After you must go to your CASCHost/CASCHost and you do (dotnet run) When it finish, you copy your custom files from CASCHost/CASCHost/wwwroot/Output to CDN Files webhosting. Tpr and wow folder of CASCHost to tpr and wow of CDN Files in Apache2. You never must delete your database. After you modify your Wow.exe and change the url for your domain.com/wow/cdns and domain.com/wow/versions as said in the other guide. If you have problems, you can ask help you in discord or MC. Enjoy!!!! If somebody want share the CDN files and versions for 8.1 or 8.2, much better!! Thanks to Kallar, Senix and all Model-changing.
  2. Hello again! Sorry for many questions. But I'm making a lot of progress converting objects and maps. Any way to pass the Demonhunter as a race? If not, can Demonhunter horns and bands be added as items without the need for 3D modeling? I have found the DemonhunterGeosets files and their textures, but they do not exist in the DBC. It would be very useful for everyone. Thank you.
  3. Hi, we are trying to import Johanna's model from Heroes of the Storm into Blender and then import it into World of Warcraft. The steps we followed are the next: - Extract the .m3 file using CascView - Import the .m3 file to 3DSMax 2017 with the M3 import script (https://www.sc2mapster.com/projects/sc1-raynor-vulture/files), trying with version 2.1 and with 3.2 - Export as .obj file (and it is assumed that an .mtl and .tga would have to be generated) - Import the .obj file to Blender. The problem is that when importing the .m3 file in 3DSMax, it appears blank and without textures, and when exporting it to .obj, no .tga file is generated, which means that Blender does not display textures either. Have we done something wrong? Do you have any idea where the error may be? Thank you very much for the attention, we will upload the files if we get something. ¡Thanks!
  4. Hey. We are searching scripts C++ for TrinityCore Legion/BfA updated for our RP spanish server Some scripts we need are: - Phasing System for players (as Epsilon o RPHeaven) (http://www.ac-web.org/forums/showthread.php?214779-Recoded-C-TrinityCore-PhasingSystem&highlight=.phase+create) - Modify some addon for RP (Lua and XML) - Player housing - Build system - Others... The Phasing System is very important. We can buy for each script. If u are interested, u can contact with me for PM or Discord: Darkkang#9901 Thanks
  5. You must make your custom files on Noggit or you can get your maps modified parsed to Cata, MoP or WoD and convert this to Legion. If you use the ADT Converter and you use "-l" this convert to Legion, but this can give error because the wdts, wdl and tex fails and the water dissapear. For fix this, you must parse your maps from Wotlk to Cata/MoP/WoD with this tool ADT Converter After you must put on the data folder yours maps modified and you must make click in the .bat file, this parse alls files to WoD (Cata and mop too). Now you must download the script file and .bat modified for me, this files Adt Converter to Legion You must unrar, after you must edit the bat file and you find: 010editor "%%i" -script:"PATH\ADT-Legion-Conversion.1sc" "%%i" -nowarnings -noui Now you must edit the PATH for your path folder of script file, after you save this. After you must copy your ADTs files only from Cata/MoP/WoD to ADT folder and now you must click in the .bat. When this program closed, you must get the ADTs and put on the path folder patch (World/Maps/example/example.adt) in your World of Warcraft root folder. Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work) Like the post if you like it! and sorry for my english. Credits: Luzifix (Adt Converter), Arektor (Script 010editor of Wod to Legion), Me, Darkkang for make the tutorial and the .bat file and testing this. http://www.modcraft.io/index.php?topic=10780.0 http://www.modcraft.io/index.php?topic=13869.0
  6. Ohhhh!!! Thanks It's very useful!!!
  7. Some times give one error, but if you enter again must work, if you did all well. Try delete .wdt, .tex, wdl, _ocg, etc files and you must put .adt only and try again.
  8. Oh, if you make one guide, I'll be happy It can help me. When I said entering the app I wont to say make rebuild in the browser and after change the CDN for it work. I've 400/500 http error. Sorry for my english and thanks ^^
  9. Hii, thanks for sharing. But I want put it in Ubuntu, because I think CascHost must be in one public server for put on the CDN online, no? I did dotnet build and dotnet run and it is working, but I can't enter to app from my browser Why? Thanks
  10. Nothing? Sorry for insist, but the problem not fixed yet
  11. Hey, I'm sorry for be insistent, but I've days try CascHost but there aren't guides about it. I've compile the program in ubuntu, but I've two problems. 1. I need modify the WoW.exe. What program I need for this? 010editor? IDA Pro? And how edit the CDN for the mine? I think not be one ip, or yes? 2. When I did dotnet run, my build.info is missing, but I've my build.info into wwwroot/Systemfiles and not read it. How can fix it? must I modify the build.info for my build? My build is 7.2.5 24742 I need it for can parse models, maps and others from 7.3.5 and BfA to 7.2.5. Perhaps if it work, I can share us files and make one guide. Thanks!
  12. Nothing? Sorry for insist, but the problem not fixed yet
  13. Ok thanks, but it appear the same error. In hosting.json and appsetting.json must I modify localhost? how? Is wrong? Thanks
  14. Now I fix it, but i've other error. I've this files: Nothing... Down the attached img. I tryed all... IP adress:port/rebuild/password and I obtain 404 error. I enter with my browser and show me this "info: Microsoft.AspNetCore.Hosting.Internal.WebHost[1] Request starting HTTP/1.1 GET http://ks309388.kimsufi.com:5100/rebuild" each time I enter into. I tryed open ports for this ip and disable firewall. Some idea? Thanks Sorry for my english.
  15. Now I fix it, but i've other error. I've this files: What is the fix?
  16. ¡Thanks! I just tried... Is it well done? When I replaced http://trinity.github... I don't see all the url, I only see a part. What is the solution? Thanks
  17. Version 1.0.0

    74 downloads

    Credits and descriptions in the post quoted. Adt Converter to Legion.rar
  18. Version 1.0.0

    120 downloads

    Hi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working. This is should work in others versions as 7.2.1 too. I share this files in Spanish, but you can see how it is working for make it yourself. If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class. Enjoy
  19. https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/501200-repost-sig-md5-protection-remover-9.html There are the executable for 7.2.5 and 7.1 too, you must search in this post. The db2 you must modify are CharSections.db2 and BarberShopStyles.db2. I've the all skins unlocked for 7.2.5, if you want i can give you the files for you compare this. In charsection only you've change the flag 17 to 19.
  20. Hi, i've one tutorial for delete items restrictions in Legion 7.2.5 (And perhaps, others versions) I think, this is the correct category for i can share it with you. Sorry for my english. The first step, it's download the next DB2: (LINK) After, you must go to source code of emulator, in this case, TrinityCore. You go to TrinityCore/src/server/game/Entities and you must modify the Player.cpp When you've opened the file, you must find: bool allowEquip = false; and change it to: bool allowEquip = true; After, you must find: // Used by group, function GroupLoot, to know if a prototype can be used by a player if (!proto) return EQUIP_ERR_ITEM_NOT_FOUND; if (proto->GetFlags2() & ITEM_FLAG2_INTERNAL_ITEM) return EQUIP_ERR_CANT_EQUIP_EVER; if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE) return EQUIP_ERR_CANT_EQUIP_EVER; if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE) return EQUIP_ERR_CANT_EQUIP_EVER; if ((proto->GetAllowableClass() & getClassMask()) == 0 || (proto->GetAllowableRace() & getRaceM$ return EQUIP_ERR_CANT_EQUIP_EVER; if (proto->GetRequiredSkill() != 0) { if (GetSkillValue(proto->GetRequiredSkill()) == 0) return EQUIP_ERR_PROFICIENCY_NEEDED; else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank()) return EQUIP_ERR_CANT_EQUIP_SKILL; } And change it to: // Used by group, function GroupLoot, to know if a prototype can be used by a player if (!proto) return EQUIP_ERR_ITEM_NOT_FOUND; if (proto->GetFlags2() & ITEM_FLAG2_INTERNAL_ITEM) return EQUIP_ERR_OK; if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE) return EQUIP_ERR_OK; if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE) return EQUIP_ERR_OK; if ((proto->GetAllowableClass() & getClassMask()) == 0 || (proto->GetAllowableRace() & getRaceM$ return EQUIP_ERR_OK; if (proto->GetRequiredSkill() != 0) { if (GetSkillValue(proto->GetRequiredSkill()) == 0) return EQUIP_ERR_PROFICIENCY_NEEDED; else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank()) return EQUIP_ERR_CANT_EQUIP_SKILL; } By last, you must find: if (ArtifactEntry const* artifact = sArtifactStore.LookupEntry(proto->GetArtifactID())) if (artifact->SpecID != GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) return EQUIP_ERR_CANT_EQUIP_EVER; And change it to: if (ArtifactEntry const* artifact = sArtifactStore.LookupEntry(proto->GetArtifactID())) if (artifact->SpecID != GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) return EQUIP_ERR_OK; Now you must recompile the core, restart the server, after you put the db2 files in the datastore dbc from your core and you must create one folder with name "DBFilesClient" in the root folder of World of Warcraft 7.2.5 client. Ready and enjoy it It's working for Items restrictions of Class, Race, Specs (include Artifacts) and Factions, Skills too. I wait this tutorial help you. Thanks to Magna and WoW Team for the help. DBFilesClient.zip
  21. I don't know, if it's possible. I want make this too but the wow.exe read one filedata root ID and I think don't read new files with new names. The possible options for try are: 1. Add the files with names of existing files, with same name for WoW.exe can read this. 2. Perhaps the WoW.exe can be modify for add one Filedata.db2 as WoD and read this for add new files. 3. Perhaps the WoW.exe can be modify for add the Filedata ID directly, find other filedata Id and we'll add after. 4. Modify WoW.exe of BfA with Legion version, change structure this. 5. Make WoW.exe without md5, lua and xml on BfA and make BfA server for parse to this expansion. All of us must try this metods and see if some work. If somebody achieve this, we want share us! Thanks
  22. Hi, I am think change my server from Cataclysm to Legion and I've some questions. 1. I was trying noggit on 7.2 and this is working. But i need the gameobjects patch and the List_Root.exe don't work, because DLL missing and I've problems for compile. Someone can share me? Thanks. 2. Is possible add files to listfile or this only can be edit? It's need for add the allied races and news custom races. 3. What is the finality of the table hotfixes from database? I think it's work for add DB2 from database without necessity of custom patch. 4. Is it posibble add future content to 7.2? and is it possible customice on 7.3 or BfA? 5. Is it possible make custom races armored or custom display npcs with armor from morph or aura? As on the Creaturedisplayinfoextra from Wotlk or Cataclysm. On my project i need parse the textures from some races, modify models, textures, add items and NPCs customs. If i'll convert to Legion, we are fixed problems and this'll be more easy for work. I think this questions can help to all community and make grow the modding community on Legion. Sorry for insist and my english. ¡THANKS!
  23. Darkkang

    3D Armors

    Greetings. I've tried to introduce some 3D collections armors and buckles (belts 3d) to Cataclysm 4.3.4 but i'm having to deal with some problems. I've followed the tutorial which explains how to make the Buckles through spells, but they are still not appearing. I've edited the following lines: Spell.dbc: "200000","256","268435456","0","0","1","0","0","0","0","0","0","1","21","0","1","0","200000","0","1","0","Tratado Paladin","","Creates a Floating Skull on the creature's Chest.","","1","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0" SpellVisual.dbc: 200000,0,0,0,200000,0,0,0,0,0x0,0,0,0,0x0,0,0,-1,0,0x0,0,0x0,0,0,0,0,0,0.0,0.0,0.0,0.0,0.0,0.0,0, SpellVisualEffectName.dbc: 22000,"Tratado Paladin","Item\ObjectComponents\Waist\Buckle_Plate_PVPPaladin_E_01.mdx",1.0,1.0,0.00999999977648,100.0,0,1.0, SpellVisualKit.dbc: 200000,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0, SpellVisualKitModelAttach.dbc: 22000,200000,22000,53,0.0,0.0,0.0,0.0,0.0,0.0,0,-1,-1,-1, ItemDisplayInfo.dbc: 113363,"Buckle_Plate_PVPPaladin_E_01.mdx","","Buckle_Plate_PVPPaladin_E_01","","inv_axe_2h_430future_c_01","",0,0,0,0x0,0,0,0,0,"","","","","","Plate_PVPPaladin_E_01_Belt_LU","","",230,0, ItemVisual.dbc: 230,240,240,240,240,240, ItemVisualEffects.dbc: 240,"Item\objectcomponents\waist\buckle_plate_pvppaladin_e_01.mdx", item_template.sql: https://imgur.com/Bryqnjl Model character Attachments: https://imgur.com/KnCRbzi https://imgur.com/GEDvL7s I also attached the buckle model. I tried with quivers and more things and nothing. In case that this doesn't work, I'm trying another method in which I try to open in Blender a tier's shoulder aiming to import the Collections or the Buckle. Once I've imported both, I select them and I join both mesh in just one, I can export but when I convert it to M2 it again gives me an error. I think it is because it create two ".skin" and there should be just one. How do I fix this? If I manage to fix it, I can share these models with you all. I want fix the new helmet too. Now the helmets appears with hairs. https://imgur.com/hL342z7 I wait your help. Thanks buckle_plate_pvppaladin_e_01.blp buckle_plate_pvppaladin_e_01.m2 buckle_plate_pvppaladin_e_01light.blp buckle_plate_pvppaladin_e_01shadow.blp buckle_plate_pvppaladin_e_0100.skin