Pyzayt

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Everything posted by Pyzayt

  1. I am recruiting content designers for my 3.3.5 TrinityCore server to design and implement custom quests for the Alliance in Silverpine Forest. I'm looking to roughly replicate the Horde-side experience, while updating content for a post-WotLK timeline without the Cataclysm. A number of quest chains, and side quests are needed. Pay is on commission per quest/chain completed. Am willing to negotiate on pay expected.
  2. The patches you've got likely include a water patch which is incompatible with your graphics card. I have the same problem using Cata water patches on my laptop.
  3. Version 1.0.0

    107 downloads

    TomKek on YouTube remade the Mechanostrider models in HD. And now you can play with them! Converted by Gomb (who you might alternatively know as Lyswh on Discord) for 3.3.5, re-rigged by Cyn, and missing textures created by myself, Tom's amazing HD update to the classic Gnomish riding machines has been brought to life so that you too may ride in style on the finest gnomish engineering... if you're small enough to not surpass the weight limits on the things anyway. Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber and Epic Kodo mounts. Also consider checking out his Discord. TomKek Discord: https://discord.gg/4NqKVGvHhk
  4. I don't suppose you could do something to read off a list of NPCs from an SQL DB, and spit out the corresponding displayinfo and diplayinfoentry DBCs as a pair of CSVs (from selected CSVs) could you? I've got a project I want to work on involving updating or backporting a *lot* of cataclysm NPCs, and being able to automate that portion of the process would be helpful as all hell.
  5. The whole process unfortunately needed doing over, because the UV issues we discussed were being caused by WMV itself. And then you went and vanished and I couldn't get back to you. I should have mentioned you fixed the rigging though, sorry, I'll get that corrected now.
  6. This is for 3.3.5 only, I'm afraid. I don't know how to do the model porting myself, and can't backport it to 2.4.3.
  7. Certain races in the character creation screen use the same model as other races do. Particularly with the trolls using the Orc background, and gnomes using the dwarf background. I am now adding broken as a playable race to my server. How can I make sure they use the draenei background on character selection, the same way trolls and gnomes use an existing background?
  8. ...Then why go through all the effort, and show it off? Seriously, dude, fucking what? He gives us a god-send of a mod, let us all know about it, and then refuse to give it to us?! He must be evil.
  9. Want to just say it was great commissioning this and working on it with you!
  10. Is this at all capable of downporting the HD worgen and goblin player models?
  11. I'm looking to change the level at which new glyph slots open on my server, to match a level cap of 60. Does anyone know what needs to be edited to change the level requirements of glyph slots in the server's database and DBCs for TrinityCore?
  12. So, title pretty much summarises everything. I want to make the Hunter class on my 3.3.5 server use Focus as a resource rather than Mana, as it is in Cataclysm. I tried mess about with the ChrClasses.dbc file, but it didn't really go to plan. Does anyone know how I could go about this? I need the Hunters to actually have Focus as a resource rather than Mana before I can go about making their spells use Focus.
  13. Version 1.0.0

    207 downloads

    I recently found myself in possession of GigaPixel, and decided to run some Classic textures through them, hoping to counter some of that terrible 128x64 resolution quality. I happened to like the results a lot more than I expected, and decided to spend a little time polishing the outputted textures. Now that I have them though, I figure I might as well share them for others to try around with. The zip contained herein contains both a WotLK patch containing high resolution shield textures for classic items (pretty much 95% of all shields gotten found in the Eastern Kingdoms and Kalimdor), and a folder containing all 132 modified textures as raw .pngs, for further modification and adjustment as desired.
  14. Well, I still need to finish reworking all their spells to use Focus instead of Mana, but I found a tool by I think StoneHarry for that particular pain of a DBC.
  15. I got it working. Focus is already a Resource used in 3.3.5 (used solely by Hunter pets). In the end I had to edit the Unit.cpp and Player.cpp files and rebuild so that they had a max Focus of 100, and could actually regenerate it. The entire issue boiled down to a few lines of code in each part of the TrinityCore files. It was not a 'brand new resource'. Hunters still do have Mana currently as well, but while I'm still working on things, the important bit of "Make Hunters use Focus" is actually working.
  16. Cloaks are a character geoset, so you'd need the database entries for the items and their various displays, plus the textures. The BLP format hasn't really changed at all, so you won't really need to do anything to them.
  17. By the way, will this require any UI tweaks, or will the UI read the level requirements from the core and automatically read back the correct level requirement?
  18. Do your systems include AddOn retroport stuff? Unfortunately, I don't seem to be able to add you on Discord to ask there.
  19. I am seeking (and willing to pay for) additional support with various retroporting and custom projects for my 3.3.5 WoW server project. They are as follows: Character Customisation: To retroport the Shadowlands customisation options for the various races available on my server (including all WotLK races + worgen and goblins). Addon Backport: To retroport the Total Roleplay 3 Addon to 3.3.5, as I do not like Total Roleplay 1 and would much prefer the newest version of the addon. Extended Transmog System: A version of the transmog system that has been extended with additional functionality to allow any and all items to be hidden, or replaced with any quality item of the same item material. I'd also like the addition of the 'Cosmetic' item type, to allow items that can be transmogged regardless of the item to be transmogged's material. I am willing to negotiate on prices asked for, rather than set a hard limit on how much I am willing to pay, though my finances are a little tight, so payments may have to be made over multiple months for more expensive projects. Please contact me on Discord if you're interested in the jobs: Snowcraft#2525
  20. I would absolutely recommend. I've been working with Deathorous for a few months now, and have found him to be a more than reasonable price for his work. Relatively quick to see results, friendly, and always giving results, I've had little to no issue working with him on my server project. I've even learned a thing or two along the way. 9.5/10, would absolutely recommend. Only real issue I've ever had with him is time zones and not being clear enough with what I want on occasion (and he's always be quick to fix things when clarified).
  21. Open Azeroth is making some significant strides in how close it is to being in a playable state, but we're still in need of a way to generate new minimaps for our terrain edits. Does anyone know of a working tool that can create minimaps to match Blizzard's ones? Preferably we'd like to have the replacement minimaps working seamlessly, displaying terrain, water, and WMOs, but not the doodads in the world such as trees. It's one of the things we can't really call the project complete without, but our only current method using Noggit screenshots... not entirely favourable.
  22. The issue, I believe, is related to your graphics card. My laptop has the same issue with the patch, but my desktop doesn't, so my theory is that it's due to using an integrated graphics card, which the patch, for whatever reason, can't handle. I don't know any fixes for the problem though, besides changing graphics cards.