-
Content Count
5 -
Joined
-
Last visited
Posts posted by Classic
-
-
@Alastor Strix'Efuartus,
First of all, thank you for your time and for the answer!
If I understand well, I should edit the MD21 chunk with 010 Editor, then convert the M2 file with Converter tool ?
In this case, do I need to check everytime this header for each M2 file ?
Friendly, Classic.
-
The axe M2 model is already converted with the Converter tool (Quoted in my first message).
That's why I don't understand the issue here
Friendly, Classic. -
@Alastor Strix'Efuartus,
My goal is to replace an existing entry from the ItemDisplayInfo.dbc with a new M2 model.So the existing item from my DB which using this display entry will be automatically updated.
Just overwrite the model of an item with BFA/Legion/WoD/Cata model (if it's easier to understand)
Friendly, Classic. -
Hello everyone,
I'm pretty new in the retro-porting process. I gathered informations to retro port a weapon model into my TrinityCore (WOTLK) 3.3.5a.My medias :
- patch-4.MPQ : This is my MPQ patch.
- weapon.zip : The original ObjectComponents extracted with CASCExplorer 1.0.136 (https://raw.githubusercontent.com/wowdev/wow-listfile/master/listfile.txt).
I overwritted the ItemDisplayInfo.dbc into my "dbc" directory (TrinityCore server) to match the MPQ's one. (Edited line : 31302)
The M2 file was converted with https://github.com/MaxtorCoder/MultiConverter.
At the end of the process and cache deleted, nothing change in game.
Any advice or help would be appreciated ! Thank you for your time !
Friendly, Classic.
WoW (Retail) Weapon Model Retro-Porting
in Retro-Porting
Posted
All right,
![image.png.c3079833f336a75e83e1dab0c5bb3f58.png](http://89.58.30.156/uploads/monthly_2020_05/image.png.c3079833f336a75e83e1dab0c5bb3f58.png)
![?](https://twemoji.maxcdn.com/2/72x72/3f.png)
I converted the original one does it seems well done this time ?
I updated my patch with .M2, .SKIN (converted) and all the .BLP but same issue : nothing change
Friendly, Classic.