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Posts posted by Kaev
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Maybe a trainer with type = 0 and requirement = 0 will allow all classes to train. I guess you can assign the class spells via trainer_spell. I guessed you're using TrinityCore.
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v0.1.2:
Fixed a bug that made columns unusable if they had a default NULL value configured in the database (TC has this for a few columns). -
Hey guys!
i wrote a little framework that allows you to create, load, modify and delete world database objects with Eluna in your Lua scripts.
I've only tested it with the most recent version of AzerothCore and TrinityCore but in theory it should work on all emulators that Eluna supports.
Would be happy if someone could take some time to play around with it and report any issues.
You can find it on GitHub: https://github.com/Kaev/DbScriptExtensions
There are examples in the readme file but feel free to ask questions here.-
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On 7/2/2021 at 1:24 PM, labwa said:I don' know if what I'm asking can even be done, but does something exist to translate .mpq? I'm playing on a RU server (wotlk, but lot of modification even UI) but I don't speak the langauge, so I wonder if there is a program or something that can "load" the .mpq, translate every language character to another one (in that case, RU to US)
The problem with that is that usually the private servers don't translate their custom DBC entries. If you would switch from russian to english and there is no entry for it, the game wouldn't show any text at all.
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Hey yonatanDS,
i guess you could have more luck with asking in the WoW Modding discord.
You can join via https://discord.gg/ZMvywJX -
Both of you should have activated ground effects. I think that would have tickled a bit more out of it. But in both cases - Really good work.
It's really hard to vote for someone. Poisonleaf's area fits way better to the given theme, but Sphynx area looks like an area that i really would like to play. Since these areas are for a game, i'll vote for Sphynx even though i'm in #TeamPoisonleaf #TeamWeeb #TeamWaterfall. -
Show us the results!
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Description:
BetterItemReloading is a C++ Azerothcore module which allows to reload items on the server side and as much as possible on the client side of WoW 3.3.5.
Sadly some things are cached on the client which can't be properly invalidated and need DBC file changes.
The following things must be changed in DBC files:ItemClass
ItemSubClass
sound_override_subclassid
MaterialID
ItemDisplayInfo
InventorySlotID
SheathIDMultiple items can be reloaded by splitting each entry id with a space like: .breload item 12345 23456 34567
Download link:https://github.com/Kaev/BetterItemReloading
How to install?This module only works for AzerothCore.
Check the module page for the explanation, but it's very easy to do and works the same for all the modules.Credits:
Me and a german chocolate company because i ate some chocolate while developing it.
I share this module with you because we support each other in the AzerothCore community.
How to thank us?The answer is simple: contribute! You can help by making new modules, fixing or improving other modules, converting fixes from TC to AzerothCore, fixing our own issues, spreading the word (by talking about it, making tutorials or releasing stuff), donating, testing our pull requests or identifying issues etc...
Contributors will receive better support and tips.-------------------------------------------------
What is AzerothCore?
Click here for an (incomplete) overview of AzerothCore's advantages. And have a look at the wiki.
Join us!Join our discord and post on our forum!
https://discord.gg/PaqQRkd - The main place to talk, come !
https://github.com/azerothcore/azerothcore-wotlk
http://azerothcore.org/-
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There is an outdated C++ version of AIO called CAIO. If you google a bit you can still find the repository. You could port this to Azerothcore to still get it working.
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Sounds like the server didn't like the received playerbytes. Maybe you added them to the Client dbc files but not to the server ones?
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I think you also have to edit the actual count, otherwise it wants to load e.g. 101 objects when there are only 100.
EDIT: I usually don't give private support, but feel free to add me in skype so we can figure this out together. Would be sad to lose all your hard work. You can find my name on my profile here.
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It's really awesome that it picks the textures depending on the slope, never thought of something like that before. Good work! Could you tell me which values did you use for which texture?
I'm missing the WoW feeling though. It's a bit too realistic, i like the comic look.
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There's a 010-Editor ADT-Template out there which can show you all informations. I think you can remove models with it too. @Skarn gave it to me once, maybe he uploaded it somewhere.
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As seen here it checks if the zone has a no fly zone flag or if it's a battleground. I would bet that the azeroth map has this flag set in the .dbc files on the serverside. You should check it and try to modify it, maybe it's already enough to get it working.
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On 19.2.2017 at 7:13 PM, dves said:When I open the map in noggit, and in-game. The adts are fine, but the chunks are all messed up.
What do you mean? Does it only happen when you open it with Noggit and the WoW client at the same time?
Besides that, maybe some wrong flags? I never played with all the flags around yet but i know that they sometimes mess up things when using improperly.
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Looks great! I also love that you gave the underwater world all these details.
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Maybe there's something already wrong in the CSV file?
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Did you try a different DBC editor?
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Try to remove the changes you made and reapply them one by one to find out what broke it. There's nothing more we and you could do.
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I haven't tested anything but i think i found the places which you need to modify:
and / or
Maybe one of these lines is for something else but in both cases it checks if the player is a DK and has the spell 50977 already
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On 8.2.2017 at 7:51 AM, MR.Farrarie said:by building a wall
And the community will pay for it!
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I would love to see level design tutorials! I suck at making good looking things with Noggit.
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18 hours ago, Funkybeatz said:You're right, but with a organized Team it's possible and for our Aims it's a perfect way.
Well, I will look into the Source where I can change it for my purpose.
//DONE:
Work's fine, no M2/WMO duplication at the moment
I fixed all the duplications a while ago, if you notice a situation where they still will duplicate, please message me (PM or in skype, i think we still have us in skype
)
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Modcraft backup
in General
Posted
Hey guys and girls,
i've uploaded a crawler backup of Modcraft so you can find old tutorials etc. on it.
You can find it on http://modcraft-backup.de/
It has no forum functionality at all because i don't have any of the original modcraft files. See it as a read only copy.
Thanks to Alastor for the backup.