-
Content Count
740 -
Joined
-
Last visited
Posts posted by Смердокрыл
-
-
On 9/9/2019 at 3:27 AM, latormenta said:Any nude mod Legion or Wod for Wotlk 3.3.5? I can´t find anything...
Your best bet is https://darknestfantasy.com/
-
You'll need to edit your world and hotfixes tables, where the latter basically replicate client-side db2s. The editing you just do with any sql editor, and you can use https://wow.tools/dbc/ to browse existing db2 records.
To figure out how the various db2s relate to each other, and where AppearanceID comes into play, take a look at -
-
-
Since you've set a rebuild password, you are supposed to go to address:port/rebuild_password
-
1
-
-
Which tool are you using to export/import the model? It is likely that renaming the bones will prevent you from converting back to m2
-
6 hours ago, Asystol said:where is that item_template File located?
As I said in my previous reply, it is located in the World sql database of your server.
https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130222/item+template
-
1 hour ago, Asystol said:5. I use dmorph for wotlk ( https://darksectordds.github.io/ ) to display the Weapons on my character
This might be your problem. You have to add the weapons to item_template (in the World database), so that the game knows what type of item (e.g. one-handed sword) it is, and what animation your character should have accordingly
-
6 minutes ago, Legitdeadeye said:Also I'm not using Noggit to gain an advantage of the game
You should try it sometime, I'd love to hear if you succeed
-
6 hours ago, Legitdeadeye said:I go on another server with my patch and the elevators i added will work.
Cunning!
-
6 hours ago, Senix said:the 010 script here on model-changing
Could you point me to the script, please? I spent quite some time searching for it, but couldn't find
-
1 hour ago, Ohai said:hey Смердокрыл could u plz just put your common.dll i would like to try with that, if u have a common.dll that is
That's the problem: I don't have any common.dll. The only dll I have in the WoW folder is dbghelp.dll
-
1
-
-
Which error is the extractor giving you, exactly?
Personally, I had no problem extracting maps from the official blizz client. Perhaps, you could try my extractors:
-
16 hours ago, joseBV said:Totally lore friendly
Be very careful
16 hours ago, joseBV said:maybe some costum models if you wanna participate
I have some custom models which you might or might not find useful. If you happen to want to use one in your videos, feel free to PM me
16 hours ago, joseBV said:i'm trying to import some HOTS models but, i hope that someone of you can help me with that.
Take a look here:
Aside from what I've written above, if you happen to desire some sort of lore consultation, I would gladly provide to the best of my ability -
10 hours ago, Autotunage said:Ofcourse in the mounts menu. That's what I meant. It's not there anyway
I suggest going to WoWDev.wiki and looking through spell-related pages in search for any flags that mention mounts. If there is a flag field, but the possible values aren't listed, have a look at your core's DBCEnums, etc.
MountType and MountCapability are probably involved, so make sure to check those.
Also, just in case, I would see if there are any special flags for npcs summoned by mount spells
-
-
On 11.05.2018 at 7:33 PM, Autotunage said:in the spellbook the mount does not appear
Shouldn't it be in the mounts menu?
-
-
3 hours ago, Senix said:Update your Core, DBC ( CharSection.dbc files) and update your Interface .lua and .xml files. Your exe works perfect for new races.
Senix
As you can see in what I wrote above, I did update my interface files, the problem is that my client IGNORES any lua/xml files I put into mpqs
-
25 minutes ago, WhiteDarkrai said:It's not a modding discord. It's for every private server. Trying to bring everyone together.
Very well, a private server discord for relaxed chatting
No need to be so pessimistic, @wungasaurus ; )
-
-
1 hour ago, Mr. DK said:Yes and that needs a sopcial executable that fixes this not entierly sure if somone did that for mop I did remove it for WoD 6.2.4 This is done whith hex editin the executable.
58 minutes ago, Ohai said:yea exe has restrictions inside of it i think
The problem is that they appear to have been removed (it reads all other files, like models, dbcs, maps, etc) but it still doesn't read. I also tried using the exe from @Elrena's loginscreen patch, which must have the restriction removed, but it doesn't either
-
50 minutes ago, Mr. DK said:The error you are getting is due to an interface File called charCreation or something where the maximum amount of Races is set to a fixed number. This needs to be fixed in your client.
As you can see in the spoiler, I have edited that. The problem is that my client ignores any edits I make in lua/xml
-
I'm following an old tutorial on adding custom races and I did all the required xml/lua edits, however I'm still getting the following errors:
My edited files:
-
1
-
Disable Exhausting?
in Miscellaneous
Posted
You can also edit the core to just disable exhaustion everywhere forever - if that's acceptable to you