This adds Warlords of Draenor character models to the game.

Includes TBC character models
Includes NPCs
Includes all hairstyles, facial features, barely-ever used knicker geosets, etc. etc.
Includes Legion/BfA helmets and shoulder armor models
Includes capes with working transparency
Includes Cataclysm Goblin NPCs

Leeviathan-s_WoD_Character_Models_for_2.4.3.thumb.jpg.b1988ca07dba51d4d387b1cf177c6419.jpg

 


Optional Boneless Undead:

Not exactly the Chinese censored version of the Undead models, instead these are hybrid models with custom un-ripped capes and a full set of facial features.

Image: https://www.mediafire.com/view/albi52560n1h6vg/Optional_Boneless_Scourge.jpg#

 

Optional Broken/Krokul custom male and female models:

Customizable male and female Broken/Krokul models for NPCs and optionally for Draenei players.

https://www.mediafire.com/file/xsh4yb95jft4lfu/Leeviathan-s_Broken---Overview.jpg/file

 

Download for Vanilla (v1.12.1) Note: Incompatible with retail WoW Classic

Download for Burning Crusade (v2.4.3)

Download for Wrath of the Lich King (v3.3.5a)

Optional: Project-Ascension Metamorphosis fix
I haven't tested this, but I'm told this custom server has an issue with my mod and Troll warlocks casting Metamorphosis. This patch fixes the bug (which causes all player models to disappear) by removing the new Goblin models.

Also check out my Cohesive Druid Forms mod, and Old World Music Rescore mod

Side note: My MPQ files are all open for editing, but I see some people are having issues seeing the file structure. I'm not sure why, but if you're having issues seeing the file structure you can extract the file called (listfile), rename it to listfile.txt and add it back to the MPQ. That should allow you to see the file structure.

Known issues:
Sheath/unsheath emote doesn't work on some models (CL, BC only)
Face-type geometry morphing, or whatever it's called, isn't implemented
Several goblin NPCs use the old  model, Also some blood elf NPCs
Some objects are held in the wrong hand for animations like "drink" "mine" etc

[update 11-12-2017] Corrected Undead Female model (initially uploaded wrong version which had transparent fingers and no eye-glow effect)
[update 11-13-2017] Cone of Cold hack fix added; TBC character emote sounds added
[update 12-02-2017] Fix to stuttering Framerate issue
[update 10-11-2018] Fixed "Dragonmaw Foreman" npc texture
[update 12-27-2018] Added WotLK version with many improvements (i.e. improved facial textures, helmets/shoulders, etc.)

[update 12-29-2018] Improved Wrathful Gladiator's Chain Helm positioning for Blood Elves. Included Optional Boneless Undead patch with download.
[update 12-30-2018] Fixed some helms/shoulders that were rendering too dark. Adjusted Blood Elf Males' held weapon positions.
[update 01-01-2019] Adjusted Blood Elf Male mounted sitting position, fixed opacity issue in Blood Elf Female glove and boot cuff geosets, modified HelmetGeosetVisData.dbc to prevent a few helmets from hiding Undead facial features
[update 01-07-2019] Fixed fishing animations for BEM, GnM, GnF, OrM, TaF

[update 01-07-2019] Added Gnome Female bulky boot geoset
[update 04-05-2019] Added Cataclysm Goblin NPCs, integrated better faces/helms/shoulders into the CL, BC versions of the mod. Added optional Draenei Redesign.
[update 04-09-2019] Fixed a random crash bug related to textures, fixed Night Elf Male teeth not showing, added missing sounds for various emotes, added a new hairstyle to my optional redesigned Draenei male
[update 04-15-2019] Fixed a random crash caused by a particular helm (BC), adjusted Tauren Male capes to prevent clipping, adjusted a few things in the Draenei Redesign
[update 04-15-2019] Made DK eyes glow through partially transparent helms, made Human Female cameras work with 3D portrait addons
[update 05-08-2019] Adjusted sitting position on mounts for many character models (most were sitting a little too low), added NPC goblin hairstyles and facial features

[update 06-04-2019] Made Night Elf male cape double-sided. Fixed a goblin NPC in Darkmoon Faire whose purple hair was causing  a crash.
[update 12-13-2019] Fixed some goblin NPC textures in Cosmowrench. Added some missing particle textures on a couple shoulder items. Incorporated Cone of Cold fix into my Cohesive Druid Forms mod compatibility patch for 2.4.3
[update 09-06-2021]  Fixed one of the Blood Elf Male barbershop hairstyles. Adjusted Blood Elf Male shoulder position/scale.

[update 12-30-2022] Added Broken male and female models with option to play as Broken. Aligned some vertex normals between facial geosets for a smoother appearance under some lighting conditions (applies to undead/draenei models).
[update 12-03-2023] Updated optional Broken addon with new voiceovers (English only). Fixed beard vertex weights for Human males (thanks to route2zion)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Activity Feed




Hello @leeviathan and thank you for your beautiful work. I want to know how can i make your patch work with finsternis creature models and if that is even possible? with your patch and @Finsternis creature models, the npcs have bland faces, no models just some bad textures. Thank you.  
I have: patch-4.MPQ(Character Models) from you, patch-G and patch-H(Legion+BFA creature models), and patch-T +patch-3(Tilesets) from Finsternis.

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2 hours ago, Razudesu said:

Hello @leeviathan and thank you for your beautiful work. I want to know how can i make your patch work with finsternis creature models and if that is even possible? with your patch and @Finsternis creature models, the npcs have bland faces, no models just some bad textures. Thank you.  
I have: patch-4.MPQ(Character Models) from you, patch-G and patch-H(Legion+BFA creature models), and patch-T +patch-3(Tilesets) from Finsternis.

Leave the HD model characters frome here. Delete rest of mpq on your list. 
Download frome here http://www.modcraft.io/index.php?topic=10729.0.

Everything working perfectly. 

Have fun, eat cookies.

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Hey, I found 2 little visual bugs

theese gloves looks low-poly or something

BFA                                                                                             WotLK 

image.png.4c237b6d0bb4254e0a0588ba3c11a5fb.pngimage.png.088ee3c4d69828a2494f8010bc6774eb.png

same as this hairstyle 

BFA                                                                                                WotLK

image.png.df723e1bdf5a8a351efb3006c1662442.pngimage.png.2d60489af29fa461a456822e41d3ebc3.png

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7 hours ago, DEDFEdor said:

Hey, I found 2 little visual bugs

theese gloves looks low-poly or something 

A necessity, unfortunately. Almost all models have reduced triangles. Most of the challenge about retroporting these character models is in finding ways to reduce the triangle count to under 21800 from sometimes around 40000 without making them look terrible. Part of the motivation behind creating this mod despite the existence of other similar mods was that I wasn't satisfied with the results of those other mods; lots of noticeable decimation In my opinion. I thought I could do better, so I spent a shamefully long time mostly manually reducing the triangle counts of every character model. My goal was to make the triangle reduction as inconspicuous as possible--those screenshots are up to my standards, but I'm tweaking the models all the time (in fact I just adjusted that hairstyle a bit, not uploaded yet) so feel free to point out any similar issues if you think they look out of place or comparatively bad.

 

As for making my mod compatible with Finsternis' mod: I can tell from your setup that renaming my patch to "patch-I.MPQ" would probably make it work; it needs to load last.

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I thought maybe you just didn't notice those bugs. Anyway it's best models I've seen. I love it. Now i see how hard it was. Amazing job:)

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13 hours ago, Razudesu said:

Hello @leeviathan and thank you for your beautiful work. I want to know how can i make your patch work with finsternis creature models and if that is even possible? with your patch and @Finsternis creature models, the npcs have bland faces, no models just some bad textures. Thank you.  
I have: patch-4.MPQ(Character Models) from you, patch-G and patch-H(Legion+BFA creature models), and patch-T +patch-3(Tilesets) from Finsternis.

Hey , good job as always leeviathan^^.

My Creature and tileset mods  have no problems with this one. Just delete my Patch-A and Patch-K. And care patch-3  is a original file on wotlk. I have a patch-3 but that is for tbc and classic.

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Another little problem friend, icc plates boots are becoming invisible in the models of the female gnomes

Loc3KeR.jpg

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Yup, just uploaded the fix. Since I had to upload the whole thing again in order to fix the Gnome Female boots I took the opportunity to tweak that Blood Elf Male hair that was mentioned earlier + increase the resolution of the Night Elf Male faces.

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hello friend, it's happening again that problem in the helms of the blood elfs the hair is appearing out of the helm

ebWRSIL.jpg

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Hello friend, all right with you, then I found another problem in the helmets, this helmet of the image is wrong in  the face of the character was to be all black, it is getting transparent

iWoyPeR.jpg

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On 1/24/2019 at 12:11 PM, warfol02 said:

I have a question. When will the raincoat animation of Tauren DK be fixed?

It's not going to be fixed because it's working as intended. Transparency in various capes (for effects like the rough edges on your Tauren DK) is intentional.

 

Quote

this helmet of the image is wrong in  the face of the character was to be all black, it is getting transparent

This helmet looks correct to me, maybe I'm not understanding you though.

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On 2/10/2019 at 3:44 AM, leeviathan said:

It's not going to be fixed because it's working as intended. Transparency in various capes (for effects like the rough edges on your Tauren DK) is intentional.

I would say that this look like a mistake. In the patch from the author Finsternis, the animation of the cape at Tauren DK looks normal. On your patch, the animation looks crooked and there appear some kind of eyes on the raincoat.

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Thanks for all the hard work you put into this Leeviathan. Now if we had those stag models for the druid travel form, or a tutorial for how to add that to Finsternis' creature mod, I'd be set! 

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18 hours ago, StygianTheBest said:

Thanks for all the hard work you put into this Leeviathan. Now if we had those stag models for the druid travel form, or a tutorial for how to add that to Finsternis' creature mod, I'd be set! 

It took me a minute as I have never done this before, but I  figured this out and integrated your Cohesive Druid Forms with the WOD + Finsternis patches. I'll upload the patch when finished.

I'm working on fixing the Dragonmaw Foreman - NPC ID: 21441 , DISPLAY ID: 2229. I haven't had a lot of time to look into it, but from working with the druid patch I discovered that yours and Finsternis' DBC files (which are very similar) reference this NPC as being Character\FelOrc\Male\FelOrcMale.mdx which I have yet to locate. The same goes for the entry Character\FelOrc\Female\FelOrcFemale.mdx. Any help is apprciated!

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On 2/14/2019 at 5:37 PM, StygianTheBest said:

I'm working on fixing the Dragonmaw Foreman - NPC ID: 21441 , DISPLAY ID: 2229.

Go into CreatureDisplayInfoExtra.DBC and find the Dragonmaw Foreman and look at the the last column to find the texture name. Go into Finsternis' files and delete that texture.

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On 2/11/2019 at 7:20 AM, warfol02 said:

I would say that this look like a mistake. In the patch from the author Finsternis, the animation of the cape at Tauren DK looks normal. On your patch, the animation looks crooked and there appear some kind of eyes on the raincoat. 

I may be misunderstanding the issue you're describing. I thought you were referring to the rough bottom edge of the cape, which is intentional, but that doesn't sound like what you're referring to anymore. I'm scrutinizing my cape vs. the cape in Wowhead Dressing Room and failing to see a difference other than the rough bottom edge.

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