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module__dplus_manager
Everything posted by Hahaha
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It doesn't look like the flags are correct, unless I'm being stupid. If the Unlit flag was 0x01 (exactly 1 in decimal format), then removing the 1 from the render flag should theoretically remove the 'Unlit' flag. However, doing this achieves the opposite effect and instead causes more of the more to become 'Unlit'. Am I just being stupid or do these flags work differently in Wrath of the Lich King? I'm only doing this in the .Skin files, I haven't edited the M2 at all.
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How do I make it so the texture type itself once again uses environmental lighting?
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From the album: Character Edits
Showing off the new eyebrow textures. -
From the album: Character Edits
Front view. I used an amalgamation of Void Elf hairstyles, Re-UVing them to achieve this look. The upper face (from the top of the nose) is also a new texture. -
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From the album: Character Edits
Another animation to show off the new eyebrow textures. -
From the album: Character Edits
Back view. The hair is rigged with the cloak as to avoid clipping and to give the illusion of more fluid movement. -
From the album: Character Edits
Side view. I tweaked this particular earring to fit perfectly between the ear and hair as to avoid clipping, but haven't tweaked any of the other earrings as of yet.