Alastor Strix'Efuartus

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Everything posted by Alastor Strix'Efuartus

  1. No idea i want to get source code of m2 redux and fix all those fails cuz as long as i am using it i want it working but lastest code aviable is 4.5 but prog. is 4.6.1 and i dont want to just forbid all those edits in range of 0.1.1
  2. Why the frog you have there 4 of render flags for one model ? and Why you export it as "Armature" ?
  3. Digged this out from SC2 - its Carbot's zergling
  4. So i tried it on my own and srsly that M2 redux crashed for me too ... but nwm i figured out how to get i t working ... creature.7z
  5. geoset have no idea what texture to use how it seems ...
  6. 1. get propeth Listfile ( if you dont have it then seek for it ) 2. find skin texture in DBCs 3. try it manualy ( model Alexstrasza.M2 has texture named Alexstrasza1.blp so unexpected ! ) 4. eat burger 5. tell us what model it is so i can have a look for texture on my own (if you already mentionde name of model somewhere its my bad i normaly dont read posts/topics i just scroll down in 10 sec and answer ) 6. no idea what should be step six ... 7. im done
  7. RIP in cata no spell editor 4u what should this spell do ? it has " Aura is hidden " Line so you say it does not do anything ? may since its purpose of spell to do nothing ... not sure what edits you did so ..
  8. Thank for the program i dont like it much when it cames to usage but its K except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft
  9. So i converted several items from legion some time ago and i used those models in some of my noggit works but when i get ingame i face something that Noggit or WMV has no idea about --> Particles So i have here one model ... ( may hard to see but its there ) Its particles are working fine but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now ... particles are messd up for many models i have here actualy ... so ... World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2 -particles working fine =============================================================== World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail etc ...
  10. Then i guess i may have bad script for Particle fix
  11. ill soon realease my one .. it has already 251mB ..
  12. Huehue -- 3 pixels on mobile phone so RIP in quality ...
  13. this one is making my day if 1. screen its almost everytime totaly outspammed by icons if 2. + its almost empty wtf is with those icons
  14. No idea what you are asking for ? M2 redux just make M2i with mesh datas from M2 and then M2i mesh datas + original m2 will lead to result of new m2
  15. That's where I went "oh..." About that.... just imagine what would happen if we have something like this in the banner: Ha ! so you want some seriouz moddding here
  16. Well this one looks easly to do - just to have time to mess up with it