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module__dplus_manager
Everything posted by Zarkeven
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definitely seems like the ADT was on the edge of a terrain cut from the wow devs, use this ADT as the template ADT. It shouldn't do that. FlatADT_0_0.adt Edit: ADT error wasnt a good way to put that, so made my wording better.
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Shadow Storm Unfinished Patch (3.3.5. Abandoned project)
Zarkeven commented on Allifeur 's file in Client Patches
- 14 comments
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- shadowstorm
- maps
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(and 3 more)
Tagged with:
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Replace an existing model with a newer version
Zarkeven replied to Poisonleaf 's topic in Level Design
maybe just delete the model in the patch then name it that deleted model in the same patch? In theory, it shouldn't see a difference in model, since its in the same patch and same directory, same name. -
I would say just use the lock feature (keybind F) and go over that area, making sure it stays under the terrain. You can also just clear the water that isnt visible by going to that ADT and using the crop water button in the water GUI in noggit.
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- 6 comments
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- noggit
- map editing
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(and 2 more)
Tagged with:
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- 6 comments
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- noggit
- map editing
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(and 2 more)
Tagged with:
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- 6 comments
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thats what i would recommend, practice, practice, practice. ive been working with noggit for months and i still am not satisfied with the terrain i make
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1. what version of noggit are you using? 2. the textures you would want to use varies on what you would want in that zone 3. i would suggest just messing around, getting a feel for how noggit does certain things before you get into any serious projects 4. to mess with terrain its Shift+ left mouse to raise terrain, and ctrl+ left click to lower terrain, shown below b1769b1c885ae68dfb80c49d36d2cd2f.mp4
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Map editor for legion