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module__dplus_manager
Everything posted by Thoraric
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solved Character create\select screen change
Thoraric replied to Simple_spectr 's topic in Interface
I used this method to change a lots of models, I would see the loginscreen what could you create -
I can't extract my mmap and vmap from my custom Data, I put everything into patch-3 but it doesn't do the job. Anybody has a working extractor for mangos? I can't do anything until I can't extract the mmap/vmaps I don't want to use repacks, its the normal core from github 3.3.5 mangos
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Im running Mangos server. and tried to extract mmaps, vmaps but there occured a problem when it started to extract my custom maps? I put everything into patch-3 and also the dbc-s. what could be the problem? I get the extractor from modcraft, is there any avaiable modded extractor? on the picture you can see the error, something like "flag" error, what is this? I would be more than grateful if you could help me to solve this!!
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Someone has idea how to add animation to this model? I want to make it spinning little slow. Or is it possible to gain the animation from HOTS? And If I want to add this to database. I have to convert m3 to m2 wod and then downport to wotlk?
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I show you two noggit errors, maybe someone know how to solve this. On picture one, there is something weird bugg, one chunk looks like turned into shadow cube. I tried to delete shadders, rise low the height everything but it doesn't dissapeared. Then I deleted the whole chunk but the shadow shade still there, lol. And it still appear in game. On the second picture my new noggit can't open texture palette, only open the exinting textures on the local adt-s can't load all the 65 side textures. I used old version of noggit to make my textures but its annoying to use 2 version of noggit. Any idea to fix this? If there isn't a solution for this I can make peace with this method.
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Legion/WoD Creatures converted for wow 3.3.5
Thoraric commented on Leinhart 's file in Creatures, Items and other M2s
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I put doodads into a building in noggit, but the doodads ingame deisappearing when i step into the interior but the collision stay. Why are my doodads dissapearing
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I made a model in blender, and tried to export it as wmo but all of my custom wmo-s crash, when i try to look at them. What could be the source of the problem? My export settings are simple, Vertex shading off since its an outdoor model, and thats all.
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Is it possible to add rain effect like in Wow to Login Screen? I followed this guide, http://modcraft.superparanoid.de/viewtopic.php?f=7&t=8694&hilit=easy but it doesn't say anything about this. I didn't find rain effect model in modelviewer.
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I uploaded a video about that, if you have any suggestion, tell me Here is the original: https://www.google.hu/search?q=login+screen+warcraft+3&client=firefox-b-ab&biw=1920&bih=971&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj_zIf52o7OAhUL1ywKHf9dDYoQ_AUIBigB#imgrc=-SHnzRevgSSJZM%3A
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How to change a view of a model? For example my model is too big, and the camera is always close to a model and I want to see it from far and from another angle in modelviewer, when i open the file. I also need this for make more custom my login screen cause i can't rotate the models as i want so i need to change the way how they spawned in angle. Is this possible in blender? This problem is also occured when I made detached some part of complex building and when I want to adjust it to noggit i have to rotate it on a very very long curve.
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I mean when I spawn a gameobject, it spawn to where I stay to my foots, and for example I want to rotate it or put it on an other doodad, how to do this?
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ingame is it possible to move objects by cursor? If i add an id to a doodads which were converted to wotlk?
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Then I start to friend with the thoughts that it won't rain on my custom areas and it wont dismount players