Uthil

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Everything posted by Uthil

  1. I've checked it since i couldn't remember after so many changes that i've made. So the hooves of the horse have correct textures, no problem at all, that is the color of their hooves.
  2. Ill check them out, tho which patch of balsh for character models you are using ? He has 2, one for stand alone use and one made for my patch.
  3. Thanks for the reports. I can confirm those missing the specific textures. Gonna check them. Also i fixed the AQ bosses and was going go release the update version. Got me on time. Thanks mate. Yes also i reverse the chimeras back to their old models since you couldn't see when they was casting. Was too overloaded from work to start looking why this animation doesn't play and see if i could fix it. I also finalized the T1 armors, they need some final checks and gonna move to T3. Added Quel'Sellar, Mantokir's Sting, Hoodoo Bow.
  4. On the Project section of changes i have a link from balsh. He did the character models. I had them too, not all done and was under alpha state since i was working this mod. Was going to mess with them after i was done with the main mod but balsh manage to do it he helped me focus more on main project.
  5. Ok first bug that i missed in those AQ Bosses. Thanks gonna fix it soon. Now about tigers that must be a design flaw since those are made by finsternis. His work is really good but not sure if that can be corrected or done whole skin from the begging.
  6. You just right click on the 1st rar file and you choose to unrar it where you want to. This it will give you 1 single file that you have to move to it under Data folder.
  7. Thanks for submitting those. Going to check 1 by 1 laters. As for elementals i tested all elemental models after WotLK (since didnt like those Revenant elementals much) and all had same particles issue. So i thought its best to replace them on their old state. I can make an attempt for those but really later, now i need a small break from it since im also spend some time to finish the armor models.
  8. Final updates and tests done, haven't found anything wrong till now. I have gather up the weapon fixes/additions that will be on the main mod, rest will be later released with the armor patch. My journey ended and was fun and had bad moments and good ones. Want to thanks in advance all who participated from less to big help, without you motivate me plus all VANILLA FANS i wouldn't had this mod released. Started to work the D/L links. See ya all soon! Those weapons will be released with the armor patch, since it required different approach and couldnt make them work with the main mod. Also the latest updates before those final on the album, can be seen here : http://imgur.com/a/VcBog Uthil out!
  9. The helmet is from legion, tho it seems that the models are from WoD probably if that's the occasion. I didn't created them, balsh made from modcraft. So ill have to find those, can anyone extract ITEMS folder from WoD and share it ? I dont have any WoD client backup and its huge to get it. Thanks for the info folks.
  10. OK made checks, no attachments found on m2, used both old m2template and newest m2_603 template. m2_603 template older m2template Only this shows nAttachments but value is 0. Comparing with a Legion m2 helmet i get same values.
  11. Yes indeed is from legion, dang it, i dont have any old WoD installation to check too. Gonna check it out, thanks by the way.
  12. As skarn said, it has to be at least the same size as it is writen there or less and you fill it with zeros but you make the fill in the editor not in the column. Also you have to start from the same byte, altering 1 it might cause something unusual. I.e example its says WORLD\ENVIROMENT\DOODAD\DALARAN\INSCRIPTIONSHOP\INSCRIPTIONBOOKSELVS01.BLP . Thats 74 byte that you have to be equal with yours or less, if less fill with zeros but stay on the same value.
  13. Ok this update done nearly with malfurion and rexxar fixes. Those will be the last models that i update probably since patch is kinda big now. I'll start cleaning the unnecessary files/records and soon will be out. So thats all folks, soon with more news! Uthil out!
  14. i would love to see a deeper explanation on this. Seems weird for me the DBC points to mdx, when m2 is the file.
  15. As i understand, tho i might be completely wrong, m2 serves as a shell, means the inner model thing is an mdx, like a core. So the earlier versions was reading mdx tho m2 came as the final solution. Please correct me if im wrong
  16. No i dont mean me creating a server repack, if there was one or if its possible one to be made but yet to answer the question and thanks for providing a server repack. Not good on making mysql run.
  17. Can i ask if its possible to make a server repack ?!
  18. Added the final models that had half way done. Manage to fix Malfurion and finally update Rexxar's model. Malfurion Legion Model: Rexxar WotLK updated model Im close enough to finish goblins but i've step on a bug and trying to figure it out and fix it. Now as for Dagun seems at the moment he shares his model with another one and actually with Deepstrider Giant. So ill need to investigate a bit more to see if any other creature use same model.
  19. I finally found what else was interfering and the model couldn't work, except the etxra tris added in legion models i had forgot to delete 2 dbc entries and that was causing the problem actually . After a 2nd re-check to everything now it works like charm.
  20. Hello folks, recently came to my attention that with the coming of Legion models already started to be more complicated in their structure, i mean when it comes on how many polygons thus rising the numbers when you try to cut down those unnecessary meshes. I saw that in the recent legion build of character models when importing the dwarven female i saw huge difference on the count, model had 1000+ more than the WoD one. Since im on the procedure of continue it in the future, im starting to think that soon you will not be able to rerto port since the numbers will be higher and you will not be able to do much on the same model. I.e the new Malfurion model has 5560 tris, when i ported to WotLK looks pretty nice, tho when i did for vanilla i had this result : Body parts missing. I work it on blender to see if i can reduce the tris tho i could only access 3 spots that offered doubles to be removed. Means rest model stays high on count since did had any areas with doubles to delete. So what the gurus believe, will be possible to rerto port in the future ? Im looking also if anyone has a malfurion from WoD last build or even previous builds. I want to test and see about triangles case and if its correct cause if i can port an earlier version the i believe in the future we will not be able. I like to hear what you think also any idea what else i can do to work on that model ?
  21. As requested Dagun now is an original old god ! **** UPDATE Seems that the specific model affects some sea giant model, even if i change only Dagun. Under investigation!
  22. i want to say only that what has come to my attention is that legion models has 1k+ more tris. In case you try to go bellow WotLK you might face problem on tris count. Havent found any free time to spend more for further testing, but comparing 2 models from Legion and a previous version i.e. cata or WoD when i tried to work it in blender i saw huge difference.
  23. I start working some things and managed to finish also the Worgen's new models. Hopefully at the weekend ill be able to finish the goblins and take care rest texturing required. Cheers!