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module__dplus_manager
Everything posted by Zehlendorf
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Checking the PhilipTheNoobModder video ( Wow 3.3.5a - Porting Warforged Nightmare Mount Into WoTLK Guide).
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Hi everyone, I've been converting models from bfa to woltk, but I've seen some mounts come out with mistakes as you can see in the image. and this how looks the .m2. I hope someone can give me some tips or some idea of how to fix it, thanks btw I'm using this tool to model convertion :
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Based on errors
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I still can not fix that particle problem, any kind of advice or tip will be very useful. Thanks
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FX problem with downported models from bfa/legion
Zehlendorf replied to Zebrech 's topic in Retro-Porting
Ey Helloo, did you find how to do for that particles looks fine? -
Any kind of help ? :C
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Thank you very much for your answers, I could fix the model up to this point, but the particles that come out of the frame look square, what I could do to fix that and make it look normal. !
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Thanks for the response, but the process is not very clear to me.
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Nice release Senix, by the way have a question about what's the name file of the new engineering mount. Thanks in advance
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wotlk [SHOWOFF] Battle for Azeroth files on WOTLK 3.3.5a
Zehlendorf replied to Senix's topic in Retro-Porting
I just replace the listfile.txt and doesn't appear the files -
wotlk [SHOWOFF] Battle for Azeroth files on WOTLK 3.3.5a
Zehlendorf replied to Senix's topic in Retro-Porting
Nice, thanks! -
wotlk [SHOWOFF] Battle for Azeroth files on WOTLK 3.3.5a
Zehlendorf replied to Senix's topic in Retro-Porting
DAmnnn really nice, how you update the casc explorer? -
Fixed by changing values in HemetGeosetVisData.dbc, What I did was change the values of the beard, tusks, for the value that the female models have, respectively. PD : Thanks Inico
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Hello, I wanna know if someone can help me with something about the helmet attachment of some creatures like taunka in this case. The problem I have is that when I put on a helmet it looks like the first picture, what I would like is that when I wear a helmet or not, it looks like the last picture, something like the female naga, the broken or the fel orc, that at the time of equipping a helmet no effect arises in the way your head looks. I hope someone can give me some help with that, thanks :D.
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Yeah column 14 and 15 with the values 248 and 306 respectively, but for the goblin female and the other races doesn't disappear the nose, just for the goblin male . any other idea? thanks for reply!
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Hello, @Supora I just see that my goblin male model have an error when I use some helmets like the one in the picture below. You know what can be the error? something with the geosets? any kind of help will be really great!. Thanks
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I just changed the prefix in ChrRaces.dbc and works perfect! thanks Supora"
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Hello, someone know where can get the .m2 files for new cloak models, like those one http://www.wowhead.com/item=87636/cloak-of-the-forgotten-emperor http://www.wowhead.com/item=152179/juggernaut-cloak&bonus=3610:1472 because not having the right model the .blp only applies to the normal model of the cloak that I have, as you can see in the photo : I hope someone can help me with this, thanks in advance.
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Yeah alot of "players" wants new maps, mounts, creatures etc etc, but it really suck if some "gm" take all your effort and says that he do it, at least they should thank but I've seen cases that are friendly when they want something, and after they have obtained what they want they simply block you, you never know what kind of people you're going to run into.
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Hello, I was trying to create a custom wow.exe that is associated with my custom patches, so that I not only need to download the patches (.MPQ) but also the wow.exe custom so that they can enter the game. So far what I could do is change the build of the wow (12340) for another, and that way you have to use the custom wow.exe to play. But what I want to do is that when they are using my patches (.MPQ) they can not start wow.exe unless it is mine (custom wow.exe). Any kind of ideas or suggestions are welcome.
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Blend mode overrides (vertex alpha-like effect)
Zehlendorf commented on Inico 's tutorial in Modeling
it works! the problem was : I had my 010 editor in INS, just click on it and it changed to "OVR" and all worked fine. Thanks alot to Inico. -
Blend mode overrides (vertex alpha-like effect)
Zehlendorf commented on Inico 's tutorial in Modeling
before running the script I have up to the line that is seen in the image, is that correct? i really wanna get this working, just for learn lel -
Blend mode overrides (vertex alpha-like effect)
Zehlendorf commented on Inico 's tutorial in Modeling
I think the script it's not working like the one in the video or well this happen to me, because the last lines are not the same. and I add the 00 line like the tutorial, change the values in struct new_mapping, execute the template and got this: -
Blend mode overrides (vertex alpha-like effect)
Zehlendorf commented on Inico 's tutorial in Modeling
Ok i got that log " Success! Second UV channel created!" but when change the values in struct new_mapping and try to run the m2, got this error "*ERROR Line 427: Template passed end of file at variable 'nValues'. "