Darkkang

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Everything posted by Darkkang

  1. Darkkang

    3D Armors

    Nobody can help me with this problem? Thx
  2. Darkkang

    3D Armors

    I follow the steps, but it's appear with bad position or don't appear. I tryed on edit mode and apply rotation, translation y scale. I tryed too change submesh from 00.skin and edit the name of different mesh on blender, but not happen nothing. Thanks
  3. Darkkang

    3D Armors

    Hi again. Sorry for persist. It's other problem different with blender. I was try add new mesh to bloodelf female model, two fangs from FelElf for make San'layn model. I added the mesh, scale, apply location, rotation and scale and after i join the new mesh to face mesh, but it's don't appear in the game. The model appear same before. I want fusionate objects for i can put mesh from others models on the future and it's can help to more people. Thanks again
  4. Darkkang

    3D Armors

    On edit mode i've error to export, but i used "object-> apply-> Location/Rotation/Scale". and it's work ¡Thanks!
  5. Darkkang

    3D Armors

    Hi. I was rotate the pistols 1h but it's not appear rotated in the game. I used the G and R on object mode from blender but it's don't work. Thanks
  6. Darkkang

    3D Armors

    Hii again. Sorry for insist, i'm close of my objetive. I need understand how rotate and translate m2 with 010 editor and works for fix it's items. Thanks ^^
  7. Darkkang

    3D Armors

    Thanks for everything Helmets fixed and i've modified the scripts for belt for quivers and collections, i'm trying now. I've tried to separate a 3D boot from Colections add to the attachment of the foot or leg. But this appears rotated. It'll be difficult to add full 3D armor and the Demonhunter works just like the 3D armor xD. As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear. Thanks
  8. Darkkang

    3D Armors

    Okay thanks. I'll try to separate each part to see if I fix it and I'll give you the advances. Now I only have two problems: - The helmet keeps showing the hair. - And the quivers or collections continue without textures. I 've tried using "Buckle Texture Hardcoder" changing in the bat "quiver_" by the corresponding name. But it doesn't work, the textures continue without "hardcode". I've tried adding them manually and nothing. I wait your help. Thanks for everything
  9. Darkkang

    3D Armors

    What happens if you merge the buckle mesh and collections in blender? I tried adding the Collection to the Attachment Ground (19) although without animation and then I changed its position. Perhaps if you move in blender to the correct position it is fixed. No? Maybe some attachment that is not used.. I don't understand why it works in Legion as a one object. Thanks
  10. Darkkang

    3D Armors

    I fixed the buckles! The problem was Spelleffect.dbc The collections I've tried different Attachments and they come out above. How do I fix them? Thanks
  11. Darkkang

    3D Armors

    Hi, I used that tool but I don't know if I did it correctly. The problem isn't the texture, the model isn't appear directly. I parsed the model with the model converter 3.1 to Wotlk and then i used a Wotlk to Cataclysm script Casting the spell still doesn't appear: / Thanks, I'll try the helmets.
  12. Nop, i'don't 've lucky xD. I'll add your skype
  13. We also wish that Met@ can help us
  14. Hello! We added the Demonhunter geoset as you said The problem is that the hands do not show textures (We did UV-Map) We also have the problem that there are all the horns and bandages. We have tried adding the hands to the male Nelf model and it doesn't work, we have also tried deleting geosets in blender but then it doesn't export m2. What can be the solution? Thank you. - Down the photos from demonhunter geoset with all the horns and hands without textures (coordinates aren't a problem), also a photo of the 010editor texture of the hands not hardcoded and lastly testing the hands added to the models by blender
  15. Help please. We need to know how to export the Heroes of Storm M2i without error. (Hots version actually)
  16. It's work! We have added the textures to Blender now. Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it? OBJtoM2? itsn't work for me ¡Thanks!
  17. Okay, I had not thought of that Yes, I have seen that the UV map is created. Do you know in which directory I can find the textures? Johanna's model in .m3 is in /mods/heroes.stormmod/base.stormassets/Assets/Units/Heroes/Storm_Hero_D3CrusaderF_Base, but i can't find the folder in which the textures are stored. /mods/heroes.stormmod/base.stormassets/Assets/Textures where some .dds files are stored, but I can't find nothing in it about Johanna. Yes, if I find where the textures are... Thanks
  18. Hi, we are trying to get the Vrykul Legion model and use it on Cataclysm. We used BLPConverter 6 to get the .m2i from the .m2 file, importing it on Blender, creating the UV-map, reducing the model triangles below 21845, deleting some geosets and resizing the textures, we used BLPConverter 8 to get the new .m2. So we can see the Vrykul in-game but for some reason the hair is seen in the legs, some parts of the legs are green and hair in the face. When we change the hair in the character selection, the legs change too. We tried everything, resizing and trying other textures but nothing works. How we can fix it? If you can help me, I will share my work, thanks
  19. I think they should be included in the .m3. Or at least that seems according to the tutorial I followed: http://modcraft.superparanoid.de/viewtopic.php?f=20&t=9466 Thanks for the reply
  20. Help pls with the blps and resolutions Thx!
  21. Thanks, I'll try that. Do you know what resolution to use exactly? The skin made it 512x512 for example, it's okay? At the beginning it was 1024x512 I also indexed the texture when doing UV-Map