Смердокрыл

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Everything posted by Смердокрыл

  1. Version 3.0.0

    241 downloads

    Hey! I was really annoyed by having to restart noggit every time I changed the text file I imported models from. So, I made this import.txt, that includes every .m2 and .wmo file (except for shaders, skyboxes, spells and armor (includes weapons)) up to and including the currently known Legion files. It worked nicely, so I thought I'd share it.
  2. I've no idea, but it always does for me. Same here. Hey! I found out that only the newer versions of WMV crash on wmos, while some of the older ones don't. The newest that still supports wmos is this one. Edit: still try not to view the _xxx.wmo's, because they could crash.
  3. Well.. The pirate coat, the crab leg, the pirate hat and, ok, the crab claw are just static and do not need any animation. I would like the squidface to just use it's default standing animation though, if possible.
  4. What I showed in the picture above is quite suitable imo, I just don't know how to merge the models properly, since I have no modelling experience and my arms grow from my ass. Everyone in the film just calls him Jones. His full name must be either David or just Davy.
  5. Exactly Yeah, he has the crab leg as I've drawn They are too unhuman for Jones. Besides, they walk properly. The only lame model I know is Gul'dan, but he still walks differently. Anyway, the proper walking animation is the least I care about.
  6. Thanks, I found it! If anyone who also needs it: https://youtu.be/512POBu7E0M (for some reason it doesnt import)
  7. Hey! I have this weird problem: when I make a hole somewhere, noggit also adds like ten more all over the map (even on other adts). What's wrong?
  8. Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from.
  9. Hey! The word "request" might be too harsh here. Its more of a pleading for someone to make a complete (from scratch to finish) up-to-date (I guess not using taliis) tutorial on making, editing and installing a custom map in noggit (sdl 1.4, which is the latest, I think), with screenshots and links. I hope someone reads this and goes "Oh, why didn't I think of it myself?!" and suddenly writes a beautiful tutorial I described.
  10. Ok, I'm not THAT smart. Actually, I've no idea what "mash" means. So it creates the wdt out of adts made in Taliis, right? Does that avoid the usual "taliis" kind of problems?
  11. Hey! I have a giant problem: whenever I log out and press "exit" my client crashes with the following error: It only began happening recently, but I'm not sure at what point. Please help!
  12. Yeah, I found it. But you are using taliis there, while there are more advanced things like Crytec Tools and stuff.
  13. Hey! This seems to be the future Scarlet Bastion in some version of Stratholme. Which version is it exactly?
  14. The main question isnt about conversion. After I convert and I have the converted wdt and adts, what do I do with them?
  15. Actually, even if I'm really slow it still happens. For example, I click on a square to remove it and nothing happens to that square, as if I didn't click it. Instead, a square on another adt gets removed. I even do it with my camera just above the square I wanna delete. Or, when I hold ctrl and move the mouse to make a line of holes, it just duplicates somewhere else!
  16. Damn! Its gonna take so much time! Is there any fix for that?
  17. There are no water-related keybinds in the help menu other than the toggle one. Anyway, the advice to look in the menu did help. I needed to go "create water" (in the assist tab), then level it up to the water on the other adts and then go "auto opacity". Result:
  18. Hey! Im editing the area around old Dalaran and I thought the lake is too small, so I lowered the ground and now I just have a hole in the water. How can I fill it?