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module__dplus_manager
Everything posted by MR.Farrarie
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try MultiConverter_3.0.1.exe and NOT MultiConverter_3.1.1.exe
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Blend mode overrides (vertex alpha-like effect)
MR.Farrarie commented on Inico 's tutorial in Modeling
thanks for the tut friend never thought someone will do a tut for blending animated textures -
if I remember the tut show how to link it to item in the database
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https://www.youtube.com/playlist?list=PLncYKU8IbJgoj7wXoUJodvX86kzKlmCzB
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you need to change the render blendingmode to (alpha testing) flag to (two sided) its all in the m2 renderflags then apply the flag to the cloak in the skin01 file
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well done
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you need to use the m2 template then go to render flags then change the renderflag for that part to alphatesting if you dont know the part just edit them all
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alpha testing renderflag in m2 and in skin01 order 16 in the mesh that you wanted to use that texture
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I tried to edit the vale of eternal blossom so I converted the map to 335 edit in noggit then upconverted the map using luzifix upconverter to wod but ingame I see vertex shading spots bug
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Kologarn parts use the same anim and its all attach as creature so when he attack all of his body play anim that look like one creature like when he attack his arm do the punch his face get angry or whatever etc and the link you send is attachment of the m2 its like where you want to put things like helm wings particule and where misssle get of etc
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I tried to convert some of the new 7.3 wmos to 335 with the latest Adspartan multi converter, but I got a crash! even tried to open it in blender, didn't work either ! so is there anyway to convert these wmos to 335 without a crash ? World\Wmo\dungeon\argusraid\7du_argusraid_citadelinterior01.wmo.wmo World\Wmo\dungeon\argusraid\7du_argusraid_shivantemple.wmo World\Wmo\dungeon\argusdungeon\7du_argusdungeon_karaborinterior01.wmo world\wmo\dungeon\argusraid\7du_argusraid_engineeringwing01.wmo
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https://www.youtube.com/playlist?list=PLncYKU8IbJgoj7wXoUJodvX86kzKlmCzB Kologarn parts is in sql all other creature they all have animation same as making creature mounts like some of the death knight cav in icecrown
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thanks friend
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can you give us a code to do the SharedDefines.h ?
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not every spell only spell that ONLY_TARGET_PLAYERS. because sometimes other spells need this column AttributesExC in https://wowdev.wiki/DB/SpellMisc
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spellmisc column 3 change it to 0
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I don't think is skel only hd drenei use skel file I think he is using the SD models I checked they have the same problem in animation like talking animation etc
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weird drenei m2 I think its split into skel and m2 files because the m2 files nofanim=0 and many other struc are 0 even it crash in m2mod !
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check Amaroth he is a good noggit artist
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very helpful tut thanks